Replace the words "LS and Linkshell" with whatever guilds are being called in 2.0 (Battle Company or something, I can't remember)and send this idea directly to Yoshi-P!
Replace the words "LS and Linkshell" with whatever guilds are being called in 2.0 (Battle Company or something, I can't remember)and send this idea directly to Yoshi-P!
A reader lives a thousand lives, the man who never reads lives only one. - George R.R. Martin
I can totally see a flying city, too... and it's name'd be Garlemald. And, again, I don't see airship battles being all that popular unless there was some manner of incentive to it. "Just because" didn't do a thing for Galaxies because everyone wanted to be the pilot and noone wanted to be Mr. Fixit. Literally that was the only incentive to it in Galaxies, the fun of being the person flying the ship.
Yoshi mentioned in a post somewhere in here. I don't remember the exact bit. It all blurs together now. The general line was on questions if Chocobo's could jump too, and he was describing the difficulty in rendering the movements correctly and how to optimize it properly. Essentially that the code is to damn hard to make look right and not eat up system resources.Great idea with the Chocobo. Overall, lots of great ideas, contents, and items that SE can sort through through this Airship guild housing, from simple to very complex like that video from Allods Online.
There is no talk about anything like this for 2.0, as far as I am aware. In my wildest dreams, again (lol), that Yoshi has this up his sleeve. But in my less wild dreams, this idea can take off (pun intended) with the devs for content for expansion.
But he goes on to mention the desire to eventually make them fly since there is a long history of flying chocobos. He goes a bit further to talk about how water walk would probably come down first, after (or along with) jump.
The challenge facing the team right now is making it look like a real flying bird, and then optimize the code to meet their model for lower graphics requirements. I can only imagine the design would be huge.
Just guessing but look for basic jump/water run in the first expansion, then flight in a second, and airships somewhere in second or third. Each of these are major projects that require new systems to be developed and integrated. I love what SE is doing and I encourage them to keep pushing the envelope.
If there is a game company that can build an MMO world that looks like Pandora, I'd put my money on SE.
Fiddler Bridgeburner
>>Balmung<<What Grand New Adventure Awaits our Heroes?
As I explained before, the system in Allods provide a great deal of incentive, Airship is required to farm for stuff at high levels (gold/gears). There are sort-of randomly generated flying islands that people will need to pilot airships to (and there are flying big ass monsters as well), where people get loot. Also the end-game dungeons can be in those flying islands that your only mean of transport is your own ship. Once you got the loot, you have to fly the ship back to your faction city and while in transit all the loots will be in your ship treasure vault. And since the game is Faction-based FFA open world PvP you can guess what happen when two Airships from opposing factions meet each other with one is full of loot. Back when I played in Beta, airships took a great deal of resource and real life time to build (weeks), quite similar to EVE.I can totally see a flying city, too... and it's name'd be Garlemald. And, again, I don't see airship battles being all that popular unless there was some manner of incentive to it. "Just because" didn't do a thing for Galaxies because everyone wanted to be the pilot and noone wanted to be Mr. Fixit. Literally that was the only incentive to it in Galaxies, the fun of being the person flying the ship.
As I understand it, LS's will still be ls's.
But they are adding a new feature called companies.
So long as we have possible epic battles when random flying monsters attack your company ship.
Thinking random mini behests, possible NM monsters... you get the idea.![]()
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