Thanks, Molly. Understood. I was asking, specifically, about the attribute point allocation. Regards.
This is a useful guide. I believe I will shift my point allotment around and focus on STR and MND.
Militia tanking gear isn't bad at all. It isn't the best, but it is good enough to be worthy of the list.
Militia Tights: HP : +100, MP : +50, Vit : +15, Mnd : +15, Accuracy : +5, Spell Interrupt Resistance : +50
Militia Cuirass: HP : +100, Vit : +7, Crit Rate : +15, Mnd : +13, Parry : +10
Militia Sabatons: HP : +110, Vit : +3, Mnd : +3, Accuracy : +2
Militia Gauntlets: HP : +120, Mnd : +7, Enmity : +10
Militia Armet: HP : +60, Vit : +7, Mnd : +7, Enmity : +10
You are correct mogblade was on oversite, thanks. updated accordingly.Can I ask why the Morbid Mogblade isn't in your list of weapons. It should be quite high up that list.
30 accracy makes a pretty big difference to your accuracy / combos and there isn't much thats more of a pain in the ass than having misses breaking procs on your Spirits Within etc.
That 30 accuracy comes at a cost of 0.09 dps over an Infrits Blade.
However the boost to your accuracy more than compensates the marginal lack in dps.
A Paladins damage isnt great but it is a crucial chunk of our emnity and thus a miss can cost you a lot of hate.
The Morbid Mogblade should most certainly be up there.
A very interesting read indeed, alot of it is spot on.
" An army of sheep led by a lion is better than an army of lions led by a sheep. "
I would like to note, that this test for sentinel seems to be done from WAR. WAR may not get full benefit of sentinel and limit to only weaponskills.. example Rampart isn't AoE if used from a class other than GLA.From: http://www.bluegartr.com/threads/107...=1#post5128457
Quickly:
- No difference in enmity generated from Provoke and Flash (from 1.20).
- Sentinel's enmity bonus seems to be broken for abilities, but works fine for damage.
Awesome guide, there's very little things I disagree with here.
Just a general question in regards to Shield:
I noticed you said that Block Rate is important, but many of the shields you recommend have higher Block than Block Rate. Is there any reason I should be going with a shield with high block such as Thormoen's Purpose over say Storm Sergeant's Hoplon? (+Enmity on Purpose aside.) Also, is there any hard evidence on the effectiveness of Block Rate vs. Block to find the "sweet spot" as I assume a shield with a lot of Block Rate and no Block would not be optimal and vice versa.
Thanks!
Enhanced Rampart is a trait GLD gets at lvl12 which turns Rampart into an AOE. There are no traits that change what you're suggesting from what Sentinel says on the tin can.
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Erm-
You do know that every ability when cross-classed is weaker, correct?
I would enjoy doing science but my friends do not have enough patience to Throw Stone that much.
If you ignore the abilities divine veil and outmanuver and aegis boon then you can simply add up the block and block rate and the higher total will have the most dmg mitigation over time. BUT when you add in the ability to block 100% of attacks 1/3'rd of the time combined with aegis boon then the scale tips in favor of kite/tower type shields. I say vintage kite because of the ability to stack HP on it or the enmity from thurmeons.Just a general question in regards to Shield:
I noticed you said that Block Rate is important, but many of the shields you recommend have higher Block than Block Rate. Is there any reason I should be going with a shield with high block such as Thormoen's Purpose over say Storm Sergeant's Hoplon? (+Enmity on Purpose aside.) Also, is there any hard evidence on the effectiveness of Block Rate vs. Block to find the "sweet spot" as I assume a shield with a lot of Block Rate and no Block would not be optimal and vice versa.
Thanks!
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