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  1. #151
    Quote Originally Posted by Firon View Post
    He is just an idiot True story. People say they want this game less like XI but this game is far worse with content than XI IMO it just beats you like a slave till one day it sets you free with a random drop.
    FFXI hands you drops, allows you to go into god mode inside and outside of Abyssea.

    True Story.
    (0)

  2. #152
    Player
    Hayden's Avatar
    Join Date
    Jul 2011
    Posts
    360
    Character
    Emily Kamba
    World
    Mateus
    Main Class
    Monk Lv 90
    Ok, a lot of people are in defense of this saying that a) the drop rates are "not that bad" and b) if you don't want to put in the time you don't deserve to "have the best stuff" in the game.

    The bottom line is, when did THIS become acceptable fun? Really, in 2012 with all the mmo's that have come and gone and all the examples why is THIS the BEST they can come up with. Hamlet Defense is void of interest, and that is because nobody wants to sink 300 runs in just for a small chance of getting the drop. This is not fun, this is tedious. I don't care if "that is how mmo's work". With all the talk about 2.0 being new and a fresh start and a game changer, this is just one horrible step backwards. Completing a simple task 1000 times is not a challenge, completing a complex and difficult task once IS!

    There is absolutely no reason why this needs to be done this way. Why can't we have a series of complicated missions, with engaging story arch's and various path's we have to follow. Adversaries we have to engage in that relate to the independent story lines for the various jobs? Why can't they make use of popular game mechanics and the things we do like and are enjoying in order to implement this Relic gear quest.

    So you have 400 Hamlet Defense runs under your belt, that doesn't make you a better player, it just means you have more free time.

    Sorry, this is a fail.

    ~EDIT~

    Oh let's not forget...this is the flag quest for Relic so this is just the pre-req for what no doubt will be another even more tedious time sinc with absolutely no time and effort put forth to engage the player base what so ever.
    (19)
    Last edited by Hayden; 06-07-2012 at 04:38 AM.

  3. #153
    Player
    Brannigan's Avatar
    Join Date
    Mar 2011
    Posts
    1,486
    Character
    Will Brannigan
    World
    Excalibur
    Main Class
    Paladin Lv 80
    Unless the drop rates go up significantly with higher hamlet levels (assuming we even get them soon) this is going to be impossible to pug and be a really retarded grind.
    (3)

  4. #154
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    I am fine with these weapons being long term if we are working towards it and not depending on a RNG system like dungeons. I want to know what I put in everyday is going towards something, not pulling a lever on a slot machine and hope for the best.
    (2)

  5. #155
    Player
    Tano's Avatar
    Join Date
    Oct 2011
    Posts
    272
    Character
    Kidel Aleron
    World
    Ragnarok
    Main Class
    Marauder Lv 50
    Quote Originally Posted by AmandaHuggenkiss View Post
    Sorry, but we now have 8 notes, and it only took us 22 days.

    Your math is fail.
    took you a great amount of luck probably.
    or you just played more then 5 hours every day (my calculation were with a reasonable amount of time for each day)
    (0)
    Last edited by Tano; 06-07-2012 at 05:04 AM.

  6. #156
    Player
    Darkillumina's Avatar
    Join Date
    Feb 2012
    Posts
    234
    Character
    Konstantine Porphyrogenitos
    World
    Balmung
    Main Class
    Gladiator Lv 50
    I don't give two fucks about these weapons. I'm not big into mindless grinds which is what hamlet is. The stats will also not justify the time requirement. They will be better than anything that is currently available but it will not be significant enough to justify the grind.

    Of course all the grinders will grind it out, get the weapon and then surprise! Find out they have nothing to do except stand around in Uldah trying to look cool. 2.0 will be released the cap will raise and better weapons will be easily obtainable that are superior to the relics.

    You people are like crackheads sometimes. SE dangles a cool looking piece of gear in front of you, you fanboy over it, grind it out then find that you've wasted over a month doing something that really has no benefits.

    In 2012 a repetitive gear grind is not the way to make a compelling long-lasting MMO. Yes, there should be difficult to obtain weapons but this should be done through challenging battles and utilizing the crafting system to get people involved. Not rely on mindless grinds to procure a piece of gear that will serve very little purpose when 2.0 is released.

