

Good article, thanks for the link. I didn't know 1up did an interview, too.


Glad Yoshi-P realizes how screwed up RNG is and is taking steps against it.
This is very encouraging. I hope to see a breadth of engaging content for a variety of group sizes and makeups come 2.0.

That was an excellent interview. It really shows when the Interviewer has experience with a game because pertinent questions get answered. And also skillfully asked questions about current issues by leading them into 2.0 and beyond.
Also Cudos to Yoshi-P for being so up front in his answers.
The news about RNG. Drop rate are pretty excellent in my opinion. And the Class/Job/Multi job info is quite good aswell.
Also like that he said 3 party dungeons as opposed to 24 person party. Having 3 defined groups of people could lead to alot of interesting team work mechanics.


Honestly, while I definitely agree that the RNG of hamlet, etc. is a huge issue, I wouldn't mind it quite AS much if hamlet were actually remotely enjoyable. It's not fun/engaging, it's just more instanced garbage done in the worst way, and far from what most perceived it to be. Granted, different/new ideas do not mean they're bad, but I'm with the many that thought it would be more akin to an open-world besieged, or at least to the point where it doesn't require a group of 8 to do - similar to the imperial invasions outside of town.
Last edited by Theplatter; 06-09-2012 at 12:41 PM.
This game is not WoW; if you want WoW, go play WoW. If you get butthurt when people mention Final Fantasy XI, then shut up about WoW.As much as it might hurt you, and as much as someone else brings the balance issues up, FFXI had the jobs right. And, you know, this is a FF, and I don't see you guys complaining about people asking for WoW things. So please.
Also, it's not like this dev team is being true to the roots of the jobs anyway.

I don't doubt thats how they would have liked to do it. But i'm sure the current engine and server structure didn't make that feasable. One of the big points Yoshi-P made in recent comments is the amount of people (and thus i'm sure, NPCs) that will be visable in the future will be MUCH higher. Which is absolutly needed for such a large scale battle.Honestly, while I definitely agree that the RNG of hamlet, etc. is a huge issue, I wouldn't mind it quite AS much if hamlet were actually remotely enjoyable. It's not fun/engaging, it's just more instanced garbage done in the worst way, and far from what most perceived it to be. Granted, different/new ideas do not mean they're bad, but I'm with the many that thought it would be more akin to an open-world besieged, or at least to the point where it doesn't require a group of 8 to do.
And in part i think the snetiment you have adds to the RNG issue. I still would not be such a fan of high RNG use in drops for a progression type "quest" but to add that in with what is in the current form, less then exciting system only make the perception of the issue even worse.
Its one thing if its somewhat fun, and the RNG is a pain. But to have neither fun or progress is well, no fun at all.
Garuda isn't casual. You need high dps to trigger AF before the 3rd port or you take 3.5k dmg af and wipe afterwards. Garuda needs 8 ppl that know how to play the classes, plus high dmg. I would say ifrit and moogle are casuals. You need only most of the time, two good healers, one good tank for moogle. The rest can be a mix of casuals and hardcore. Garuda don't, either you know how to play and are geared up or don't even bother going there to get wiped every 5min.
No sarcasm here, I am asking a legitimate question because I actually want to know:
So by your description there is no such thing as a "good" casual player?
There is no such thing as 8 causals "that know how to play the classes" ?
There are no 'High dps' casual players?
Strix: "Behold this collection of grimoires of legend! Feel their power and puissance, and let it fill you with rapturous pleasure...then DIE!"
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Hai! I'm Vahl, in ur mmorpgs, sort'n my inventory and putt'n 2 many H's in my name since FFXI..FFXIV Inventory Tetris Champ
Pretty sure if someone asked me If I wanted the guy that was gonna do my open heart surgery to have 1000's of hours of experience or some asshat fresh outa medschool, I would pick the guy with more hours every time. SO would you.I'm Casual and I'm damn good at my jobs. since when does being able to play 24/7 = skill? The answer is never.
Since when does gear replace skill? again never!
why haven't i speed ran cc/av blah blah blah? I have a life, a girlfriend, and a daughter.
I'm casual and this evening within 15 minutes of being online i had 8 people send me a /t from shells i'm not even in asking if i can help with something because i'm a damn good player.
you can have the best gear in the game and still suck at anything you do.
Gear DOES NOT equal Skill!

