Quote Originally Posted by Nero View Post
People bitched about how hard Crafting is.
People bitched about how hard SP-Progress is.
People bitched about how this Game is not Casual.
People bitched about how hard Garuda is ( still is? ).
People bitched about this and that and everything.. do i have to keep going?

Like i said.. there are always people which dont like a certain way, personally i think the current way is to fast.

FFXI? I have no clue how it is working now. But when i worked on my Relic ( which was like 7 Years ago ), it was also based on a lot of luck. The Currency you needed have to Drop first, and 100's didnt drop very often which you needed at least 12 of to get 3rd Stage. You needed Gil to sponsor a Run and actually a Good LS which were able to beat certain Areas for specific Items you need. ( Most regular LS wouldnt go a different way just to get 1 Items for 1 Person ). I know that since it took a while to get the LS going for Attestation Stuff. At that Point a Relic was about 120.000.000 Mil in total. You got some of the Currency back in the End... but yeah.. it took a lot of Gil and a lot of people and a lot of Time ( Years ) back in the day.

so you are saying you would take a "Rich Boy System", over a "Get Lucky System"?
Needed a decent group(free), needed 500k/run(sell 50 currency, free), needed 100 peices(0.1% drop rate, turn in 100 1 pieces to make 1 at the goblin, free), purchase NO currency @150(on avg in a good shell) a run-50 for the cost of the run for 10000 for a full relic==10000/100 100 runs @1run/3days == 300 days total time needed and 0 gil, consider that most shells did 2/week it was still less than a year. It was not just for the rich. It was for anyone willing to put in the time, who had the dedication and had a group willing to put in the time.

I personally think going that long again would be a mistake, many of us don't want to see a year of 1/3day content to get one persons weapon. On the flip side of that coin, most of us don't want a system where the amount of time and energy put in is arbitrarily decided by the RNG.

The point here is to try to make the system treat everyone equally, which Dyna did(it wasn't nice but was equal, well a couple of the final stages were RNG brutality but done while farming currency that's almost irrelevant). Here between the non-passable drops, and !>10%(from what I've read/heard/seen most are lower by far) drop rates that randomly drop to someone who may not even need that item now. This system is brutal to some and cake for others.

Dyna in it's current state you can solo a weapon in 3~4 months only needing help for the last couple stages to defeat the NMs and such, and that can be done w/ 6 easy. Or at least that's where it was when I quit, but not many cared because you could make an Empy in a few weeks. Only PLDs still bothered of the people that I knew.