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  1. #41
    Player
    Disc's Avatar
    Join Date
    May 2012
    Location
    Ul'dah
    Posts
    179
    Character
    Kalos Ianei
    World
    Goblin
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Xikeroth View Post
    Ajbs were a decent idea but imo if they allow that sort of thing it needs to be world NMs nothing inside of a raid. and it should at least balance things out a little since you need to go to endgame as well as as get crafted items, however don't forget that out of everyone that played FFXI very few people even got to see full sets of that stuff out of the entire population.
    Most people didn't obtain full sets because the abjurations were dropped by open world NM's, the Sky pieces were common. The NQ pieces were also very cheap, it was balanced aside from the Fafhogg side of things.

    Quote Originally Posted by Xikeroth View Post
    Its fine you disagree, however keep in mind that the majority of MMO players don't want to only get half-rewarded for their efforts in endgame by having a lot of the items they get replaced by crafted stuff with materia.

    The global MMO community would disagree with crafted items getting a top slot, gotta remember when it comes to 10 thousand subscribers and 1 million subscribers its down to what the rewards from content, not from what some guy can make when he never leaves the city walls.
    You may not personally enjoy crafting, but a lot of us do. If crafted gear is useless end game what point do we have taking any of those classes to 50? I currently make less gil crafting than I would selling the raw materials I mine in the current market. If SE decided to further reduce the usefulness of crafted items both my Armorer & my Miner would become completely useless.

    Just imagine if they decided to remove the need for a tank & left your Paladin in it's current state to compete with the DD's. That's pretty much what you're asking them to do to crafters.
    (3)

  2. #42
    Player
    urtv's Avatar
    Join Date
    Jun 2012
    Posts
    95
    Character
    Space Detective
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    i have no problem with having to get the best gear from crafting only but the crafting in this game is just horrible.i actually have to sit in front of my computer for a few days just to max it out.i have to do each craft separately.i came from aion where the crafting is very easy compared to this.i can just set my craft to x amount of an item and go afk.few hours later and its all done
    (0)

  3. #43
    Player
    Aniforani's Avatar
    Join Date
    Sep 2011
    Posts
    99
    Character
    Aniforani Isalliask
    World
    Ultros
    Main Class
    Alchemist Lv 80
    I don't feel like the current system is too far off from an ideal one, though there are better ways to balance it. As others have mentioned, every aspect of the game should be kept relevant or it will go unexplored. That said, I am of the opinion that there should be priority given to DoW/M content before DoL/H content.

    I'm pretty sure the basic system should look like this; DoL gathers mats that DoH require to make standard equipment for DoW/M. The reward/incentive is gil & experience for DoL/H while DoW/M is rewarded with exp, better gear and story progression.

    Looks like a nice system, but some people are willing to go beyond just one facet of the game and there should be incentive for them too. Your 50 paladin is also a 50 armorer, that opens a quest to further enhance a piece of endgame gear. Oh wait, your also a 50 miner, another quest opens to find a unique ore to turn that enhanced item into a relic. A system like that also doesn't require some RNG like materia.

    My point is this, you don't have to like every aspect of the game, but if you are willing to do more then the guy next to you is, you should have better stuff then they do.
    (4)

  4. #44
    Player
    Skies's Avatar
    Join Date
    Nov 2011
    Location
    Ul'Dah
    Posts
    1,723
    Character
    Y'ahte Tia
    World
    Zalera
    Main Class
    Gladiator Lv 90
    And I just had this idea of a pretty amazing raid... That completely revolves around the Disciples of the Land!
    It's not about getting to the end and beating a boss- It's because at the end of the raise there is this one pretty hardass node for you to mine/gather/fish that gives you pretty dang rare materials used for crafting endgame gear! What's best, when you get at the end for those mats? That's where the fun begins, one or two of you change to your DoL, whereas the rest need to man up and protect you from wave after wave of monsters because otherwise the gatherers are getting whipped and you're not getting the rewards!

    Of course, after the node is exhausted, there the dungeon's over. There is perhaps the 'extreme' mode wherein the gathering can only go on during a full-fledged boss fight and, lo and behold, gatherer has to play positioning chess too if he wants to live. And gather window, obviously, closes as soon as the boss is dead.
    (1)

  5. #45
    Player
    Molly_Millions's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,086
    Character
    Molly Millions
    World
    Balmung
    Main Class
    Marauder Lv 50
    I've gotta say I disagree with the OP. Not everyone can afford or has the time to make a triple or quadruple melded gear set. The time and effort it takes to get one is about on par with the time it takes to get a full DL set. That's not to mention the cost. I have absolutely no issue with that. I should point out that I'm not much of a crafter either.
    (6)

  6. #46
    Player
    Molly_Millions's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,086
    Character
    Molly Millions
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by HoolieWho View Post
    I don't wander around Uldah examining random people, but I've never seen a quad meld. I have no doubt it's out there, but I bet it's rarer than the rare Darklight pieces. Triple meld is hard enough to deserve its place as some of the best gear in the game.
    There's a WAR on Balmung with a fully quadruple melded set. My jaw about dropped to the floor when he asked me to critique it.
    (0)

  7. #47
    Player

    Join Date
    Apr 2012
    Posts
    21
    You don't understand the materia system. From start to finish it's like a 1/500 chance to quad meld tier IV's. Let's say even a relatively cheap materia for 100k is used, that's 200 million gil. You're under the impression most of the population as spent this much on each slot? Really?
    (11)
    Last edited by Rubyxiii; 07-07-2012 at 12:09 AM.

