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  1. #61
    Player
    Avatar von Jinko
    Registriert seit
    Mar 2011
    Ort
    Gridania
    Beiträge
    5.656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Hermetiker Lv 80
    Zitat Zitat von DarthTaru Beitrag anzeigen
    Mob pops.
    Everyone on server has chance.

    Mob dies.

    Mob pops again.
    Everyone on server has chance again.

    What's so hard?
    You mean every botter has a chance, the rest of us don't.

    I'm sure this will incite a lecture on how so and so managed to claim an NM in XI 9/10 without the aid of a bot or some such BS though.

    I don't understand why there is a need for open world content really, nothing you say will change my mind, I like the idea of big bad ass monsters roaming the world though, but like I say I would rather not have to camp monsters only to loose out to someone who is using a bot or has less latency than me or any other excuse I can come up .. because yea that's what it boils down to, pot is making excuses

    Zitat Zitat von Elexia Beitrag anzeigen
    He mostly means:

    "Everyone having the chance with no competition = Good"

    That's what he meant to write because you are correct...there's no difference between open and instance in terms of having a shot at something except for the exclusion of competition in the latter.

    Didn't realise I needed a translator, but thank you again.
    (3)
    Geändert von Jinko (10.07.12 um 00:13 Uhr)

  2. #62
    Player
    Avatar von Vaer
    Registriert seit
    Oct 2011
    Beiträge
    1.803
    Character
    Ein Vaer
    World
    Excalibur
    Main Class
    Gelehrter Lv 90
    Zitat Zitat von Duelle Beitrag anzeigen
    I kind of wish someone would directly ask Yoshida if silly things like speed runs will go away once 2.0 hits. Or has someone already asked and gotten an answer?
    Yeah seriously. Why are we running from everything again? So now in 2.0 we can jump while running from everything?
    (0)

  3. #63
    Player
    Avatar von DarthTaru
    Registriert seit
    Apr 2011
    Beiträge
    273
    Character
    Darth Taru
    World
    Excalibur
    Main Class
    Marodeur Lv 50
    Well, like I said in an earlier post, open world just provides so much more replay value because the fight will be different every time. To keep it FFXIV related, I can recall a lot of great times with the open world NMs in this game last year.
    I remember claiming the goblin out from underneath the nose of another LS that wasn't ready for us to show up. They started trying to MPK us with monkeys and salamanders and we had to move and as a result it glitched absorb MP spell from the dead adds. So it was five of us versus the goblin NM, 25 members of another linkshell, all the mobs they can drag on us, and all with no way to regen MP. We got sword drop that night and made 15 million gil. It was, for the longest time, the most fun we had had in this game.

    Not every goblin fight went that way.

    But all of our Aurum Vales, Garuda's, Ifrit's, Moogles, Cutter's, etc, have all gone pretty much the same.
    Go in. Do the same exact thing. Win.
    /yawn.
    (2)
    Geändert von DarthTaru (10.07.12 um 00:24 Uhr)

  4. #64
    Player

    Registriert seit
    Apr 2012
    Beiträge
    288
    Zitat Zitat von DarthTaru Beitrag anzeigen
    Uh... you do realize that anything that drops best in slot gear as this game unfolds will not be content that can be cleared by casual players, yes? So what's the difference? So "casuals" (I don't even know what this means. Is this code for bad player?) can `experience` the fight? How many times will they want to `experience` a fight that wipes the floor with them in 30 seconds flat? They'll forget about it after a day and never return, meanwhile the people who will actually use the content continually will be stuck doing it in an instance when most would prefer to do it in open world, all so the "casuals" could experience it once and then go back to doing whatever it is they do.
    I usually try to stay out of these arguments but I gotta say that's the dumbest reasoning for open-world HNM content I've seen so far. I mean seriously.. I don't even know where to start.

    The difference between having instances as opposed to open-world is that if that casual decides to finally get a group together and try to down the bosses they are COMPLETELY capable of doing so without anything else holding them back except for player skill. This is something that open-world content will suffer from every time, as long as they keep BIS items on those HNMs. So let me break it down for you since you seem to have a hard time comprehending such a simple concept:

    Instanced:
    - Lax entry requirements.
    - No direct competition. Only competition is for world/server firsts and between guilds.
    - Only deterrent from completing content is skill.
    - Capable of creating encounters where the terrain/positioning is important. (Current Garuda/Ifrit encounters are not possible in open-world for reasons below)

