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  1. #61
    Player
    Jeronlmo's Avatar
    Join Date
    Apr 2011
    Posts
    384
    Character
    Jeronlmo Sai
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Xikeroth - Idiot (I can do that too)

    "You" specifically not being able to craft, is not my problem. "ALL MMO'S EVER EVER" (basically what your saying) sounds like your talking specifically about wow, like in Dragon soul atm, nearly every single piece of gear for every single job that BiS, comes from DS. I took a 4 month break from this game and during 2 1/2 of those months my brother talked me into trying it, im 4/8 heroic with 4 chars over 394ilvl and 1 at 398ilvl.

    We dont need that crap here, thats a joke of an MMO. Your attitude is that of "follow the crowd".

    People here are also saying over and over to "keep things relevant", but where were all of you on the gear swap threads? Thats exactly what gear swaps was, do you think FF11 would have survived aslong as it did if old content didnt stay relevant for so many years.
    (3)

  2. #62
    Player
    AdvancedWind's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,651
    Character
    Ashley Zeibel
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    But the gear DOESN'T end in crafting, even with materia. Sure, it is possible to make some materia gear that are unquestionably BiS, but the cost and luck needed to do that is ridiculous, plain and simple.

    Did you ever try to meld 3X Tier IV materia into something? Now imagine doing that for all eight gear slots. Now imagine doing that for every class you play.

    It's safe to assume that a good deal of players might be able to craft or buy one or two pieces of BiS gear with materia, some players might even craft many of these, but saying that this possibility overshadows the usefulness of raid drops is insanity, specially since many raid drops have stats that ain't even available from materia.

    Raid gear will always be useful, because it's impossible to make some kind of ultimate gear set with materia only unless you're ready to dump billions of gil into it. Billions!

    Edit: (ok, maybe not billions)
    (5)
    Last edited by AdvancedWind; 07-07-2012 at 03:38 AM.

  3. #63
    Player
    Xikeroth's Avatar
    Join Date
    Feb 2012
    Posts
    147
    Character
    Satheena Mistalle
    World
    Balmung
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Nero View Post
    Pic's or it didnt happen.
    Less troll, more opinion. Maybe you should try checking serious endgamers.
    (0)

  4. #64
    Player
    Jeronlmo's Avatar
    Join Date
    Apr 2011
    Posts
    384
    Character
    Jeronlmo Sai
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    If you like the majority of current MMO's out there atm... you sir, are not a serious endgamer, please specify these many mmo's you have so much experience with and are speaking for every single player throughout all of them.
    (3)

  5. #65
    Player
    Jeronlmo's Avatar
    Join Date
    Apr 2011
    Posts
    384
    Character
    Jeronlmo Sai
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    I just looked up your char, your opinion no longer matters.

    Who are you to talk about the difficulty of crafting, when youve tried no crafts.
    Who are you to talk about gathering when you do not gather.
    (5)
    Last edited by Jeronlmo; 07-07-2012 at 03:45 AM.

  6. #66
    Player
    Xikeroth's Avatar
    Join Date
    Feb 2012
    Posts
    147
    Character
    Satheena Mistalle
    World
    Balmung
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Aniforani View Post
    I don't feel like the current system is too far off from an ideal one, though there are better ways to balance it. As others have mentioned, every aspect of the game should be kept relevant or it will go unexplored. That said, I am of the opinion that there should be priority given to DoW/M content before DoL/H content.

    I'm pretty sure the basic system should look like this; DoL gathers mats that DoH require to make standard equipment for DoW/M. The reward/incentive is gil & experience for DoL/H while DoW/M is rewarded with exp, better gear and story progression.

    Looks like a nice system, but some people are willing to go beyond just one facet of the game and there should be incentive for them too. Your 50 paladin is also a 50 armorer, that opens a quest to further enhance a piece of endgame gear. Oh wait, your also a 50 miner, another quest opens to find a unique ore to turn that enhanced item into a relic. A system like that also doesn't require some RNG like materia.

    My point is this, you don't have to like every aspect of the game, but if you are willing to do more then the guy next to you is, you should have better stuff then they do.
    Much like the endgame content of this game will go ignored if it doesn't have top gear in all slots?

    Those many people you have mentioned also weren't smart enough to realize I did point out solutions to the problem but chose to ignore it because they would rather argue.

    They could easily fix that by allowing some things to be made, also keep in mind that crafting will die if the population DOES NOT GROW and the only way for it to grow to the extent of other MMOs in the world they need to cater to non crafters of which the world's MMO population typically doesn't want to spend most of their time crafting

    This is fact, the opinion of the population of FFXIV matters but it means little when it comes to making this game expand and grow when the majority of MMO players in the world want rewards from content, not just from crafting, this is a FACT weather you like it or not, and if SE does not learn this fact the game's 2.0 relaunch will be for nothing.

    There are many ways to keep crafting involved, the way its currently setup can however harm the games growth in the longrun. Most MMO players don't do content just to do it, they do it for instant rewards, keep that in mind.

