Someone who has invested 21 months into the game would have at least a slight clue as to why the current version of the game functions the way it does, as well as reasonable if not completely clear knowledge that 2.0 is around the corner and aims to fix the issue.

The current version has always -always- been limited to displaying 40 players/npc objects at any given time and selects which elements to load at random.

This was not some problem that just randomly happened later on. It was always the poor design of the game engine and a flaw built into the tools that create the game (crystal tools sucks).

How do you not know any of this when the development team and Yoshi-P have been very transparent about the game client and server structure being crappy basically right from the start?

Even more confused now.