    Open-World:
    - Direct competition in your face and ready to make you log out completely empty handed.
    - Leads to some of the worst campfest / endgame communities imaginable.
    - As a result of the two above you get griefing.
    - With the current monster claiming system (which is BY FAR superior to the previous) you would see even more griefing. Remember when someone call for helped on Nidhogg and other players started casting cures from behind to trigger Spike Flail? Well now they don't have to CFH.
    - Virtually impossible to create dynamic encounters with interesting mechanics designed for a specific amount of people when there is a possibility of hundreds attacking at once. They could make the encounter scale depending on how many people are nearby but then you get griefing again. Why? Because the people aren't there to watch you kill the cool HNM... They're there to take it when you wipe and they'll make sure it happens.
    - Point above if griefing wasn't an issue: Open-world encounters are dull. Mosshorn/Great Buffalo/etc are not nearly as fun or well designed as Ifrit/Garuda/Batraal/etc.

    This is all coming from someone who was in a top LS on FFXI that dominated the HNM scene for years. I cannot tell you how much I hate it after playing other games... FFXI, without a doubt, had the worst endgame community I've ever encountered in an MMO and I blame it solely on the HNM experience.

    Welp, it's back to BG for me... I've had my daily dose of stupid reading the past few posts.

    - Kurokikaze

    @ Jinko I would love to see an open-world scaled encounter for a weapon of sort. They could do it like that dragon encounter in GW2 where after the fight a chest pops and everyone that took part gets some a token. Save up tokens and buy loot.
    (10)
    Geändert von TimonLoon (10.07.12 um 00:22 Uhr)

  5. #65
    Player
    Avatar von DarthTaru
    Registriert seit
    Apr 2011
    Beiträge
    273
    Character
    Darth Taru
    World
    Excalibur
    Main Class
    Marodeur Lv 50
    Zitat Zitat von Jinko Beitrag anzeigen
    You mean every botter has a chance, the rest of us don't.
    The bot argument only goes so far, Jinko. In all of XI's seemingly overwhelmingly vast endgame, bots were only relevant against about 3 mobs... Aspid, in Dragon's Aery, and in Behemoth's Dominion.
    That was basically it. So you're making a mountain out of a mole hill.

    Tiamat was not dominated by bots. Cerb was not dominated by bots. The linkshell that claimed was the linkshell that could produce a capable claim party after pop (having to teleport from Whitegate, and run through 3 zones) and lock it down until the calvary could arrive. So in the interest of honesty, let's not pretend that all of endgame and all of highly sought after open world HNMs were dominated by cheaters.

    Claiming that just makes me think you never actually participated in endgame and instead are just rambling off at the hip.
    (3)

  6. #66
    Player
    Avatar von DarthTaru
    Registriert seit
    Apr 2011
    Beiträge
    273
    Character
    Darth Taru
    World
    Excalibur
    Main Class
    Marodeur Lv 50
    Zitat Zitat von TimonLoon Beitrag anzeigen
    *snip*.
    Comparing Elder Moss Horn to Garuda.
    Why not just compare Garuda to Cactuar Jack to make your point? lol
    (0)

  7. #67
    Player
    Avatar von Betelgeuzah
    Registriert seit
    Mar 2011
    Beiträge
    3.083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Hermetiker Lv 82
    Two massive assumptions:

    1) Outside of having the Primal to be used in a future battle, is there any other incentive to go after the Primals? HNM's dropped phat lewtz, that's what made them popular and botted.

    2) Competition boils down to claiming. in XI of 2004-2005, it wasn't so much about the claim but the LS's ability to actually kill the monster. Tiamat, Vrtra, and Jormy were chilling around unkilled for a long-ass time. Proactivity and more flexible game mechanics would have saved SE a lot of headache in this regard.
    (0)

  8. #68
    Player

    Registriert seit
    Apr 2012
    Beiträge
    288
    Zitat Zitat von DarthTaru Beitrag anzeigen
    The bot argument only goes so far, Jinko. In all of XI's seemingly overwhelmingly vast endgame, bots were only relevant against about 3 mobs... Aspid, in Dragon's Aery, and in Behemoth's Dominion.
    That was basically it. So you're making a mountain out of a mole hill.

    Tiamat was not dominated by bots. Cerb was not dominated by bots. The linkshell that claimed was the linkshell that could produce a capable claim party after pop (having to teleport from Whitegate, and run through 3 zones) and lock it down until the calvary could arrive. So in the interest of honesty, let's not pretend that all of endgame and all of highly sought after open world HNMs were dominated by cheaters.

    Claiming that just makes me think you never actually participated in endgame and instead are just rambling off at the hip.
    You didn't bot Tiamat? Cause we sure did. Also, if that's all you got from my post than there really is no hope for you.

