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  1. #51
    Player
    Asiaine's Avatar
    Join Date
    Dec 2011
    Posts
    988
    Character
    Shayla Asiaine
    World
    Balmung
    Main Class
    Carpenter Lv 50
    I think the biggest issue is not whether or not it can/should be increased, but, how does this effect the economy. Economics is a fragile thing, and altering something as simple as this can have a massive impact on the economy.

    Example: If I can sell only 10 things, I will sell it cheap to free up space. If I can sell 1000 things, I will just list and forget it. Especially if I am in no need for the Gil.
    (0)

  2. #52
    Player
    Neptune's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,062
    Character
    Neptune Deepsea
    World
    Balmung
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Asiaine View Post
    I think the biggest issue is not whether or not it can/should be increased, but, how does this effect the economy. Economics is a fragile thing, and altering something as simple as this can have a massive impact on the economy.

    Example: If I can sell only 10 things, I will sell it cheap to free up space. If I can sell 1000 things, I will just list and forget it. Especially if I am in no need for the Gil.
    Prices are the basis of exchange in an economy. If your item isn't at the market price, it won't sell. If it is, it will. It makes no difference what amount of things you can list.
    (0)

  3. 07-06-2012 05:16 PM
    Reason
    quoted wrong post...it's been a long day

  4. #53
    Player
    Kinseykinz's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,272
    Character
    Isagael Rose
    World
    Sagittarius
    Main Class
    Botanist Lv 100
    Quote Originally Posted by Neptune View Post
    Prices are the basis of exchange in an economy. If your item isn't at the market price, it won't sell. If it is, it will. It makes no difference what amount of things you can list.
    Wow...are you just trying to argue now...seriously the AMOUNT of stuff for sale DOES effect how much they are worth.

    Supply vs. Demand is the number 1 driving force behind set prices for any item...in game or the real world. Asiaine is correct, if they allow us all to sell unlimited items, then the wards flood with stuff and prices plummet...if prices plummet, then it throws the balance of our wards off.

    Remember the Black pearls?
    When a CUL could only synth them via an HQ... they went for like 3mil ea.
    Then people found the goblins....beginning of the weekend (before the camp was known) 2mil ea
    More people found camp(camp was known) 50k ea
    LOTS of people found goblins in multiple zones 5k ea
    and happened over less than 2 weeks....cause the market was SUPER flooded.

    The game you are using as a model has a fair amount more subs than FFXIV atm. And uses a different player market style all together...both of these factors allow them to have a 'unlimited' market structure. Different game, different conventions, different set-up.

    Basically, you want to be able to dump everything on the wards at all times...or easy mode. Sell it and forget it. FFXIV makes you work at sales. And really, as this game makes crafting/gathering a viable playstyle (some people only craft/gather), it SHOULD be this way. People should have to think about how/when and why they are selling what they are selling to make the big profits. It's part of the game.
    (0)

  5. #54
    Player
    rina_inverse's Avatar
    Join Date
    Mar 2011
    Location
    Uld'ah
    Posts
    1,300
    Character
    Rina Inverse
    World
    Masamune
    Main Class
    Carpenter Lv 51
    He wont listen
    In his world (under the rock), things not happen like we propose to him

  6. #55
    Player
    JaellaArwana's Avatar
    Join Date
    Feb 2012
    Posts
    19
    Character
    Skye Tigress
    World
    Sargatanas
    Main Class
    Dancer Lv 90
    Besides the fact that the servers are unable to handle any loads beyond what they have now(Look what happened to the inn in Ul'dah, moved due to overloading) I do believe that a limit should exist for the reasons stated in here many a times.
    People use their retainers for storage as is, with unlimited they would do this more. Limiting also makes it so you have to be more wise about what you sell instead of just throwing it all on there and hoping it sells, you actually have to think about it first. Sure the limit is a little low and could be higher (20 maybe) but that's all you should NEED for selling and could rake in the gil fast if you play the markets right. Just because someone is lazy and just wants a quick place to just dump all their loots to make money does not mean the auction house should provide that.
    (2)

  7. #56
    Player
    Meleena's Avatar
    Join Date
    Mar 2011
    Location
    Lominsa
    Posts
    671
    Character
    Meleena Steelheart
    World
    Odin
    Main Class
    Pugilist Lv 74
    Havent read all the replies but this should never be implemented for the obvious reason:
    Unlimited space for selling items = Unlimited inventory space.

    You just have to put up an item for an insane price and there you have it.... I mean ppl are already doing this.
    (0)

  8. #57
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Elexia View Post
    The reason no MMO lets you have unlimited items on their market system is the same reason you won't be able to in 2.0: Memory and Resources.
    Wow has a massive massive cap on items for sale, I only ever once hit the cap and that was because I acidentally sold my stack of items 1 at a time via an addon, but it was like 200 seperate items, of course each item can only be posted for a maximum of 48 hours before it is removed from sale (FF11 does something similar)

    There is no reason to have such strict archaic limitations for an online game in 2012/13.

    On a side note I am hoping that all dated items and recipe parts will be removed from the game as that stuff just clutters the search UI.

    Quote Originally Posted by Dragon View Post
    Make it 1 item, for "teh lulz". XD
    And make every item ID Cheesecake so when you search all there is .. is cheesecake.
    (1)
    Last edited by Jinko; 07-08-2012 at 10:10 PM.

  9. #58
    Community Rep Camate's Avatar
    Join Date
    Mar 2011
    Posts
    630
    Greetings!

    After checking with the version 2.0 UI team, they mentioned that there are no plans to increase the amount of items that players can list on the Market Ward; however, their focus for the new UI is to make it much easier and less stressful to sell items. This will primarily be accomplished via the drag and drop feature and option settings that disable confirmation widgets. After seeing a demonstration of the selling process I can tell you that it looked very smooth compared to the current system.
    (40)
    Devin "Camate" Casadey - Community Team

  10. #59
    Player
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,244
    Quote Originally Posted by Camate View Post
    Greetings!

    After checking with the version 2.0 UI team, they mentioned that there are no plans to increase the amount of items that players can list on the Market Ward; however, their focus for the new UI is to make it much easier and less stressful to sell items. This will primarily be accomplished via the drag and drop feature and option settings that disable confirmation widgets. After seeing a demonstration of the selling process I can tell you that it looked very smooth compared to the current system.
    Just tell them to scrap the crappy market wards during the beta phase and build us an AH. Everyone will be happier in the end.
    (13)

  11. #60
    Player
    ShinTofu's Avatar
    Join Date
    Sep 2011
    Posts
    16
    Character
    Grimson Aru
    World
    Hyperion
    Main Class
    Weaver Lv 50
    More item slots to sell won't help anything. What is need is the ability to scroll and view all items of that type for sale, or a separate page for +1 gear and melded gear. There is a lot of stuff I want to put up for sale but don't because it won't be visible with all the nq gear.
    (10)

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