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  1. #361
    Player
    Mudd's Avatar
    Join Date
    Apr 2011
    Location
    MIA
    Posts
    428
    Character
    Mudd Vader
    World
    Balmung
    Main Class
    Pugilist Lv 54
    Quote Originally Posted by Jinko View Post
    Interview by one of our LS member:-

    http://www.1up.com/features/ffxiv-in...nix-fallen-mmo
    Good article, thanks for the link. I didn't know 1up did an interview, too.
    (0)

  2. #362
    Player
    AlphaDragoon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    466
    Character
    Renault Cathetel
    World
    Ultros
    Main Class
    Samurai Lv 90
    Glad Yoshi-P realizes how screwed up RNG is and is taking steps against it.
    (0)

  3. #363
    Player
    rwyan's Avatar
    Join Date
    Apr 2012
    Posts
    134
    Character
    Deeg Astra
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Jinko View Post
    Interview by one of our LS member:-

    http://www.1up.com/features/ffxiv-in...nix-fallen-mmo

    This is very encouraging. I hope to see a breadth of engaging content for a variety of group sizes and makeups come 2.0.
    (0)

  4. #364
    Player
    Viritess's Avatar
    Join Date
    Mar 2012
    Location
    Gridania
    Posts
    499
    Character
    Viritess Vonschalt
    World
    Sargatanas
    Main Class
    Lancer Lv 50
    That was an excellent interview. It really shows when the Interviewer has experience with a game because pertinent questions get answered. And also skillfully asked questions about current issues by leading them into 2.0 and beyond.

    Also Cudos to Yoshi-P for being so up front in his answers.

    The news about RNG. Drop rate are pretty excellent in my opinion. And the Class/Job/Multi job info is quite good aswell.

    Also like that he said 3 party dungeons as opposed to 24 person party. Having 3 defined groups of people could lead to alot of interesting team work mechanics.
    (0)

  5. #365
    Player
    Theplatter's Avatar
    Join Date
    Mar 2011
    Location
    This Many!!
    Posts
    311
    Character
    Mad Platter
    World
    Excalibur
    Main Class
    Lancer Lv 90
    Honestly, while I definitely agree that the RNG of hamlet, etc. is a huge issue, I wouldn't mind it quite AS much if hamlet were actually remotely enjoyable. It's not fun/engaging, it's just more instanced garbage done in the worst way, and far from what most perceived it to be. Granted, different/new ideas do not mean they're bad, but I'm with the many that thought it would be more akin to an open-world besieged, or at least to the point where it doesn't require a group of 8 to do - similar to the imperial invasions outside of town.
    (0)
    Last edited by Theplatter; 06-09-2012 at 12:41 PM.
    Quote Originally Posted by Tanathya View Post
    As much as it might hurt you, and as much as someone else brings the balance issues up, FFXI had the jobs right. And, you know, this is a FF, and I don't see you guys complaining about people asking for WoW things. So please.

    Also, it's not like this dev team is being true to the roots of the jobs anyway.
    This game is not WoW; if you want WoW, go play WoW. If you get butthurt when people mention Final Fantasy XI, then shut up about WoW.

  6. #366
    Player
    Viritess's Avatar
    Join Date
    Mar 2012
    Location
    Gridania
    Posts
    499
    Character
    Viritess Vonschalt
    World
    Sargatanas
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Theplatter View Post
    Honestly, while I definitely agree that the RNG of hamlet, etc. is a huge issue, I wouldn't mind it quite AS much if hamlet were actually remotely enjoyable. It's not fun/engaging, it's just more instanced garbage done in the worst way, and far from what most perceived it to be. Granted, different/new ideas do not mean they're bad, but I'm with the many that thought it would be more akin to an open-world besieged, or at least to the point where it doesn't require a group of 8 to do.
    I don't doubt thats how they would have liked to do it. But i'm sure the current engine and server structure didn't make that feasable. One of the big points Yoshi-P made in recent comments is the amount of people (and thus i'm sure, NPCs) that will be visable in the future will be MUCH higher. Which is absolutly needed for such a large scale battle.

    And in part i think the snetiment you have adds to the RNG issue. I still would not be such a fan of high RNG use in drops for a progression type "quest" but to add that in with what is in the current form, less then exciting system only make the perception of the issue even worse.

    Its one thing if its somewhat fun, and the RNG is a pain. But to have neither fun or progress is well, no fun at all.
    (1)

  7. #367
    Quote Originally Posted by Noir View Post
    Garuda isn't casual. You need high dps to trigger AF before the 3rd port or you take 3.5k dmg af and wipe afterwards. Garuda needs 8 ppl that know how to play the classes, plus high dmg. I would say ifrit and moogle are casuals. You need only most of the time, two good healers, one good tank for moogle. The rest can be a mix of casuals and hardcore. Garuda don't, either you know how to play and are geared up or don't even bother going there to get wiped every 5min.

    No sarcasm here, I am asking a legitimate question because I actually want to know:

    So by your description there is no such thing as a "good" casual player?
    There is no such thing as 8 causals "that know how to play the classes" ?
    There are no 'High dps' casual players?
    (0)

    Strix: "Behold this collection of grimoires of legend! Feel their power and puissance, and let it fill you with rapturous pleasure...then DIE!"