    @ Hyan Jormy didn't drop worthwhile loot at all. Vrtra was annoying to get to but usually killed within a week up until ToAU came out and there was better BRD gear. Tiamat dropped the best loot of all three and I guarantee you it was killed within an hour of spawning on my server. Often times, literally camped like Nidhogg.
    (2)
    Geändert von TimonLoon (10.07.12 um 00:35 Uhr)

  9. #69
    Player
    Avatar von Velhart
    Registriert seit
    Mar 2011
    Ort
    Ul'Dah
    Beiträge
    2.849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Maschinist Lv 80
    Zitat Zitat von TimonLoon Beitrag anzeigen
    I usually try to stay out of these arguments but I gotta say that's the dumbest reasoning for open-world HNM content I've seen so far. I mean seriously.. I don't even know where to start.

    The difference between having instances as opposed to open-world is that if that casual decides to finally get a group together and try to down the bosses they are COMPLETELY capable of doing so without anything else holding them back except for player skill. This is something that open-world content will suffer from every time, as long as they keep BIS items on those HNMs. So let me break it down for you since you seem to have a hard time comprehending such a simple concept:

    Instanced:
    - Lax entry requirements.
    - No direct competition. Only competition is for world/server firsts and between guilds.
    - Only deterrent from completing content is skill.
    - Capable of creating encounters where the terrain/positioning is important. (Current Garuda/Ifrit encounters are not possible in open-world for reasons below)

    Open-World:
    - Direct competition in your face and ready to make you log out completely empty handed.
    - Leads to some of the worst campfest / endgame communities imaginable.
    - As a result of the two above you get griefing.
    - With the current monster claiming system (which is BY FAR superior to the previous) you would see even more griefing. Remember when someone call for helped on Nidhogg and other players started casting cures from behind to trigger Spike Flail? Well now they don't have to CFH.
    - Virtually impossible to create dynamic encounters with interesting mechanics designed for a specific amount of people when there is a possibility of hundreds attacking at once. They could make the encounter scale depending on how many people are nearby but then you get griefing again. Why? Because the people aren't there to watch you kill the cool HNM... They're there to take it when you wipe and they'll make sure it happens.
    - Point above if griefing wasn't an issue: Open-world encounters are dull. Mosshorn/Great Buffalo/etc are not nearly as fun or well designed as Ifrit/Garuda/Batraal/etc.

    This is all coming from someone who was in a top LS on FFXI that dominated the HNM scene for years. I cannot tell you how much I hate it after playing other games... FFXI, without a doubt, had the worst endgame community I've ever encountered in an MMO and I blame it solely on the HNM experience.

    Welp, it's back to BG for me... I've had my daily dose of stupid reading the past few posts.

    - Kurokikaze

    @ Jinko I would love to see an open-world scaled encounter for a weapon of sort. They could do it like that dragon encounter in GW2 where after the fight a chest pops and everyone that took part gets some a token. Save up tokens and buy loot.
    Thank you for that. Its the morning and had a hard time getting something like this out. Overall, competitive HNM's hurt more than it helps the game and the community. Funny thing is, when I first played FFXIV, I thought it would be the same setup. Find a good LS, and look at who my competition is for future content. That idea doesn't even exist in this game, and so glad for it. I go on MMO's to make friends, not enemies, friendly rivalry at most. I do not want to see the same community I have gotten along with for nearly 2 years now all start going against each other.
    (5)

  10. #70
    Player
    Avatar von Jinko
    Registriert seit
    Mar 2011
    Ort
    Gridania
    Beiträge
    5.656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Hermetiker Lv 80
    Zitat Zitat von DarthTaru Beitrag anzeigen
    The bot argument only goes so far, Jinko. In all of XI's seemingly overwhelmingly vast endgame, bots were only relevant against about 3 mobs... Aspid, in Dragon's Aery, and in Behemoth's Dominion.
    That was basically it. So you're making a mountain out of a mole hill.

    Tiamat was not dominated by bots. Cerb was not dominated by bots. The linkshell that claimed was the linkshell that could produce a capable claim party after pop (having to teleport from Whitegate, and run through 3 zones) and lock it down until the calvary could arrive. So in the interest of honesty, let's not pretend that all of endgame and all of highly sought after open world HNMs were dominated by cheaters.

    Claiming that just makes me think you never actually participated in endgame and instead are just rambling off at the hip.
    Hmm ok yes its clear I know nothing .. I guess I will bow out from this discussion.
    (0)

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