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  1. #91
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    Quote Originally Posted by Tman View Post
    We are on the same server Ace so by all means hit me up. That being said i'll move from the forums to /t in game so as not to muddy up this page. And also to sate your curiosity, I am fully tripled on everything save the pants (double IV and I didn't do them) as well as single gauntlets since they keep blowing up >.<
    First I would Like to say, NICE! 3 teir 4 each, well done. Secondly I would like to say, that actually makes more sense. I currently am working on stacking 3 16+ def on to a hq vintage kite shield, then will move on to 3 teir 4 vit on the sward and soo on and soo forth, Not saying HP stack wont work, just if compaired in equally materiaed gear, def and vit has proven to have far more benificial effects then HP given the opertunity to have triple stacked gear rough numbers off the top of my head I would be sporting 800+ def and 400+ vit before any buffs that would be one hell of a turtle lol. As far as your invite, I am soo down! chr name is Aceofspades Aircav , /t me anytime you get a chance, soo long as the pt set up is unbiased and fair I am more then willing to subject my self to testing
    (0)

  2. #92
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    Quote Originally Posted by SwordCoheir View Post
    Not all that surprising or hard to do really, you can put HP more or less on any piece of meldable gear but can only stack VIT on Body, Swords, and Legs, and Def on Body and Shield. It make's it alot harder to try and compete against the flexibility of HP with restricted armor limits, and even more of a pain when they continue to add more types of materia on armor pieces that already has too many choices to begin with.
    I agree that HP being able to be added to every slot you can add materia makes it a very flexable materia. However thats not to say that you cant avoid HP materia all together and still build a kick ass turtle tank set. Utalizing ever benficial stat for PLD its actually not that hard at all. I will say tho, would be nice to get a vit or def or vit/def materia for the feet or hands , or hell , even bring back "magic def" and let us add that to a slot that DEF is not already available in. Reguardless HP is only as usefull as you WHMs can keep up , where as DEF and VIT actually give breathing room for your WHMs to worry less about spaming heals and can actualy use other aspects of their job to support the tank and party.

    Also , She noted that she has all but one triple stacked materia, sadly I am not that far yet, but with miner to 50 now, its only a mater of time. given that extra teir 4 on each peice of gear , I am confidant a def/vit build would make coin counter look like a pus, hell, I kinda already do that LOL
    (0)

  3. #93
    Player
    GreyJorildyn's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    500
    Character
    Grey Jorildyn
    World
    Hyperion
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Aceofspades View Post
    I tank up there for two reasons.
    And both of these reasons are bad.

    1) considering the fact that server lag is still an issue , even if I see my chr standing next to the party (behind coin counter) long before 100 tonze , ocasionally it will still hit me, wich means coin counter will NOT fall on his ass , instead will begin to turn twards me and the rest of the party in wich case he can proc any of his aoes and wipe the rest of the party. Until latiency is fixed this will happen , soo IF you can get away with posting up with little dificulty , Personaly, I sugest doing so.
    Yeah, you personally suggest people do a lot of things. You're one of those posters who confuses people new to this game. You set the bar on standards pretty low for a job like PLD when you say things like this. I mean really, who would run towards the party when running from CC anyway. Probably a bad tank.

    2) there is no stratigic advantage in running from 100 tonze other then it helps tanks who are not built well, to survive. Sense I do not have this issue, I simply stand there and tank ol school style and it seems to work just fine. IN FACT, when compaired to lesser equiped tanks who DO run from 100 tonze (usualy WAR tanks) I tank far less damage in the entire fight by posting up and focusing on timing buffs well vs spam moves, and be ready to run / hope you dont get in animation lock durring 100 tonze .
    It's great that in your previous paragraph you were able to recognize that CC falls on his ass when you avoid 100 tonze. That must not happen often when you're intentionally taking it to the face 3 or more times in a row though. Surely incapacitating a mob to the point where it cannot do any kind of damage to you (and healers not incurring hate from healing you) has NO STRATEGIC ADVANTAGE in a battle. What a moronic opinion to have. I hope others see your posts and ignore them from now on as your perspective on tanking is shoved inside this little box with only a small window to look out of.

