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  1. #81
    Player
    Nuru's Avatar
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    Mar 2011
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    Atehki Mejastra
    World
    Sargatanas
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    Arcanist Lv 60
    Quote Originally Posted by Vackashken View Post
    Semantics. Anyway, its not drastic but thats your opinion. Bizarre as it may be. The OPs ultimate point remains: The system sucks. Whatever footage he put in from then or me playing today it sucks.



    I read just fine. Thank you for my literacy concerns.

    The comment was aimed at anyone defending this game still. Again, the battle system itself is not all that different from Alpha to now. Suck is suck. And it is relevant (the comparison) because they had 8 years of data on what works and what doesn't and instead they gave birth to this freakshow that they can't even charge admission for because its that stinking ugly.
    You are still not seeing my point. I'm not defending or praising anything, yet you are assuming I am. Get over it. You say it sucks, and yes i agree with you, happy now? I feel it sucks as well, there are no defining roles at all, and the whole battle system is just spamming actions as soon as you have enough stamina.

    I may be exaggerating it a bit, but for the most part, and the final god-damned time i'll say it..

    YES, the battle system sucks. Good god man.. get a grip.
    (1)

  2. #82
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    Quote Originally Posted by Malakhim View Post
    I'm not saying FFXI is bad, I'm saying that the whole idea of having to wait a shitload of time to grab a party due to the fact that the game was designed to not have nearly anything possible without one was a HUGE misstep, and might be one of the bigger reason that the game was hemorrhaging subscribers after a certain point in its life.
    if you want to know what is a shitload waste of time, it's ffxiv's solo-based combat system of 1-1-1-1-1-1.

    compared to ffxiv, it is worth waiting 2 hours in FFXI for the exhilerating party combat system. every normal fight could turn epic.
    (3)

  3. #83
    Player Vackashken's Avatar
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    Mar 2011
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    1,165
    Character
    Vackashken Zuth
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Nuru View Post
    My personal tastes deal with more tactics, instead of rushing in and pressing a lot of buttons.
    To sum it up (for me) this is what I miss most. I miss having to think, tactics, positioning (blah blah blah). I do think, overall, 11s is better and wish they would have taken the good and tossed the bad (such as borderline impossible to solo).

    Anyhoot. As aforementioned above my ultimate gripe is they had 8 years of data and ignored us like we were stricken with Ebola during alpha/beta. We were yapping away for attention like a chihuahua having a seizure under a disco ball hopped up on pcp wearing a glitter doggy sweater. Rather then listen to a single yelp they elected to zap this Frankenstein monster to life. Now the player populace is running around like villagers with pitch forks and torches trying to slay the beast.
    (3)

  4. #84
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    In FFXIV, there are 2 classes: Mage, DD.

    You equip a melee weapon and a bunch of random weapon skills and start mashing the number row.

    Cooooool............................... -.-
    (4)

  5. #85
    Player
    Nuru's Avatar
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    Mar 2011
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    Character
    Atehki Mejastra
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Vackashken View Post
    To sum it up (for me) this is what I miss most. I miss having to think, tactics, positioning (blah blah blah). I do think, overall, 11s is better and wish they would have taken the good and tossed the bad (such as borderline impossible to solo).

    Anyhoot. As aforementioned above my ultimate gripe is they had 8 years of data and ignored us like we were stricken with Ebola during alpha/beta. We were yapping away for attention like a chihuahua having a seizure under a disco ball hopped up on pcp wearing a glitter doggy sweater. Rather then listen to a single yelp they elected to zap this Frankenstein monster to life. Now the player populace is running around like villagers with pitch forks and torches trying to slay the beast.
    Having been ignored was partly to blame for FFXI being solely their own work, without having to add anything the players asked for. People still love/have loved the game for a very long time.

    SE(mainly Tanaka) was just feeling over-confident about creating yet another game that people will love without having to add in whatever the players want.

    I remember when they first announced the battle changes from FFXIV Alpha to Beta, and all i heard was that it was a better battle system than FFXI.

    Well, now that we've all had our time with this battle system, not too many of us like it, but there are quite a few that find it unique.

    Though, the way i see it, is that... how many people use Battle Regimens? Not too many because it requires planning, and precision. You cannot attack the mob until you have completed the BR. This contradicts even having the action-based battle system. Hence, why i think it sucks. I personally loved the Skillchains, especially as a Monk in FFXI.

    With this game, all is see enemies as are punching bags. No tactics required to punch a punching bags besides punching it. *shrugs*

    EDIT: Also have to include that the amount of time it takes to use a Skill, you can spam your weakest action ability and do as much, or even more damage than your skill can do.
    (0)
    Last edited by Nuru; 04-05-2011 at 04:48 AM.