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    Hai! I'm Vahl, in ur mmorpgs, sort'n my inventory and putt'n 2 many H's in my name since FFXI..
    FFXIV Inventory Tetris Champ



  8. #368
    Player Biggs's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    982
    Character
    Behemoth King
    World
    Sargatanas
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Dzian View Post
    I'm Casual and I'm damn good at my jobs. since when does being able to play 24/7 = skill? The answer is never.
    Since when does gear replace skill? again never!

    why haven't i speed ran cc/av blah blah blah? I have a life, a girlfriend, and a daughter.

    I'm casual and this evening within 15 minutes of being online i had 8 people send me a /t from shells i'm not even in asking if i can help with something because i'm a damn good player.

    you can have the best gear in the game and still suck at anything you do.

    Gear DOES NOT equal Skill!
    Pretty sure if someone asked me If I wanted the guy that was gonna do my open heart surgery to have 1000's of hours of experience or some asshat fresh outa medschool, I would pick the guy with more hours every time. SO would you.
    (1)

  9. #369
    Player
    Destain's Avatar
    Join Date
    Apr 2011
    Location
    Gallafrey
    Posts
    303
    Character
    Destain Osmont
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    I've done 150+ A.V. 5 chest speed runs with no body drops. That is broken.

    2 HDL Body dropped tonight... Back to Back. Some1 tell me how that is a functional game mechanic.
    (5)

  10. #370
    Player
    Enfarious's Avatar
    Join Date
    Jun 2011
    Posts
    704
    Character
    Elasandria Servion
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Jynx View Post
    You and I both know that Relic weapons were a insurmountable wall for only a handfull of players. you didn't just "Do dynamis" you had to spend alot of money just to do one run.
    Yes it was, and moeny that you easily got back by selling a portion of your currency which I counted as a standard part of every run, usually the ttl was ~150 with 50 paying for the run.

    Quote Originally Posted by Jynx View Post
    We also both know that these relic weapons are nowhere near a "200 hour maybe I get it" investment. You are using Dynamis as a very lopsided comparison, if anything you should be using Assault as a example. Quick repeatable content that awarded you point towards your goals (Weapons armour yadayada) The crazy thing is though.
    I didn't say it was, as we have no idea what it will take min or max to finish one there's no argument either way as yet. What I was saying was that most of the people that are interested in these things, the hardcore if you will, would put in the time, and in XI did.

    Quote Originally Posted by Jynx View Post
    Not everything in XI (Or any MMO) is designed the same, we have tons of other ways to get gear that isn't pre-determined by the RNG gods, GC equipment for one is able to be "Slow and steady" worked towards and is arguably some of the best gear in the game.

    Double tripple balled gear may beat it, but that's because of the larger investment in Time/Money/Chance, some people like to gamble for a better mouse trap, some people would rather not. I think your issue is that the item you want is stuck in a system you don't like.
    I never asked for XI again, actually I've said a number of times that the last thing I want is XI again, I left XI for a new experience. I just want one with tangible rewards not all the best stuff is luck based. In fact didn't that post end with me saying I don't want XI or Dyna again, I just use them as an example?

    Quote Originally Posted by Jynx View Post
    You are blowing the RNG WAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAY out of proportion making it seem like everything you do is below a 5% sucsess rate. You ignore that the drop rates are nowhere near as bad, 20% isn't a "Crazy gonna always lose" situation, Materials can be farmed, (We have no information on the CC/AV chests so I can't coment) But I don't imagine those chests drop darkmatter all the time.
    Cause I said that after doing all this stuff you maybe get your item maybe not? That's overboard it strikes me as nail on the head, it's random so maybe fits. If you meant the part where I said 200 hrs time in and maybe you win maybe you don't? Again the random means that is the case, maybe you get it all in a day, maybe not. If that sounds better to you.

    Quote Originally Posted by Jynx View Post
    So like I've said I'm not againt the slow-steady way but people are over-reacting to this content. It's a terrible knee-jerk reaction, people don't even have all the information and are acting like winning the lottery has better odds than getting one of these weapons.
    I think your taking some of these things and blowing them up in your head because you want to defend the way it is. That's fine, if you really believe this is the best it can be that's your opinion.

    I, and we know I'm not alone, don't think that this was the best way to go. That's the only point that anyone here is trying to make, that random is not skill luck is not dedication and that it's flawed to say that this is going to take tons of skill and be difficult because you might get beat by a RNG and probably will a fair bit of the time.

    A system that rewards time and effort not luck makes more sense for something like AF/Relic/Mythic. They should be knock down drag out quests, whether it require tons of farming in unique areas, killing certain "God" NMs, not sit in town and hope this one works.

    If the only real argument that can be posed is that I use extreme numbers well, you've lost already, my extremes are real possibilties not anything less. Are they the extreme ends yes, but the extremes are often used to illustrate points, if it would make you feel better I can say that person A goes 1/1 and person B goes 1/22 not so extreme but the fact remains that people aren't rewarded equally for equal amounts put in, not even nearly equally. The Dyna example was meant to show that some variance through RNG is fine so long as people are getting near equal rewards/time. Assault is the epitome of this, rewarding equal performance with equal rewards every time.

    Again though, I would never ask for easy, easy is boring, I would only ever ask that equal time/effort be rewarded equally. @5mil a weapon if you get yours 1/1 and I 1/6 I've spent 6x what you did for the same return, why? Is gambling really the system for relics, for NMs ok, BCNMs ok, Primals Ok, Raids with something dropping 100% doesn't matter what just 100% that something will ok. AF armor/weapons Relic armor/weapons should be daunting but not random I think.
    (3)
    Last edited by Enfarious; 06-09-2012 at 01:49 PM.

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