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Thread: A Crafters Plea

  1. #1
    Player
    AmyNeudaiz's Avatar
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    Adahna Serafi
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    A Crafters Plea

    Please make an official post about Craftsmanship and Magic Craftsmanship so it's a little more clear. I know there is a lot of speculation but I have not once seen anything official or anything concrete with solid evidence.
    I know you want to "leave it to the players" but I am tired of guessing and there is still a lot more to leave up to the players.


    Alternatively, if anyone has seen an official post about this please share it.


    Edit: Please support this thread so we could hopefully get a rep to respond!
    (30)
    Last edited by AmyNeudaiz; 07-24-2012 at 09:08 AM.

  2. #2
    Player
    Rutelor's Avatar
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    Rutelor Mhaurani
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    I would like to second this request. It's very confusing, and not documented at all.

    R
    (5)

  3. #3
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    Captaindownsyndrome's Avatar
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    Fate Raines
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    3rd........................................................
    (4)

  4. #4
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    Fiosha_Maureiba's Avatar
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    Fiofel Zalalafell
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    I vote for increased transparency!

    Ideally to the point where we *could* see the diminishing returns numerically and... oh...

    *halts pushing that agenda*
    (2)

  5. #5
    Player
    AmyNeudaiz's Avatar
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    Adahna Serafi
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    I was hoping this post wouldn't be dumped into the endless abyss of dead threads. lol
    If anyone could maybe find an official post or if a Rep could hopefully give a reply, I would very much appreciate it.
    If you all could support this thread also, it would be much appreciated.
    (1)

  6. #6
    Player
    Fiosha_Maureiba's Avatar
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    Fiofel Zalalafell
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    I don't think I've seen anything of an updated sort.

    I wonder how much crafting might change come 2.0. If such is the case and the existing stats are modified / eliminated... we may not ever get a response.

    The most I've ever seen what I thought was an official comment was that:
    Some recipes favor more craftsmanship and others favor more magic craftsmanship.

    But that was before crafting was overhauled. And it wasn't quite known what recipes were what.
    (1)

  7. #7
    Player
    Felis's Avatar
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    Skadi Felis
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    +1
    With 2.0 we get a recipe book ingame. Make it that it say if the recipes is optimal with normal craftmanship or magic craftmanship.
    (3)

  8. #8
    Player
    AmyNeudaiz's Avatar
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    Adahna Serafi
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    Quote Originally Posted by Felis View Post
    +1
    With 2.0 we get a recipe book ingame. Make it that it say if the recipes is optimal with normal craftmanship or magic craftmanship.
    This would be a great idea. I'd love it if they added something like this.
    (1)

  9. #9
    Player
    Fadigre's Avatar
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    Prims Delmonty
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    Last thread didn't make too much progress but I'm genna dump all of this in here for a kickstart~

    Le dump.
    Quote Originally Posted by Fadigre View Post
    Hello General discussion!

    Today I am quoting a whole bunch of stuff from the Weaver forum!
    Whilst this may seem a little counter productive believe me I do have reasons!

    I'm am Armourer and if I hadn't used the search function I wouldn't have found the thread. The topic covers all crafts so deserves to be out here!
    I also believe that if the thread was in general discussion there would be a lot more feedback!

    But anyway, here we go -

    I'm trying to find out which recipes are physical recipes and which are magical recipes so I can gear myself accordingly.

    Mikita has this to say:


    Quote Originally Posted by Mikita
    A friend who is a R50 weaver told me that when the primary shards required are
    - Fire, Earth, Wind then the recipe is Craftsmanship
    - Lightning, Ice, Water then the recipe is Magic Craftsmanship

    I'm just taking his word for it. ^^
    Which was very nicely responded to by VenusDoom

    Quote Originally Posted by VenusDoom
    I have also wondered/experimented alot with Craft vs. Magic Craft and think there may be truth to the idea of shards dictating the type of a particular synth. However, my opinion is a little different from above. Please note that the following suggestions are just observations from my own time spent weaving, I have no "hard evidence".

    For example, undyed cloth (which takes only earth shards) seem easily done with a +Craftsmanship setup, assuming you are the appropriate rank. Dyed cloth, which take earth shards AND water shards, seem more difficult with the same craftsmanship setup, even at the appropriate rank. Swap out a few pieces of Craft gear for Magic Craft gear, and the difference in rate of successful actions is pretty noticeable on those dyed cloths. I've noticed the same with undyed vs. dyed leathers in Leatherworking as well.

    My opinion is this: Let's use Wine-Red Velveteen as an example. This synth takes 15 earth shards and 5 water shards. Assuming the theory is true, that would hint that our synth is largely physical with a bit of magic required, almost like a sub craft. Stack a good amount of Craftsmanship with a moderate amount of M.Craft, and you'll see better results than going 100% in either direction, or going heavy on M.Craft and light on Craft.

    As a R.50 Weaver with a full Craftsmanship setup and almost no M.Craft, I was wondering how I could still hit critical fails trying to HQ Cotton Yarn (~r.12?) and lose ~20 durability despite the huge gap between my rank and the synth's rank. Cotton Yarn uses lightning crystals, which are under our proposed magical category. Switched in only one or two M.Craft pieces and voila! Much easier, even using only Bold Synthesis.

    This would also help explain the use of Main/Offhand tools (other than to produce different HQ results). Generally mainhand tools favor Craft and offhand tools favor M.Craft. If you have a largely magical synth and a poor M.Craft setup, switching to the offhand tool with greater M.Craft seems to help boost success rate (or at least it seems to me).

    It would also explain why the majority of Alchemy synths (which use alot of water and lightning shards) seem to go better with Magic Craft setups.

    Anyway, if anyone has any observations or suggestions regarding the shard theory (or any other theories) let's hear them! Crafting is such a huge part of the game, it would be nice to have some more info to work with.
    Although Tymora seems to believe otherwise with this:

    Quote Originally Posted by Tymora
    Varies by item family, no other tricks to it.

    All threads are magical, but if you use offhand you end up getting x2 instead of +1.
    All cloth are physical. (It used to be all dyed cloth are magical).

    For finished items, it might go like:
    All Robes are XXX.
    All Doublets are YYY.

    Just test with the cheapest member of the item family.
    No time to do extensive tests. Sometimes I can't tell the difference either.
    Which is then followed up by this:

    Quote Originally Posted by Monkor
    This seems to be holding true so far for me.

    Cotton yarns crafting well on the wheel, switching over to cloth and using the wheel (trying that first since primary is lightning shard) yielded many unstable lightning elements during the craft, and some near-breaks. Switched over to needle and absolutely no problem.

    But is this all there is to it?
    What do you think, General discussion?
    (1)
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    I'll make you a deal.

    You can have gunblades if we can have Riflebhuj.
    Checka my game-face!
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  10. #10
    Player
    Ryans's Avatar
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    Ryans Tardis
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    Hyperion
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    If you scroll over the stats in your attribute window, Craftsmanship says "Your ability to synthesize items with physical characteristics" and Magic Craftsmanship says "Your ability to synthesize items with magical characteristics". I've always assumed that recipes involved with making gear for melee is craftsmanship and recipes involved with making gear for casters is magic craftsmanship.
    (2)

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