Throwing some of these out here to flesh it out possibilities a little more. Some of these modifications may already be in the game under some of the items or patch notes beyond 1.20. (whether these end up as traits from items, materia, level cap increase, or an alternate advancement system)
Examples/Sample (not full listing):
Gladiator
Archer
- Reduces TP cost of Fast Blade by 250.
- Savage Blade grants Savage Might, increasing Critical Attack Power for 20 seconds.
- Reduce recast time of Riot Blade by 20 seconds.
- Expand Savage Might to affect you and nearby party members.
- Increase range of Enhanced Rampart by X yalms.
- Increase enmity generated by Phalanx.
- Triggers Sentinel at low health for 15 seconds. This effect may occur once every 3 minutes. Does not affect recast time of Sentinel.
- Expand Sentinel to affect you and nearby party members.
- Increase healing receive by 8%.
- Grants chance to stun with Phalanx.
- Grants TP on successful block.
- Increases magic damage reduction by 8% when using a shield.
- Expand Tempered Will to affect you and nearby party members.
Pugilist
- Ranged attacks sometimes do not consume arrows.
- Increases Light Shot damage by 20% when attacking within 8 yalms of target.
- Reduces recast time of Decoy by 30 seconds.
- Increases critical rate when using Hawk's Eye.
- Increases maximum stack of Raging Strike by X.
- Reduces recast time of Shadowbind by 20 seconds.
- Increases resistance to Accuracy Down and Blind effects by 20.
- When Raging Strike is at 3 stacks, Light Shot generates TP for allies near target.
- Increases critical rate against a target afflicted by Bind or Heavy.
- Increases number of attacks granted by Barrage by 1.
- Increases range of songs by 10 yalms.
Marauder
- Generate additional TP when attacking from the rear.
- Reduced enmity when attacking from the rear.
- Generate TP on successful evasion.
- Generate TP for party members when Featherfoot effect fades.
- Reduces damage received from most area attacks by 15%.
- Increases evasion against physical area attacks by X.
- Increases healing received by 8%.
- Increases damage against a target afflicted by Stun or Bind.
- Counter attacks deal additional damage.
- Throwing weapons deal damage to an area of enemies, but generate less TP per additional target.
Lancer
- Generate TP on successful parry.
- Generate TP for party members when Foresight effect fades.
- Enduring March reduces damage received by 8%.
- Increases duration of Pacification by 20%.
- Increases resistance to Pacification and Paralysis by 20.
- Provoke lowers target's resistance to Critical Hits.
- Maim reduces healing effects received on target by 50%.
- Grants Overpower a chance to afflict Paralysis for 5 seconds.
- Throwing weapons have a chance to stun enemies.
Conjurer
- Generate additional TP on successful critical hit.
- Reduces damage received from most area attacks by 15%.
- Throwing weapons ignore some of target's physical defense.
- Generate TP for party members when Invigorate effect fades.
- Feint reduces enmity on target.
- Increases resistance to Heavy and Slow by 20.
- Increases the maximum stacks of Power Surge and Life Surge by 1.
- Power Surge grants Attack Up to nearby party members for 15 seconds.
- Life Surge increases healing received by nearby party members for 15 seconds.
Thaumaturge
- Blissful Mind increases Magic Accuracy.
- Gradually regenerate HP.
- When Stoneskin effect fades, increase Earth Magic Potency for 15 seconds. Maximum stack of 3.
- Shroud of Saints reduce enmity of nearby party members.
- Repose reduces target's Earth Resistance for 30 seconds.
- Stonera afflicts Rasp for 20 seconds.
- Aerora afflicts Choke for 20 seconds.
- Increases resilience (resistance to ailments) by 10.
- Triggers Shroud of Saints at low health for 20 seconds. This effect may occur once every 3 minutes. Does not affect recast time of Shroud of Saints.
- Increases range of Blizzara by X yalms.
- Dark Seal increases effectiveness of the Combo Bonus of the next spell.
- Increases resistance to Silence and Amnesia by 20.
- Reduces MP cost of Thunder spells.
- Reduces enmity generated by Fire spells.
- Resonance extends the duration of the next spell's enfeebling effect.
- Increase elemental resistance by 8.
- Restores MP when resisting or partially resisting a spell.
- Sanguine Rite deals a small amount of umbral damage to the attacker.
- Triggers Sanguine Rite at low health for 10 seconds. This effect may occur once every 3 minutes. Does not affect recast time of Sanguine Rite.


Reply With Quote