    As far as why do I keep posting here, simple answer, because ignorant people like yourself continue to post ignorant "facts" wich are self imposed and not backed by any real comparison or indepth testing. Please make note, I called you ignorant , not stupid. If you were incapable of learning you would be stupid, your just unwilling wich makes you ignorant. No amount of BS propaganda will deminish the fact that DEF and VIT is and always has been far more usefull in terms of tanking, then its HP counter part.
    The bold stuff: Wow, the irony! You must get up very early in the morning in order to shove the most amount of ignorance into every single post.
    The underline stuff: Too bad I didn't even bring that part up whatsoever and you're just tunnel-visioning your arguments as usual. It's also really telling that you think VIT and DEF are more important than HP, and yet you also neglect to mention that beyond all of those things, straight enmity bonus is more important than all three. Of course, you probably don't know need a lot of enmity judging how you appear to play this game and you reduce the party to low efficiency as a result.

    I don't even know why I am bothering to reply to you. Reading and responding to your posts is a gigantic waste of time.
    (6)
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  4. #94
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    Quote Originally Posted by GreyJorildyn View Post
    And both of these reasons are bad.


    Yeah, you personally suggest people do a lot of things. You're one of those posters who confuses people new to this game. You set the bar on standards pretty low for a job like PLD when you say things like this. I mean really, who would run towards the party when running from CC anyway. Probably a bad tank.


    It's great that in your previous paragraph you were able to recognize that CC falls on his ass when you avoid 100 tonze. That must not happen often when you're intentionally taking it to the face 3 or more times in a row though. Surely incapacitating a mob to the point where it cannot do any kind of damage to you (and healers not incurring hate from healing you) has NO STRATEGIC ADVANTAGE in a battle. What a moronic opinion to have. I hope others see your posts and ignore them from now on as your perspective on tanking is shoved inside this little box with only a small window to look out of.


    The bold stuff: Wow, the irony! You must get up very early in the morning in order to shove the most amount of ignorance into every single post.
    The underline stuff: Too bad I didn't even bring that part up whatsoever and you're just tunnel-visioning your arguments as usual. It's also really telling that you think VIT and DEF are more important than HP, and yet you also neglect to mention that beyond all of those things, straight enmity bonus is more important than all three. Of course, you probably don't know need a lot of enmity judging how you appear to play this game and you reduce the party to low efficiency as a result.

    I don't even know why I am bothering to reply to you. Reading and responding to your posts is a gigantic waste of time.
    If Incaping the mob made the fight faster or in anyway increased DPS then I would see the advantage, but again IF you can handle the hits then its better just to stand there and take em, the reason why I run tward the party is because with 100 tonze if you are too far out or in you will get hit by it, you have to find that sweet spot, in a situation like that , where the rest of the party is already standing at the sweet spot it just makes sense to run to them soo there is no miscalculations on your part , if you stand at the wrong spot and have no buffs up with your back to coin counter , all due to the fact because your too busy running from his hits , then you can pretty much count on a one hit kill, especially if your running from 100 tonze because you know you cant take the hits. Yeah I know sounds stupid right? Your whole argument is not only ignorant but if anyone is setting the bar low for new players its you. "why bother learning how to play well when you can just learn how to exploit flaws in the game" I play PLD like a turtle tank, and considering the nature of PLDs and their abilties , I think its only common sense to play it as a turtle tank, anytime your running from the mob you are NOT tanking it much less turtle tanking, in wich you would have to sit there and rely on skills and tp moves to do well. God forbid we encourage players to LEARN their jobs...

    OH and enmity is important, but even if you could muster 100+ enmity on a peice of gear it is worthless if the person wearing the gear dosent know how best to build enmity, as far as party efficiency gose, A tank that can take care of him/her self for the most part frees up the WHM/s to do somthing other then focus spam heals. Most set ups in wich the tank is focusing on high hp vs high def usually NEED a second healer. Being able to replace a healer with a DD more then makes up for not having a dd/tank much less one that is not built to deflect damage more then absorb it.

    Want to call me ignorant when realy the ignorance stems from one beliving they are tanking well because they didnt die, all the while relying heavly on healers to keep them alive. I am sorry to inform you that from a factual stand point taking 100 damage with 3500 hp is far better then taking 150 damage with 4500 hp, I would do the math for you but since you seem to be far more inteligent then me I wont insult your superior inteligence (sarcasm) but for everyone else taking 1/3 less damage is better then have 25% more hp, ESPECIALLY in longer fights.

