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  1. #9
    Player
    Amsai's Avatar
    Join Date
    Mar 2011
    Posts
    457
    Character
    Greedalox Blurflux
    World
    Hyperion
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Fadigre View Post
    Let's sit down and remove all knowledge that we currently have of this game.

    What you are stating is that Players should be awarded gear that is relevant to the difficulty.
    Easy mode should recieve simple gear
    Normal mode should recieve decent gear
    Hard mode should recieve good gear

    Isn't that essentially what you've written?
    Remove the stigma that surrounds Darklight and essentially this is what you have written in both examples, you've just knocked the second example up by one.

    Considering we don't know how easy or difficult these new modes will be we can't possibly begin to speculate on the rewards


    I do agree though. It would work this way.
    If content finder were to be inplemented in the Eorzea we love and know right now it would just be an over-glorified Ul'Dah shout. Setting up parties doomed to fail unless they know what they are doing.

    It's horribly difficult to break the ice in this game when it comes to learning end-game content.

    We currently can only run in 8 man groups it's very difficult to just carry players through like in 32 man dungeons. Everybody needs to be performing their best and on the most beneficial job set up (being able to level up so fast also encourages job discrimination).

    Until we recieve content for more players there's going to be a horribly defined line between the educated and the forgotten players in the game.
    You mostly get what I am saying. However I just want a clear distinction that there actually WILL be an easy mode for are casual/terrible FFXIV players and hopeful furture players once 2.0 goes live. I also want to specify that the difference between normal mode gear and hardmode gear should be a bit better, not night and day. In my example I say Darklight and Darklight +1. Here is a very very simplified example:
    Normal mode gear = +10 str
    Hard mode gear = +13 str

    The Hardcore players get bragging rights, a challenge, and better stats. But not grossly differnent from Normal mode gear. As I said before, people dont like to feel like they are being punished for not being hardcore enough. And honestly i think this is quite fair, and would be inviting to casual players. I myself would be happy to go after the Hardmode gear, but I have friends and family that would say "screw that". And rightfully so, hardcore isnt for everyone, in fact it isnt for most players.

    Oh and I do agree that larger-scale content could help this issue a bit. The less players their are the less room for error, but with 24 man raids it should be able to accomodate a couple of casual/avg players. I just dont agree that it has to mean that everything is exclusive to just the better players. Its about choice and options, its not about taking away anything from the hardcore players that really want to persue that type of content.
    (3)
    Last edited by Amsai; 06-27-2012 at 09:01 AM.