    Also linking it to that degree, 50 paladin, 50 miner 50 armorer is a TERRIBLE IDEA Thats basically the same concept for DoW/DoM classes at the start of the game that failed so miserably if you don't remember. Its the same basis as "the more they have the more they should be able to have and the more they should be able to do"

    They already get rewarded for having those classes leveled and it should be enough if it isn't then its not Square Enix's problem...

    Keeping the current model that discourages new players from continuing the game IS SE's problem and it is something they need to address.
    (1)

  7. #67
    Player
    Nero's Avatar
    Join Date
    Mar 2011
    Posts
    1,671
    Character
    Karon Mephisto
    World
    Ragnarok
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Xikeroth View Post
    Less troll, more opinion. Maybe you should try checking serious endgamers.
    oh yah Mr. "ionlyhavetwo50butimatrueendgamer".. you are giving me a good laugh here.

    lol.. opinion you are not able to accept? your whole explanations are a fail itself, since you dont realize/dont understand how the melding-system works at all.

    you are the one who said everyone got triple-melds.. and a decent amount of people told you allready that its simply not true. if you want to argue go and backup your arguments, but you obviously cant or you wouldnt pull the "troll-card".

    keep dreaming. lol
    (4)

  8. #68
    Player
    Jeronlmo's Avatar
    Join Date
    Apr 2011
    Posts
    384
    Character
    Jeronlmo Sai
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    What is the point of trying to make this game like other games, why not just go play those games?

    SE needs to address people like you who say something is a problem when its not and flames about it on forums trying to get people to quit, obv any1 who doesnt agree with you is trolling.
    (2)

  9. #69
    Player
    Nephera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    980
    Character
    Nephera Habasi
    World
    Hyperion
    Main Class
    Lancer Lv 50
    I like what Phantasy Star Online 2 is doing in that while rare weapons usually have a better base value, both rares and non rares can still be improved and tailored very much to a player's preferences.

    I think ultimately when it comes down to it, people would be happy with a weapon that looks cooler than crafted weapons as opposed to one that is better by a wide margin. With a system that lets players tool their weapon to their needs.


    To give an example from pso2: I could take weapon A which i bought from the vendor and transfer a lot of attributes from other weapons onto it (+10 attack power, the chance to freeze enemies,etc) and by the end of it I would have a pretty nice weapon that i'm pretty happy with. Or i could take weapon B, that dropped from a boss, which looks really rad and then do all the same things i did to weapon A with it and have a weapon that is much more desirable solely through its skin despite not being too much more powerful.

    Lets be honest do you want to be dramatically more powerful than your teammates? The ones who are going to be helping you fight?

    Rare drops can be better sure, just not by such a wide margin that crafters aren't going to sell anything.

    TLDR: I like lateral weapon progression a lot.


    Edit: also i am aware that the materia system is very approximate to this atm.
    (0)
    Last edited by Nephera; 07-07-2012 at 03:52 AM.

  10. #70
    Player
    Xikeroth's Avatar
    Join Date
    Feb 2012
    Posts
    147
    Character
    Satheena Mistalle
    World
    Balmung
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Jeronlmo View Post
    Xikeroth - Idiot (I can do that too)

    "You" specifically not being able to craft, is not my problem. "ALL MMO'S EVER EVER" (basically what your saying) sounds like your talking specifically about wow, like in Dragon soul atm, nearly every single piece of gear for every single job that BiS, comes from DS. I took a 4 month break from this game and during 2 1/2 of those months my brother talked me into trying it, im 4/8 heroic with 4 chars over 394ilvl and 1 at 398ilvl.

    We dont need that crap here, thats a joke of an MMO. Your attitude is that of "follow the crowd".

    People here are also saying over and over to "keep things relevant", but where were all of you on the gear swap threads? Thats exactly what gear swaps was, do you think FF11 would have survived aslong as it did if old content didnt stay relevant for so many years.
    Firstly I never called anyone an idiot directly so I have reported your post.

    Secondly its fact that SE MMOs have a dieing population and will not grow unless they adapt to mainstream and what more people want, people like you are the minority.

    I have never suggested SE clone what others have done, and I am not talking about WoW I don't even know what you're talking about as far as "Dragon Soul" is.

    You may think we don't need that here and I agree but that's a problem that has nothing to do with FFXIV that has to do with WoW being patheticly easy.

    My attitude is that SE needs to follow the "endgame top reward" path, and you clearly do not understand what I am saying. I am saying that other MMOs not limited to WoW have found GOOD WAYS to keep both in balance and crafting is still alive in those games even though it doesn't give top items.

    FFXI is a terrible game now and only survived the last 2 years due to its WoW-like pathetic turn kept people playing since they were able to get more gear. Yoshi-P also said he plans on increasing the level cap on a somewhat frequent basis which means everything we have now WILL be useless at an earlier point then FFXI's.

    Also using FFXI as an example most crafting in that game was useless with the exception of very few items. Abjurations is the best thing they did in terms of crafting-endgame balance as you needed BOTH in order to get them.

    I am not saying SE needs to completely follow the crowd i'm saying there are better ways to keep crafting involved while still keeping endgame top notch and having people do that content.
    (1)

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