




Lets have faster leveling because we don't have midgame content because we're focusing on engame so we should have faster leveling because we don't have midgame content because we're focusing on engame so we should have faster leveling because we don't have midgame content because we're focusing on engame so we should have faster leveling because we don't have midgame content because we're focusing on engame so we should have-


Peach Parfait/Khulan Angura on Gilgamesh





Then why even level at all?
And no one is in it "to show off how many hours they've sunk into the game with their levels". Get that out of your head.
People like the journey, so why not make it interesting instead of shortening the trip?
Last edited by Gramul; 07-07-2012 at 06:35 PM.


To say that people don't want mid-game content is beyond absurd. And yeah, it actually does matter, considering it shows progression. I don't think we need to do a whole lot to the current levelling system, but we certainly don't need to make endgame the only thing this game has going for it.

Leveling should be a meaningful task, not just a means to an end. The game's event system is poorly designed all around. There ought to be dungeons and fun activities to do while leveling up starting at level 1. Slowing down exp'ing while adding more group activities to do at lower level will bring a lot to the game. As it is, the reasons to upgrade gear become lessened as you approach 50, until you finally hit it.
The game needs to slow down quite a bit imo. Leveling should not a grind but rather a process that takes time, but occupies you with a lot to do. I'd like to see the leveling curve stay the same but mobs give less exp. at the same time they should like level 10/20/30/40 dungeons, a few in each region, that provide players with some good gear for their level. They should only require small parties so people can get in them fast. The opportunity to teach people to play their classes is pretty much lost when all people think about is getting to 50. It has to be more than that. SE shouldn't let players squander their time grinding. It's mindless and most players learn almost nothing from it.


Unlock content via completing mainstory quests.
Peach Parfait/Khulan Angura on Gilgamesh



I wonder how it will pan out having leveling easier. Although all the best methods for leveling are common knowledge for most people right now, what will 2.0 bring?
I imagine new players will go through the same learning curve we all went through almost 2 years ago.
Veteran players that don't want to be maxed level on everything (so as to fully experience 2.0 from the ground up)
will have a learning curve as well, which could take months.
I say "no" to faster leveling outside of parties.
"I don't always drink beer, but when I do, it's often."
Temp Forum Ban - July 7th 2016 *** I promise to never call out scrub players again due to it causing a toxic community
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