    A gear grind is indicative of the old-school Japanese developer mentality that has grown stale over time and contributed to the stagnation of the Japanese game industry. The sad part is some of you clowns defend this design choice.

    I want a difficult challenging game. Hamlet and procuring seals is not challenging.

    P.S. I lol at the morons who let their LS lead or whoever get priority on a drop. This kind of crap is what ruined FFXI endgame for some. New members would be forced to act as slaves for the leaders to get them fully geared out. By the time they were finished, something new would come along and the less influential members would be left in the dust, their efforts having been put to waste.
    (6)
    Last edited by Darkillumina; 06-07-2012 at 05:02 AM.

  7. #157
    Player
    Tano's Avatar
    Join Date
    Oct 2011
    Posts
    272
    Character
    Kidel Aleron
    World
    Ragnarok
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Darkillumina View Post
    2.0 will be released the cap will raise and better weapons will be easily obtainable that are superior to the relics.
    yeah. that's why is stupid to make them so hard time sinking to get
    (3)

  8. #158
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Quote Originally Posted by Darkillumina View Post
    You people are like crackheads sometimes. SE dangles a cool looking piece of gear in front of you, you fanboy over it, grind it out then find that you've wasted over a month doing something that really has no benefits.
    Oh the irony is thick with this.

    Your playing a MMO, in the same terms you are wasting months doing something that really has no benefit. Some people do it for fun, some people just do it to kill time.

    Don't like the content that's fine but don't get all upity on everyone who feels this is worth the effort.
    (5)

  9. #159
    Player
    Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,965
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Hayden View Post
    Ok, a lot of people are in defense of this saying that a) the drop rates are "not that bad" and b) if you don't want to put in the time you don't deserve to "have the best stuff" in the game.

    The bottom line is, when did THIS become acceptable fun? Really, in 2012 with all the mmo's that have come and gone and all the examples why is THIS the BEST they can come up with. Hamlet Defense is void of interest, and that is because nobody wants to sink 300 runs in just for a small chance of getting the drop. This is not fun, this is tedious. I don't care if "that is how mmo's work". With all the talk about 2.0 being new and a fresh start and a game changer, this is just one horrible step backwards. Completing a simple task 1000 times is not a challenge, completing a complex and difficult task once IS!

    There is absolutely no reason why this needs to be done this way. Why can't we have a series of complicated missions, with engaging story arch's and various path's we have to follow. Adversaries we have to engage in that relate to the independent story lines for the various jobs? Why can't they make use of popular game mechanics and the things we do like and are enjoying in order to implement this Relic gear quest.

    So you have 400 Hamlet Defense runs under your belt, that doesn't make you a better player, it just means you have more free time.

    Sorry, this is a fail.

    ~EDIT~

    Oh let's not forget...this is the flag quest for Relic so this is just the pre-req for what no doubt will be another even more tedious time sinc with absolutely no time and effort put forth to engage the player base what so ever.
    Apparently if you got a really coordinated group you can get 50k-60k runs get a big chest and the drop rate is like 10% then.
    (0)

  10. #160
    Player
    Darkillumina's Avatar
    Join Date
    Feb 2012
    Posts
    234
    Character
    Konstantine Porphyrogenitos
    World
    Balmung
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Jynx View Post
    Oh the irony is thick with this.

    Your playing a MMO, in the same terms you are wasting months doing something that really has no benefit. Some people do it for fun, some people just do it to kill time.

    Don't like the content that's fine but don't get all upity on everyone who feels this is worth the effort.
    I knew this response was coming. Kudo's for throwing it out so early as useless as it is.

    Any video game is inherently a waste of time we all know this. In an MMO the trick is creating content that is worthwhile outside of having you look cool that contributes overall to your progression and makes the player feel that their investment is worthwhile. In an interesting and compelling fashion. This is not compelling nor challenging.

    Sighing in relief that you've finally procured an item through luck is not good game design. Trying to defend it otherwise is insane. Do this grind, enjoy it (somehow) but don't fucking excuse this bullshit as good game design.

    At least in FFXI there were drops that required teamwork and hard work to get. Yes, there were grinds but it wasn't 100% grind like all the current content here is.
    (3)
    Last edited by Darkillumina; 06-07-2012 at 05:23 AM.

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