  6. #86
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    Limsa Lominsa
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    Quote Originally Posted by Vackashken View Post
    To sum it up (for me) this is what I miss most. I miss having to think, tactics, positioning (blah blah blah). I do think, overall, 11s is better and wish they would have taken the good and tossed the bad (such as borderline impossible to solo).

    Anyhoot. As aforementioned above my ultimate gripe is they had 8 years of data and ignored us like we were stricken with Ebola during alpha/beta. We were yapping away for attention like a chihuahua having a seizure under a disco ball hopped up on pcp wearing a glitter doggy sweater. Rather then listen to a single yelp they elected to zap this Frankenstein monster to life. Now the player populace is running around like villagers with pitch forks and torches trying to slay the beast.
    You must not be fighting challenging monsters if you aren't thinking about tactics and positions and the only people runnning aroud with pitchforks are people like you. >_>

    Quote Originally Posted by BelgianRofl View Post
    In FFXIV, there are 2 classes: Mage, DD.

    You equip a melee weapon and a bunch of random weapon skills and start mashing the number row.

    Cooooool............................... -.-
    As opposed to XI where you just draw your weapon and maybe use a weaponskill.
    (0)
    Last edited by MonsieurVerde; 04-05-2011 at 04:49 AM.
    Did you expect something witty?

  7. #87
    Player
    Malakhim's Avatar
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    Mar 2011
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    Character
    Eisen Marduk
    World
    Hyperion
    Main Class
    Pugilist Lv 60
    I'd recommend that most of you step up from coblyns and rats.
    (2)

  8. #88
    Player
    Nuru's Avatar
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    Mar 2011
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    Atehki Mejastra
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by MonsieurVerde View Post
    You must not be fighting challenging monsters if you aren't thinking about tactics and positions
    Even if you applied the situation of fighting a challenging monster, there really isn't much you are doing but having to hit the basic actions a few times before you are able to use a skill. Which one to use requires some thought, but I'm speaking more on the lines of being in a party. You can pretty much down an enemy by spamming action commands, regardless of the +5 damage you do from attacking behind.

    Quote Originally Posted by Malakhim View Post
    I'd recommend that most of you step up from coblyns and rats.
    No matter the mob, the fact that skills are really nothing special compared to regular attacks is what hurts the battle system. I'm even being lenient and disregarding the pretty visuals and animations you see being repeated constantly.
    (0)
    Last edited by Nuru; 04-05-2011 at 04:54 AM.

  9. #89
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    Quote Originally Posted by Malakhim View Post
    I'd recommend that most of you step up from coblyns and rats.
    Meh, more grinding spots for me if they stay there. >_>

    Quote Originally Posted by Nuru View Post
    Even if you applied the situation of fighting a challenging monster, there really isn't much you are doing but having to hit the basic actions a few times before you are able to use a skill. Which one to use requires some thought, but I'm speaking more on the lines of being in a party. You can pretty much down an enemy by spamming action commands, regardless of the +5 damage you do from attacking behind.
    Which you pretty much could do in XI, except without the mashing.
    (0)
    Did you expect something witty?

  10. #90
    Player Vackashken's Avatar
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    Mar 2011
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    1,165
    Character
    Vackashken Zuth
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Nuru View Post
    Having been ignored was partly to blame for FFXI being solely their own work, without having to add anything the players asked for. People still love/have loved the game for a very long time.

    SE(mainly Tanaka) was just feeling over-confident about creating yet another game that people will love without having to add in whatever the players want.

    I remember when they first announced the battle changes from FFXIV Alpha to Beta, and all i heard was that it was a better battle system than FFXI.

    Well, now that we've all had our time with this battle system, not too many of us like it, but there are quite a few that find it unique.

    Though, the way i see it, is that... how many people use Battle Regimens? Not too many because it requires planning, and precision. You cannot attack the mob until you have completed the BR. This contradicts even having the action-based battle system. Hence, why i think it sucks. I personally loved the Skillchains, especially as a Monk in FFXI.

    With this game, all is see enemies as are punching bags. No tactics required to punch a punching bags besides punching it. *shrugs*

    EDIT: Also have to include that the amount of time it takes to use a Skill, you can spam your weakest action ability and do as much, or even more damage than your skill can do.
    Very accurate post of probably what happened.

    As for BR, they're not that complicated to do really. We cycle through them an entire NM fight. I preferred SC as well. That said, you're also correct that a lot of the times you can get more DP out just by attacking then by using certain skills.
    (0)

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