    One last note, considering the "set the bar low" comment. I strait tank a boss you run from..... as far as "who would run tward a party when tanking cc?" better question , why are you running from CC, can you not hang? If not , your probably in no position to critisize me.
    (0)
    Last edited by Aceofspades; 06-20-2012 at 08:42 AM.

  5. #95
    Player
    Tman's Avatar
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    Dec 2011
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    71
    Character
    Vanithan Plainswalker
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    It all boils down to 1 thing: effective health vs mitigation/avoidance(lol). You could also think of tanking as a Tripod (thanx yoshi for letting me use this idea lol). There is effective health, mitigation/avoidance, enmity. If you try to work on 1 thing, such as enmity, your mitigation and hp will suffer, if you try to work on mitigation your hp and enmity will suffer. There is also the problem of materia only socketing into specific pieces. Enmity and Vit overlap on the sword, Def n Vit overlap on the chest. While Vit has the potential to be a super stat, in that it increases mitigation of many things, slightly increases hp which increase enmity through Spirit's Within, it is still very broken and lack luster in that we need too much. Enmity does nothing outside of allowing us to build more threat so whm's can cure bomb more. However a pld comes with higher than average mitigation, this I believe true and will stand by it. That leaves only 2 other things a pld needs to work on, Enmity and HP and by stacking HP coupled with Spirit's Within, this solves that issue. HP shines for pld tanks, it is the go to stat for now until the day they nerf our mitigation (heaven forbid). But vit has potential.

    If anything stat priority should go HP>Vit>blahblahblah(personal preference after). Simply because HP pools are so low in this game and it is very easy to pick a tank up from the dead, aka 200 hp left or less not actually dead, and top him/her off. Every time the tank is topped off, that extra hp is helping.

    tl:dr pld comes with a ton of mitigation leaving hp the key stat, even for enmity with Spirit's Within
    (1)

  6. #96
    Player
    GreyJorildyn's Avatar
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    Mar 2011
    Location
    Ul'dah
    Posts
    500
    Character
    Grey Jorildyn
    World
    Hyperion
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Aceofspades View Post
    I play PLD like a turtle tank, and considering the nature of PLDs and their abilties , I think its only common sense to play it as a turtle tank, anytime your running from the mob you are NOT tanking it much less turtle tanking, in wich you would have to sit there and rely on skills and tp moves to do well. God forbid we encourage players to LEARN their jobs...
    You are one of those "real men of genius", aren't you? lol

    A tank that can take care of him/her self for the most part frees up the WHM/s to do somthing other then focus spam heals. Most set ups in wich the tank is focusing on high hp vs high def usually NEED a second healer. Being able to replace a healer with a DD more then makes up for not having a dd/tank much less one that is not built to deflect damage more then absorb it.
    I'm pretty sure if you could run a smidgen away from a mob to incap it for 10seconds, that counts as "helping yourself out" and still "frees the whm to do something other than spam heals". Furthermore, when doing CC, if your group has 2 WHM, one should be full-time nuking anyway.

    Want to call me ignorant when realy the ignorance stems from one beliving they are tanking well because they didnt die, all the while relying heavly on healers to keep them alive. I am sorry to inform you that from a factual stand point taking 100 damage with 3500 hp is far better then taking 150 damage with 4500 hp, I would do the math for you but since you seem to be far more inteligent then me I wont insult your superior inteligence (sarcasm) but for everyone else taking 1/3 less damage is better then have 25% more hp, ESPECIALLY in longer fights.
    I'm not even sure what this dribble is.

    One last note, considering the "set the bar low" comment. I strait tank a boss you run from..... as far as "who would run tward a party when tanking cc?" better question , why are you running from CC, can you not hang? If not , your probably in no position to critisize me.
    Here's the "better answer": because running from CC incaps it so:
    1) I don't take any damage.
    2) My healing WHM can then nuke or rebuff as needed without any worry.
    3) It's the "most efficient" thing to do in that given situation. It is an intended mechanic.

    What your argument is basically saying is that if you don't "play smart" (what I consider playing smart is running from CC to incap it for quite some time), then you're being a pussy and therefor must suck at tanking. That is the most idiotic logic a tank could have. Did your XI linkshell also straight tank King Behemoth because kiting it was only for pussies? How about Kirin in the early days? You really are a piece of work.