I've done 150+ A.V. 5 chest speed runs with no body drops. That is broken.
2 HDL Body dropped tonight... Back to Back. Some1 tell me how that is a functional game mechanic.

Yes it was, and moeny that you easily got back by selling a portion of your currency which I counted as a standard part of every run, usually the ttl was ~150 with 50 paying for the run.
I didn't say it was, as we have no idea what it will take min or max to finish one there's no argument either way as yet. What I was saying was that most of the people that are interested in these things, the hardcore if you will, would put in the time, and in XI did.We also both know that these relic weapons are nowhere near a "200 hour maybe I get it" investment. You are using Dynamis as a very lopsided comparison, if anything you should be using Assault as a example. Quick repeatable content that awarded you point towards your goals (Weapons armour yadayada) The crazy thing is though.
I never asked for XI again, actually I've said a number of times that the last thing I want is XI again, I left XI for a new experience. I just want one with tangible rewards not all the best stuff is luck based. In fact didn't that post end with me saying I don't want XI or Dyna again, I just use them as an example?Not everything in XI (Or any MMO) is designed the same, we have tons of other ways to get gear that isn't pre-determined by the RNG gods, GC equipment for one is able to be "Slow and steady" worked towards and is arguably some of the best gear in the game.
Double tripple balled gear may beat it, but that's because of the larger investment in Time/Money/Chance, some people like to gamble for a better mouse trap, some people would rather not. I think your issue is that the item you want is stuck in a system you don't like.
Cause I said that after doing all this stuff you maybe get your item maybe not? That's overboard it strikes me as nail on the head, it's random so maybe fits. If you meant the part where I said 200 hrs time in and maybe you win maybe you don't? Again the random means that is the case, maybe you get it all in a day, maybe not. If that sounds better to you.You are blowing the RNG WAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAY out of proportion making it seem like everything you do is below a 5% sucsess rate. You ignore that the drop rates are nowhere near as bad, 20% isn't a "Crazy gonna always lose" situation, Materials can be farmed, (We have no information on the CC/AV chests so I can't coment) But I don't imagine those chests drop darkmatter all the time.
I think your taking some of these things and blowing them up in your head because you want to defend the way it is. That's fine, if you really believe this is the best it can be that's your opinion.
I, and we know I'm not alone, don't think that this was the best way to go. That's the only point that anyone here is trying to make, that random is not skill luck is not dedication and that it's flawed to say that this is going to take tons of skill and be difficult because you might get beat by a RNG and probably will a fair bit of the time.
A system that rewards time and effort not luck makes more sense for something like AF/Relic/Mythic. They should be knock down drag out quests, whether it require tons of farming in unique areas, killing certain "God" NMs, not sit in town and hope this one works.
If the only real argument that can be posed is that I use extreme numbers well, you've lost already, my extremes are real possibilties not anything less. Are they the extreme ends yes, but the extremes are often used to illustrate points, if it would make you feel better I can say that person A goes 1/1 and person B goes 1/22 not so extreme but the fact remains that people aren't rewarded equally for equal amounts put in, not even nearly equally. The Dyna example was meant to show that some variance through RNG is fine so long as people are getting near equal rewards/time. Assault is the epitome of this, rewarding equal performance with equal rewards every time.
Again though, I would never ask for easy, easy is boring, I would only ever ask that equal time/effort be rewarded equally. @5mil a weapon if you get yours 1/1 and I 1/6 I've spent 6x what you did for the same return, why? Is gambling really the system for relics, for NMs ok, BCNMs ok, Primals Ok, Raids with something dropping 100% doesn't matter what just 100% that something will ok. AF armor/weapons Relic armor/weapons should be daunting but not random I think.
Last edited by Enfarious; 06-09-2012 at 01:49 PM.
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