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  1. #1
    Player
    yukikaze_yanagi's Avatar
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    But xenoblade don't have to deal with hundreds of npc simultaneusly and a internet network, it's an offline game.
    Btw the grass right now it's the last of their problems, and those screen have a poor quality. I'll just deal with that grass, it's the less important thing ever
    (16)

  2. #2
    Player
    Neptune's Avatar
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    Quote Originally Posted by yukikaze_yanagi View Post
    But xenoblade don't have to deal with hundreds of npc simultaneusly and a internet network, it's an offline game.
    Btw the grass right now it's the last of their problems, and those screen have a poor quality. I'll just deal with that grass, it's the less important thing ever
    Um, it's less important that you learn English and actually care about something like how crappy that grass looks to people taking a look at this game when it's a relatively simple fix (hardest part would be hitting the delete key on their existing grass locations). Or maybe Find and Replace? lol
    (1)

  3. #3
    Player
    yukikaze_yanagi's Avatar
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    Quote Originally Posted by Neptune View Post
    Um, it's less important that you learn English and actually care about something like how crappy that grass looks to people taking a look at this game when it's a relatively simple fix (hardest part would be hitting the delete key on their existing grass locations). Or maybe Find and Replace? lol
    Grass textures and models not gonna develop by themselves. And you should find some better argument then my crappy english
    (3)

  4. #4
    Player
    Gramul's Avatar
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    Eisen Gramul
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    Quote Originally Posted by yukikaze_yanagi View Post
    Grass textures and models not gonna develop by themselves.\
    Well, actually, Maya has a nice grass generator in the hair modifier.
    (4)

  5. #5
    Player
    Neptune's Avatar
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    Quote Originally Posted by Punainen View Post
    Weeds grow flowers too, you know. MOST plants grow flowers. Its actually pretty rare when they don't. So seeing some crappy flowering weeds is not surprising, and they'd still look crappy. And are you really going to be spending that much time ingame, admiring the GROUND, no matter how it looks? I think not. Thank you for signing up for common sense class today.
    Dude whatever! It doesn't matter what it is, because it's going to look better if it uses the Xenoblade technique. So your point is that because grass isn't grass (or whatever) it should still look crappy? And your second point is that because you won't spend that much time admiring it it should still look crappy? WOW! You are like so DRIVEN to excellence!

    Quote Originally Posted by Gramul View Post
    Well, actually, Maya has a nice grass generator in the hair modifier.
    Lol
    (1)

  6. #6
    Player
    Punainen's Avatar
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    Quote Originally Posted by Neptune View Post
    Dude whatever! It doesn't matter what it is, because it's going to look better if it uses the Xenoblade technique. So your point is that because grass isn't grass (or whatever) it should still look crappy? And your second point is that because you won't spend that much time admiring it it should still look crappy? WOW! You are like so DRIVEN to excellence!



    Lol
    Are you driven to excellence? You're not the one having to do it. And what technique did Xenoblade use that FFXIV didn't? Besides using a different TYPE of plant?
    (3)

  7. #7
    Player
    Neptune's Avatar
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    Quote Originally Posted by Punainen View Post
    Are you driven to excellence? You're not the one having to do it. And what technique did Xenoblade use that FFXIV didn't? Besides using a different TYPE of plant?
    Yes. Dude I explained it in the OP. Copied:

    Wow! Xenoblade's grass is so much easier on the eyes. It's because every piece of grass is identical, and it auto-rotates to face the camera.

    By identical it's the same art asset. Not a unique art asset.
    (1)

  8. #8
    Player
    Hulan's Avatar
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    Alec Temet
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    Quote Originally Posted by Gramul View Post
    Well, actually, Maya has a nice grass generator in the hair modifier.
    It's be a while since I've used Maya, but if memory serves, the hair/fur generators work using relatively high-poly surfaces not billboarded textures; great for pre-rendered movies or cutscenes, but not really practical for the current discussion.

    As for the discussion at hand, I think it's pretty much up to each person to decide if this is an upgrade or downgrade. In terms of just the grass and it's raw graphical prowess, probably a downgrade. But personally, those real-time shadows make up for it for me. Those are some of the best looking (not realistic, but eye pleasing) shadows I've seen in any game. My only complaint would be the lack of self-cast shadows, but those are notoriously hard on processors, so I'll let that slide.
    (0)

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