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  1. #111
    Player
    Join Date
    Mar 2011
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    4,948
    Quote Originally Posted by Gramul View Post
    Can I ask the real purpose of this system at this point?
    It's not an effective gil sink (I've still got tons from everyday levequests), you have to stop what you're doing to go get it repaired (admittedly, it's not as bad as it one was), it's not an effective deterrent to death, and it's just plain annoying.
    As it is, it just wastes everyone's time and I don't see the point of having it.
    It is an effective gil sink. I'm avoiding using the NPC whenever I can for repairs because it costs too much. Maybe you do moneymaking guild leves all day long, but I don't. Most of the guildleves i do are faction guildleves, which give almost no gil.
    (0)

  2. #112
    Player
    Hyrist's Avatar
    Join Date
    Oct 2011
    Location
    Next to a dead Snurble.
    Posts
    1,969
    Character
    Lin Celistine
    World
    Goblin
    Main Class
    Dragoon Lv 90
    Nope, repairs can stay.

    The fact is, it's a part of this game's economy and it works well now that they introduce Dark Matter.

    It also helps pull Gil Back out of the economy for those who use the shortcut method. We've got enough inflation problem as is with 12million gil pieces of equipment for a triple meld, and that's on the low end.

    That, and it's the most effective death penalty one can inflict to encourage surviving and excelling, rather than just repeatedly fail.

    And it also gives more reason for Crafters to exist, which is a great thing. So no, no problems with the repair system as is on my end.
    (5)

  3. #113
    Player
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,244
    Quote Originally Posted by Rannie View Post
    so what you're saying is you're wanting to have a goldsmith who is lvl 50 be able to repair something that would require a leatherworkers expertise? wow sorry I can't wrap my head around the concept since in real life i wouldn't go to a mechanic when I had a cold or to a doctor when my car was having issues. I think that it should stay the same not all doh classes should be able to repair all the items whither it's a weapon or a silk scarf there's got be guide lines and if not it in a way makes repairs useless keep it to the classes they're supposed to be for don't make it all out.

    Also granted this is a fantasy game but even in fantasy there is limitations on how much is fantasy and how much contains some type of reality.

    And if you're thinking about doing it with all classes then it should be something you have the ability to do if you max out all said classes. Seriously though how many people are going to sit there and take the time to max all classes also we don't know if they're going to make it to where you can only lvl 1 class to max like they did in 11 or let you take them all up to their max levels. And honestly most people won't want to level all their doh because some of them might not find those classes interesting enough to play. I don't want to be a black smith. I'll happily pay a blacksmith to repair my gear or make me gear or buy it off the wards.

    besides I believe the recent player poll kicked that idea out onto the street with what yoshi-p showed with the results so I doubt they're going to do that.
    You are way overthinking things. If you wanted to go with that line of thinking and they took away repairs altogether well that isn't remotely realistic armor get damaged when it is worn from wear and tear. As he said should be mid level quests on crafter classes that allow you to obtain key items to repair all types of gear. You do have people who specialize in a little bit of everything and can do a lot of everything but not to the same degree as say an engineer could. For example my dad is an Engineer who fixes hospital equipment, though yesterday he fixed my brothers electrical damage in his house that was caused by lightning. He isn't a certified electrician nor is that his area of expertise but he has had some training in it and was able to repair the problem for no cost as than getting an Electrician do it for an absorbent amount.

    There are handymen all around who do all kinds of jobs that they are specifically trained for like repairs mainly. So saying it isn't realistic is far fetched at the very least. How about them apples for over thinking things!?
    (0)

  4. #114
    Player
    NICKYMON's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    87
    Character
    Gem Bijoux
    World
    Adamantoise
    Main Class
    Bard Lv 90
    Quote Originally Posted by Hyrist View Post
    Nope, repairs can stay.
    What Hyrist said! I want to humbly add my opinion on the subject of repairs. For some of us, like myself, this is one of our sources of gil acquisition (as crafters). It also is something that makes the non-crafting community of FFXIV have more respect for the crafting community (appreciation etc).

    All-in-all as much as a pain repairs may be, they do help us crafters feel more legitimate in a game that originally conveyed that crafting and gathering classes would be as respectable and honored as battle classes.

    This is only my opinion but I really hope there are other crafters out there who agree with me on this subject. Thanks for taking the time to listen to another opinion.
    (0)
    Last edited by NICKYMON; 07-10-2012 at 06:12 AM.

  5. #115
    Player
    deekapowski's Avatar
    Join Date
    Mar 2011
    Location
    Grid
    Posts
    44
    Character
    Dee Kapowski
    World
    Gilgamesh
    Main Class
    Lancer Lv 90
    I'm going to argue for repairs.

    Argument 1: http://tvtropes.org/pmwiki/pmwiki.ph...eakableWeapons
    It's a staple of videogaming. Note the line about realism.

    Argument 2: From a role-playing perspective, it makes sense that your DoHs can repair things.

