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  1. #31
    Player
    Fear's Avatar
    Join Date
    Aug 2011
    Location
    Ul`Dah
    Posts
    821
    Character
    Fear Vivi
    World
    Ragnarok
    Main Class
    Conjurer Lv 50
    I don't like the idea of only being able to progress levels with quests / raids etc, he said partying and monster camping won't work but they were some of the best moments from FFXI and I don't want it to be gone completely, take the focus off it sure but don't remove it
    (10)

  2. #32
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    I kind of wish someone would directly ask Yoshida if silly things like speed runs will go away once 2.0 hits. Or has someone already asked and gotten an answer?
    (7)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  3. #33
    Player

    Join Date
    Jun 2012
    Posts
    37
    This interview made me sad, feels like the game is gonna be just another wow clone
    (7)

  4. #34
    Player
    Zenaku's Avatar
    Join Date
    Mar 2011
    Location
    FL,Hialeah
    Posts
    5,526
    Character
    Zenaku Yamada
    World
    Cactuar
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Ikea View Post
    This interview made me sad, feels like the game is gonna be just another wow clone
    Let's hope not We know what happen to all wow-clone they get shit load of subs then it die out within few months "Rift,Aion,Tera,swtor" I think the only game that would hold up for a long time would be wow and GW2 and the only reason i say GW2 is because it have such a big fan base from GW1 but if it suck then no one going to play it also lol.
    (3)
    Tactics Ogre: Let Us Cling Together Autographed By "Akihiko Yoshida Tarot Card Sweepstakes Winner

  5. #35
    Player
    Mirage's Avatar
    Join Date
    Mar 2011
    Posts
    488
    Character
    Mirage Askai
    World
    Sargatanas
    Main Class
    Lancer Lv 50
    Seriously guys, are you still going on about regular killing for exp won't be possible?

    Can't you worry about something that could *actually* happen instead?
    (7)

  6. #36
    Player
    Ruisu's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    1,164
    Character
    Rui Oran
    World
    Faerie
    Main Class
    Pugilist Lv 76
    Oh boy another thread where people are flipping their shit over a small portion of an interview.
    (14)

  7. #37
    Player
    Babydoll's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    1,998
    Character
    Cesil Rapture
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Yeah but...it sounds like the majority of content will be instanced...and from what I have seen this player base does not want instanced stuff. Most enjoy open world...and Yoshi for some reason seems keen on making it instanced.

    When they first announced the wandering primals I managed to convince a lot of FFXI friends to come try it out in 2.0, and why? Because I assumed (bad decision on my behalf lols) that SE was going to make it open world. They were like "omg really?? XIV is finally going to have open world HNM type stuff!? SWEET!"

    Well meh I guess not. Such a shame, I was really looking forward to open world. I hate instanced stuff..it loses its novelty quite quickly and gets mundane fast. At least with open world it can be a somewhat different experience each time. Also people can watch the fight and you have to really play your best or else you'll wipe in front of people and lose your claim haha XD

    I always used to fall asleep in Dynamis because it was mostly the same stuff over and over...but even in XI the instanced stuff could be somewhat different each time because so many different strats could be applied to the zone. Not in XIV. :/ I really hope they reconsider putting in more open world stuff or have more open world planned.
    (6)
    Last edited by Babydoll; 07-09-2012 at 06:46 PM.

  8. #38
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    So open world primals will be instanced when you fight them, I wonder if they will do a swirly screen animation that would make me happy just as a bit of fan service from older Final Fantasy games.

    I like the way he described the new levelling system also, that interview was pretty good all round for me, this game will never copy WoW guys so dont' worry, it may borrow elements from it though which I think is fine.

    Use what works but the game will still remain Final Fantasy.

    Edit:- I thought they said there would be two versions of Primals the open world one is for a chance of summoning and the current version will remain.

    Quote Originally Posted by Elexia View Post
    Lots of quests...and people expect them to be..quality and not copy/pasted? People expect them to be "balanced" and actually promote party play.

    How naive~
    Not very often we agree.

    Sadly the current sidequest and guildleves prove that SE are pretty lame at making quests, even WoW quests put them to shame and that's not saying much at all.

    Granted the job quests and GC quests are pretty good but the others not so much.

    Saying that having hundreds of copy and pasted quests has to be better than the same 4 leves over and over for any given level bracket isn't it ?

    I personally have no problem with quest grind, grind is grind, people are fooling themselves if they think the masses prefer monster grind to quest grind.

    Plus the way he describes it is that much of the levelling process will take part in dungeons now, which I think is great as it forces people to group and learn their class as they level.
    (1)
    Last edited by Jinko; 07-09-2012 at 08:05 PM.

  9. #39
    Player
    morpheus's Avatar
    Join Date
    Mar 2011
    Posts
    246
    Character
    Morph Eus
    World
    Hyperion
    Main Class
    Carpenter Lv 90
    o
    Quote Originally Posted by Babydoll View Post
    Yeah but...it sounds like the majority of content will be instanced...and from what I have seen this player base does not want instanced stuff.
    If I remember correctly, there was a poll way back maybe when yoshi just took over and I'm pretty sure one of the questions was about open world vs instance. Instance won by a lot. So in this case they are doing what the people want, just not what you want.
    (4)

  10. #40
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    I am yes for open world and yes for instance. People do need to know what goes with what.

    For the HNM aspect, it confuses me. I never liked claiming HNM's, neither did the people I know nor the people around me. It caused nothing but drama and unfair play to the point SE had to make the conditions different on them. I see endless complaints on forums back in the day about HNM's and its massive unfair play and how lower end LS's could never get a shot at them.

    So....why do people want this again? I am all for force spawn open world HNM's, that is fine, but here is the gigantic flaw to it, "everyone" can attack it, not just your party. You can have a Free Company of 50+ people and have all of them all go on the HNM. How is this challenging? It is basically throw more bodies at it till it dies.

    I like open world content as much as the next person, but you have to realize for "this games" setup (Not FFXI), this is how it works without it becoming a giant cluttered mess.

    As for people claiming this will be a WoW clone. All I see so far is using successful traits that WoW has, I don't see much copy/paste beyond that. Even if it is, so what? WoW's structure has set the standard for MMO's like how other genres set standards.

    Yoshida even said himself, it is best to get into something you can familiarize yourself in. Like if you play an FPS, you expect a certain level of familiarity to get comfortable with the game. MMO industry works the same way. Making something too different makes newer players scared to come in and confused. The way to hook someone in is to first give that sense of familiarity, and then give them that new experience. That is how you make something good out of a current genre. Basically, take that genre and make it better.

    Games like RIFT are not as successful as they were claiming to be (Still successful, just not living to the hype it promised), because they took WoW's formula and did not do much to improve upon that, making it feel like "another MMO". Where I see FFXIV 2.0 going, it looks like they are taking successful traits in the MMO genre and still making it an experience that is completely unique among other MMO's.

    Remember, being completely different isn't always a good thing. Take for example, what we are playing right now. Not including the graphical interface of the game, a lot of concepts were not very welcoming and generic, also making the world feel lifeless. Doing the same generic guildleves every 48 hours under a bad EXP/SP based system with fatigue.

    Yes we all do want something different, I can understand that. But what I believe is the best way to get players in is familiarity with a unique experience. Can agree or disagree with it, it isn't a fact. It is only how I look at it, not saying I am right.
    (3)

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