  8. #48
    Player
    Hyrist's Avatar
    Join Date
    Oct 2011
    Location
    Next to a dead Snurble.
    Posts
    1,969
    Character
    Lin Celistine
    World
    Goblin
    Main Class
    Dragoon Lv 90
    The varying values of the various kinds of gear aquisitions is fine as is.

    Truth of the matter is, double and tripple melds should be able to compete with certain endgame pieces, or at the very least be consitered on par.

    Melded gear is risky, and provides as much if not worse time sink to create. Worse, it's a continual gil sink if you don't go aquire all the necessary pieces yourself, down to Tier IV meteria, which can be very time consuming and luck based to aquire.

    The recent GC gear is farily compariable to meld gear, Primal Weapons and Relics Weapons are still superior to anything we can simply 'craft'. And it actually provides incentive to go out and do these various things to meet your various build expectations.

    Rather than making this raid gear be 'clearly superior' we could have these build access cover different methods of accurately gearing your character. Those who like doing raids, go out and do raits and get the builds they want. Those who like to craft for their gear, can craft the their gear. And those who prefer Company gear can do what is necessary to get the points needed.

    Idealy, the concept of "Best in Slot" should only be reserved for far high end pieces such as Relics. And only then, for a moderate (That's not 'minimal') improvement. Each of these courses can and should have their own unique means toward meeting the necessary 'gear requirement' for doing events.

    This game shoulden't be entirely about loot whoring. I'm sorry but I just don't agree with that. Sure, battle content is great and being able to have a trophy piece that does shiny things for you is always a good feeling. But there can be much more depth to the game than that. There really should be more reasons to fight a boss or NM than just getting his loot. I for one would love to see Guild Halls get trophyies for specific monsters they defeat or areas they clear.

    I know I'd love to mount the severed head of Ultima Weapon on the OTG guildhall entrance.
    (11)

  9. #49
    Player
    AdvancedWind's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,651
    Character
    Ashley Zeibel
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    What are you talking about? Most of the raid gear have stats that you can't even get with materia, so depending on your build you might want to use them instead of even a triple meld.

    Also, on most slots, materia only starts being a viable option after III / IV materia triple meld, something that's pretty expensive and has a ridiculously low chance. Single meld is essentially worthless outside of anything but belts with enmity + - (and even so, not that good), double meld is good for a few specific builds and slots, but can be replaced with other gear most of the time.

    Everything else you either have to use sentinel gear + materia, raid gear or company gear. All of that is gotten via endgame content or seal farming.

    And yes, doing crazy, tier IV triple / quadruple melds should be BiS. The chance to get those things done is very low, considerably lower than even endgame drop rates.

    When they first introduced materia it was unbalanced, but nowadays I'd say it's quite good. Heck, what I use nowadays for black mage:

    Head: Materia, 2X int IV
    weapon: Materia, 2X int III
    shield: Raid drop
    Robe: Militia drop
    Legs: Company gear
    feet: Company gear
    Hands: Af gloves
    Belt: tier IV enmity- belt

    I have 3 crafted gear out of 8 slots. And I only use single and double materia gear because I'm a poor gimp. >:
    (8)

  10. #50
    Player
    Arkune's Avatar
    Join Date
    Mar 2011
    Posts
    143
    Character
    Arkune Bloodedge
    World
    Ragnarok
    Main Class
    Pugilist Lv 60
    Well People lets face it, noone of us know what SE is planning for 2.0... all we know is Yoshi wants to streamline it and thats fair enough...

    Like i mentioned before, its fact DoL and DoH should play a decent role in Endgame, its okay if they work as buffer in an instanced raid like Hamlet were u get extra scores etc by using this kind of class etc etc... (its more like and event for me then truly endgame)

    But i dont like to see DoL or DoH classes in Roaming HNM battles or w/e... i mean like the titel already says: Discipline of the Hand/Land, these are farming and crafting jobs and not Battle ones... :P (my mind so dont feel attacked)

    Streamline:
    SE seems to keep the Dungeon system:
    .) Dungeons should have a cooldown by arround 12-24 Hours
    .) on an 8 Man Dungeon give every Boss an 100% dropchance by 1 Abjuration/Gearpiece
    .) To clear a Dungeon you should take a full Hour

    .) Raids (8 or 24 Man) should have a higher cooldown by arround 36 Hours
    .) on an 24 Raidcontent: should have 100% Dropchance by 2-3 Abjurations/Gearpieces
    .) To clear a Raiddungeon (8 or 24) you should take arround 3 hours

    .) Get rid of the speedrun and time limit system thats not streamline.

    .) Every Boss should only drop special Abjurations Like:
    Boss a Drops Helm Abjurations
    Boss b Drops Hand Abjurations
    etc,etc...

    Two different types of Endgame should be added, the one lets take CC and AV, if they work like mentioned before... 1 Day cooldown , these Dungeon should be the one were u farm your Gear before facing the real content "RAIDS" with 8 or 24 People.


    The Dungeon System and the No Gearswitch in Battle is a handicap, face it ^^, in 11 it was possible to farm 2-5 different sets for each class to switch during the battle and its not possible in XIV anymore.... So to keep players busy they have to add every half year new Raiddungeons for either 8 or 24 Players.

    To involve the Crafters, let them add Cursed Items to create endgame Gear, let DoL classes farm inside the Dungeon for Rare Ore's to create Cursed Items! (thats how DoL and DoH should be used in Endgame)


    And dont tell me now thats a WoW clone, i know it, but srsly some people say they dont want FFXI clone and some others say they dont want a WoW/Aion/SWtor clone, everything is already cloned in every single MMO and its called Streamline. All things they can make a game different is the Combat system like in TERA pure action (what makes the game different) and if you have a use for DoL and DoH in endgame.

    just my mind, dont feel attacked. :P
    (0)

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