    Argument 3: Why a death penalty? Because without one there would be a number of scenarios that would be easier to defeat by dying and returning repeatedly. (Who hasn't offed the mob that just killed them even though just weakened, because the mob had low hp left? Or blood ported? Or if you played ffxi died and let your friend tractor you?)

    If I were to let go of the realism. I'd agree to being able to repair things without changing classes as long as I had the necessary job at the necessary level.
    (0)
    I'm not a fanboy. I'm a fan favorite...

  6. #116
    Player
    Vaer's Avatar
    Join Date
    Oct 2011
    Posts
    1,803
    Character
    Ein Vaer
    World
    Excalibur
    Main Class
    Scholar Lv 90
    Just make it so we can repair things without changing out of battle classes. Or make an item that crafters can make like a [Armorer's/Blacksmith's/whatever] consumable toolbox [1:1 piece of gear] that we can use on any class to repair things with that can be sold to other people/traded. Make the materials for the toolbox dark matter or something.

    Really annoying invoking the 15 minute job ability cooldown just because I needed to repair something.
    (3)

  7. #117
    Player
    Join Date
    Mar 2011
    Posts
    972
    As someone who pays for two characters, I find the repair system incredibly annoying. I'm basically paying more to do more work. Even if we had a delivery box, I bet transferring damaged gear between characters on the same account would be impossible due to limitations, not like it would help, maybe shave a few minutes off repairing through the market wards..
    (0)
    Last edited by JackDaniels; 07-10-2012 at 06:50 AM.

  8. #118
    Player
    Rannie's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    3,079
    Character
    Rannie Lfey
    World
    Faerie
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Dargoth_Draconia View Post
    You are way overthinking things. If you wanted to go with that line of thinking and they took away repairs altogether well that isn't remotely realistic armor get damaged when it is worn from wear and tear. As he said should be mid level quests on crafter classes that allow you to obtain key items to repair all types of gear. You do have people who specialize in a little bit of everything and can do a lot of everything but not to the same degree as say an engineer could. For example my dad is an Engineer who fixes hospital equipment, though yesterday he fixed my brothers electrical damage in his house that was caused by lightning. He isn't a certified electrician nor is that his area of expertise but he has had some training in it and was able to repair the problem for no cost as than getting an Electrician do it for an absorbent amount.

    There are handymen all around who do all kinds of jobs that they are specifically trained for like repairs mainly. So saying it isn't realistic is far fetched at the very least. How about them apples for over thinking things!?
    then that would be a jack of a all trades and a master of none so why have different classes for doh period if want to think of it that way. only need a certain amount of expertise to make that stone into a gem or turn that iron into an ingot. It's not over thinking if a person wants to be able to repair all items then they should levels those classes my point is not everyone is going to do it. With the example you just gave for a real life issue. you're still running the risk of the job not being done correctly or the person may have electrical knowledge but shit i wouldn't want someone who isn't an electrician working on my electrical issues. just like again I wouldn't want someone who isn't an ear nose and throat specialist tell me how I'm supposed to cure the laryngitis I've had for over two months and quite frankly am still fighting because i'm being referred to another specialist in said field.

    Again if they wanna make a key item like that then make it where they have to level all the classes not just one because again as i pointed out a goldsmith knows nothing about leatherworking. Kinda like having to get all your jobs to 30 so they can be a sub job. that I would have no issue with but not if they're not leveling said job needed.
    (0)
    I have a secret to tell. From my electrical well. It's a simple message and I'm leaving out the whistles and bells. So the room must listen to me Filibuster vigilantly. My name is blue canary one note* spelled l-i-t-e. My story's infinite Like the Longines Symphonette it doesn't rest- TMBG Birdhouse in your Soul
    A huge THANK YOU!!!! For FINALLY selling the Meteor Survivor Polo on the store. AND a huge thanks to my friend who bought it for me while he was at Fan Fest!!! YES I finally have my POLO!!!

  9. #119
    Player
    Eard's Avatar
    Join Date
    Jul 2011
    Posts
    26
    Character
    Cuth Eard
    World
    Masamune
    Main Class
    Gladiator Lv 60
    get rid of item durability, that's what made me leave this game in the first place.

    i felt like i'm being held back because of it, can't sell items til some doh willing to repair it.... wait, maybe that's the point? why would a doh repair your stuff so that you could sell it? why should they aid you so you can sell your stuff instead of buying from them?
    (0)

  10. #120
    Player
    Tonkra's Avatar
    Join Date
    May 2011
    Posts
    2,084
    Character
    Quichy Sturmbruch
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 59
    Quote Originally Posted by Eard View Post
    get rid of item durability, that's what made me leave this game in the first place.

    i felt like i'm being held back because of it, can't sell items til some doh willing to repair it.... wait, maybe that's the point? why would a doh repair your stuff so that you could sell it? why should they aid you so you can sell your stuff instead of buying from them?
    sorry, but thats just stupid.

    item durability make you leave a game? aha..h

    and i think nobody would think like that what you are mentioning in the end.. seriously..


    on the other hand i think its ridiculous that you just can sell items at 100% durability
    (1)
    Last edited by Tonkra; 07-10-2012 at 07:36 AM.

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