    I feel bad for anyone taking advice from you. You're one of the people who contributes to the ignorance of these forums and if there were some way to delete all the posts you make like the one above (and the many others you've plastered across these forums in the past months), we'd all be better for it. I'm sorry but you are either terrible at explaining yourself and/or awful at this game.
    (5)
    Last edited by GreyJorildyn; 06-20-2012 at 10:15 AM.
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  7. #97
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    Mar 2011
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    インドネシア語
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    When you are not taking any big damage, the WHMs can afford to nuke and speed up the kill.
    (2)

  8. #98
    Player
    Cenewulf's Avatar
    Join Date
    May 2012
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    139
    Character
    Cenewulf Blacksword
    World
    Hyperion
    Main Class
    Gladiator Lv 58
    Quote Originally Posted by syntaxlies View Post
    first things first you wanna equip a Sword and Shield...
    Fixed that for ya buddy. =)

  9. #99
    Player
    Stufoo's Avatar
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    Mar 2011
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    126
    Character
    Stu Foo
    World
    Excalibur
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Aceofspades View Post
    "why bother learning how to play well when you can just learn how to exploit flaws in the game"
    You are the most extremely awful shitlord ever to post here. I guess we know why that stupid parse you posted had you getting hit by crimson cyclone. It's an EXPLOIT IN THE GAME to dodge attacks.
    (2)

  10. #100
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    Quote Originally Posted by GreyJorildyn View Post
    You are one of those "real men of genius", aren't you? lol


    I'm pretty sure if you could run a smidgen away from a mob to incap it for 10seconds, that counts as "helping yourself out" and still "frees the whm to do something other than spam heals". Furthermore, when doing CC, if your group has 2 WHM, one should be full-time nuking anyway.


    I'm not even sure what this dribble is.


    Here's the "better answer": because running from CC incaps it so:
    1) I don't take any damage.
    2) My healing WHM can then nuke or rebuff as needed without any worry.
    3) It's the "most efficient" thing to do in that given situation. It is an intended mechanic.

    What your argument is basically saying is that if you don't "play smart" (what I consider playing smart is running from CC to incap it for quite some time), then you're being a pussy and therefor must suck at tanking. That is the most idiotic logic a tank could have. Did your XI linkshell also straight tank King Behemoth because kiting it was only for pussies? How about Kirin in the early days? You really are a piece of work.

    I feel bad for anyone taking advice from you. You're one of the people who contributes to the ignorance of these forums and if there were some way to delete all the posts you make like the one above (and the many others you've plastered across these forums in the past months), we'd all be better for it. I'm sorry but you are either terrible at explaining yourself and/or awful at this game.
    lol, you talk as if your whm has any mp to nuke once he/she gets done healing you. at any rate, I am done argueing this point , you seem to be ok with being a lousy tank, soo I am ok with you being a lousy tank, as far as taking my advice , I honestly dont care if you do, but here is a thought, if DEF and VIT are worthless then why even pop buffs that deflect or reduce damage taken? LOL with that logic we should all just stack HP on everything and let the WHMs take care of the rest and HOPE we dont get one or two shoted by realy closely proced tp moves from bosses.

    Sorry to pop your bubble, but if your whm is constantly cureing your sorry ass because you refuse to add vit or def to your gear he/she is likely recovering mp in that 12 second time gap you afford them when CC is on his ass. Its cool tho, your soo pro at this you dont need my advice, Personaly I think the person who should get props at the end of each of your fights is your whm for not letting you die. In a situation where there is no back up tank, the whole fight hangs on the tank keeping hate, and staying alive, soo long as you dont run out of time thats realy all that matters. would love to see where hp helps reduce how much damage you take, fact is, a whm can keep my hp up as well if I have 3500 hp or 5500 hp, and the less hp I lose per hit the easier it gets for them... none of your nonsense is gona explain away the pure moronic ideals you base your tank on. only one thing actually helps the tank not take more damage , and that one thing is , adding more damage midigation. 4k hp is more then enough to give any whm room to keep your hp pool up , soo long as you dont take hits like a pus. with full pt buff , I sit at just over 4k hp with no hp materia on my gear, and I still take 30%+ less damage then you soo yeah...
    (0)

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