Most of this stuff looks ok. I just can't understand why they're boosting monk.
Most of this stuff looks ok. I just can't understand why they're boosting monk.
Hm... Reinheart's translation said that Steel Cyclone's range was being reduced, whereas Okipuit said its attack power is being reduced. Both would be fair for balancing IMO but er... which is correct?
Same reason they're boosting DRG, plus none of us are playing with the changes now to determine just how potent of a change it is.
I'd go with the one Oki posted, since from what I see, it's basically stating the power will be lower hitting x amount of targets, basically reducing it's overall potency the more targets it hits.
Player
That was during closed beta period, since that's not even my website ;p, and as you can see:
http://forum.square-enix.com/ffxi/members/257-Elexia
It doesn't even have my main character selected, but my blm mule, so go figure eh?
Yeah, the way the site works is a little weird.
If you want to display your main character, hit "Settings" at the top right of this page. Then choose "Edit Character", and click the yellow star by the portrait of the character you use.
so still not going to add some aoe attack for PLD?
[IMG][/IMG]
Yeah, since I never touched it when they forced display and it only showed that character and not the other 3 on my account.
Probably not AoE damage for a while anyway.
So basically, Steel Cyclone has lower AoE damage but also a lowered cost on the same timer. Rampage increases parry rate now which actually makes it better since defense doesn't mean a whole lot.
Wooo Goring Blade combo damage increase......sure will help all those Palainds keep hate, maybe. Hallowed Ground might affect more types of attacks now? It's pretty vague. I'm going to assume that this now includes some magical attacks which is okay.
I really don't see this helping the whole WAR > PLD thing.
Not going to change unless they focus more on PLD, since the other problem is it has lower base HP than WAR does which gives it a slightly better survivability rate by default, but a good PLD is still a valuable asset to have. The main thing regarding WAR is it's also a DD which based on how enmity works in this game (as well as XI) damage is more constant generation in the long run which is what put WAR ahead, but PLD can work better for single target mobs if the PLD itself is well geared and prepared.
I guess we have to reserve final judgment on PLD damage until after the patch but that's really not looking terribly promising. I don't think SE acknowledges the size of the usefulness gap between those two jobs in the tank role right now.
Go with Okipuit's
Physical area of effect attack damage will be reduced.
JP text
物理範囲攻撃の威力が引き下げられます。
Physical range attacks effect will be decreased -
and doesn't say nothing about damage so I translated that way.
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