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  1. #51
    Player
    Eliseus's Avatar
    Join Date
    Apr 2012
    Posts
    407
    Character
    Eliseus Kayne
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Ryans View Post
    So your solution to fix the economy is to get rid of it? How does that make sense?

    There needs to be Gil sinks added into the player driven economy, not a server driven economy.
    Sadly repairing isn't really a gil sink and anyone who actually thinks its a great resource of income for a DoH is sadly mistaken. I can go mine one node for example that in total will make me far more then repairing will. Just trying to put that out there. Repairing isn't hard, it's almost essentially not a penalty at all but an annoyance. It really should just be removed. Please don't be like WoW FFXIV and just keep it in to piss off the players.
    (0)
    Last edited by Eliseus; 07-09-2012 at 03:16 PM.

  2. #52
    Player
    DarthTaru's Avatar
    Join Date
    Apr 2011
    Posts
    273
    Character
    Darth Taru
    World
    Excalibur
    Main Class
    Marauder Lv 50
    I swear there's two kinds of people that play this game and they're both playing two completely different games.
    Try getting a linkshell?

    When I need repairs, even if it's things I can repair, I type in linkshell chat "I need repairs" and then five seconds later everything is repaired.

    3 hours for repairs?

    Doing it wrong / Epic fail
    (4)

  3. #53
    Player

    Join Date
    Apr 2012
    Location
    The Eorzean library
    Posts
    1,118
    I dislike repairing too. I'm not interested in crafting... never have been in any MMO. That's my choice as an MMO player. It's all well and good to say that crafting keeps the economy alive, but nobody ever does it. I've had the relevant items ready and waited for a long time. Shout for repairs and nobody answers. 5k a pop isn't as bad as it used to be back in the day, but it still adds up.

    I hope they either revamp or remove this system.

    Being able to repair at any level would be a start. I mean, a level 50 should repair easier than a level 1, but have it take more dark matter depending on the level. At least then I could try and repair my own stuff at a slightly steeper dark matter cost.
    (1)
    Last edited by Ingolf; 07-09-2012 at 03:20 PM.

  4. #54
    Player
    Kaizlu's Avatar
    Join Date
    Jun 2011
    Posts
    472
    Character
    Schneizel Alstreim
    World
    Diabolos
    Main Class
    Thaumaturge Lv 60
    Yeah, try 2 things:

    1) Use the repair option in the gear screen/window (it's easier for crafters) + a simple "Repair Please assist <pos>"or
    2) Actually give people something for helping, don't be so cheap (no, dark matter doesn't count as payment - like most I ignore people trying to give DM for repairs)
    (2)

  5. #55
    Player

    Join Date
    Apr 2012
    Location
    The Eorzean library
    Posts
    1,118
    What do you give? If I'm offering more than 5k gil then I might as well just use the NPC? Most people aren't going to get going for anything lower than that either. The problem is that repairing gear just isn't worth it for most people. You get more doing other things.

    Which is why I think you should be able to do it a way lower level, it would make it a good way to level up early on as well as making crafting more attractive.
    (0)

  6. #56
    Player
    ispano's Avatar
    Join Date
    Oct 2011
    Posts
    2,753
    Character
    Melfina Amastacia
    World
    Excalibur
    Main Class
    Lancer Lv 60
    Quote Originally Posted by atomicdeath View Post
    But it will be changed, and the thing preventing enjoyment is the thing needing removed, see the dilema?
    No, they said they will look into it, not that it will happen. Besides, whose enjoyment? Mine? Yours? Random Player #21345?

    You don't enjoy it, nor do some in the thread. We get that. some of us like it, makes it at least a little realistic or whatnot. So it doesn't prevent my enjoyment at all.
    (1)

  7. #57
    Player
    Eliseus's Avatar
    Join Date
    Apr 2012
    Posts
    407
    Character
    Eliseus Kayne
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by ispano View Post
    No, they said they will look into it, not that it will happen. Besides, whose enjoyment? Mine? Yours? Random Player #21345?

    You don't enjoy it, nor do some in the thread. We get that. some of us like it, makes it at least a little realistic or whatnot. So it doesn't prevent my enjoyment at all.
    I call BS that you really enjoy the repairing system. I mean I guess I understand, there is nothing better then scrolling through your inv spending tons of time repairing your own gear, or sitting in town hunting down people to repair or waiting for someone to need it. That really does sound like the best thing ever.
    (1)

  8. #58
    Player

    Join Date
    Apr 2012
    Location
    The Eorzean library
    Posts
    1,118
    It would be a decent system with some small changes. I don't think it needs to be removed. Some people do enjoy crafting, and they should be able to enjoy it. I'm glad they're looking into it though.
    (0)

  9. #59
    Player
    Gramul's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    I'd honestly rather have exp punishment.

    At least then I wouldn't have to go out of my way to get the proper materials and or wait for someone to fix it.

    It has improved though, I'll say that much.
    (1)

  10. #60
    Player
    AmyNeudaiz's Avatar
    Join Date
    Dec 2011
    Posts
    2,016
    Character
    Adahna Serafi
    World
    Excalibur
    Main Class
    Blacksmith Lv 80
    Quote Originally Posted by Ryans View Post
    So your solution to fix the economy is to get rid of it? How does that make sense?

    There needs to be Gil sinks added into the player driven economy, not a server driven economy.
    You misunderstand, let me give you an example. (and please note this is an example.)
    Let's use horn glue and aldgoat horns as an example. On my server, the price is pretty dumb. 9-10k per horn average price if there even are any available and 25k on average per block of glue. Those horns are easy to farm if you do it right, but it's not something people want to do so the price is always high for what it is. If there was an NPC that sold horns at 5k each and horn glue for 15k each, prices would become more affordable and it would also take out gil from the player base because instead of player to player exchange, it's a player to npc exchange.
    This would also help lower level players since no one makes low level gear and if they made things more affordable for them and it's still taking gil out of the hands of players.
    And besides, it will still be a player based economy, just regulated by the prices set by NPC's. People will still sell stuff and plenty of it.

    Economic stability set by NPC prices and easier availability of mats/gear no one wants to farm/make. How do you not want this?



    ON TOPIC: I really don't care either way if they remove it or keep it. If they remove it, well okay less annoyance. If they keep it, well okay more immersion.
    (1)
    Last edited by AmyNeudaiz; 07-09-2012 at 04:25 PM. Reason: Grammar error.

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