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  1. #11
    Player Riv's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    1,107
    Character
    N'aivir Alexaire
    World
    Hyperion
    Main Class
    Lancer Lv 70
    This game is incredibly forgiving compared to XI. Although if a tank dies in a fight, due to the way hate works it's nearly impossible for the tank to get hate back in most cases and will result in a wipe. As for how much damage the tank is taking...well that's probably the result of crap gear and skill. There are many abilities available to mitigate damage and even some to heal yourself as a tank, not to mention that many boss moves can be completely avoided by moving around.

    But i do agree, the one shot moves from NMs are kind of cheap. But again, if people know what they are doing they should not be getting hit by moves like that.
    (5)

  2. #12
    Player
    Majidah's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,889
    Character
    Majidah Sihaam
    World
    Balmung
    Main Class
    Archer Lv 50
    Quote Originally Posted by Riv View Post
    This game is incredibly forgiving compared to XI. Although if a tank dies in a fight, due to the way hate works it's nearly impossible for the tank to get hate back in most cases and will result in a wipe.


    actually you raise the tank, he pops a maddening potion and the fight keeps going
    (2)

  3. #13
    Player
    Asiaine's Avatar
    Join Date
    Dec 2011
    Posts
    988
    Character
    Shayla Asiaine
    World
    Balmung
    Main Class
    Carpenter Lv 50
    Hello all,

    If I understand the OP correctly, there is a legitimate point in there worth thinking about.

    The primal (and to some extent boss) battles use a heavily choreographed script. Everything is predictible, and we each have our dance that must be played out right. Unfortunately if we do a step wrong, we can very easily end up loosing.

    I think this stems from two major things:
    1) The desire for the battles to be 'fast paced'. Unlike in Vana'diel, where each fight would take a long time (and almost always only one target), here everything is designed to be as fast as possible with lots of targets. In such a fast paced battle there is no room for being out of the dance. By the time you get back, the rest of the dance has continued so far ahead you can no longer catch up.

    2) The desire for the battles to be heavily choreographed. Unsure why they felt this was a good idea. Once you memorize your little dance routine you can easily be half asleep and still easily complete. Unfortunately, the boss's choreograph carries on despite what we do, and if we die or fall behind, the boss cares not and carries on the dance.

    So, there may be an argument that the fights are 'unforgiving' to small mistakes. That being said, the way it is unforgiving is not so bad. A little gear damage is the only penalty. So it is very forgiving in how you are penalized. Far better than the alternative of loosing XP or a level.

    Perhaps, at least in my little opinon, the real concern is the great desire to use heavily choreographed battle routines. Challenging to learn, extremly boring once learned, and death if you miss a step.
    (10)
    Last edited by Asiaine; 05-14-2012 at 01:21 PM.

  4. #14
    Player Denmo's Avatar
    Join Date
    Jun 2011
    Location
    The Inn Room
    Posts
    1,498
    Character
    Denmo Mcstronghuge
    World
    Excalibur
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Asiaine View Post
    Hello all,

    If I understand the OP correctly, there is a legitimate point in there worth thinking about.

    The primal (and to some extent boss) battles use a heavily choreographed script. Everything is predictible, and we each have our dance that must be played out right. Unfortunately if we do a step wrong, we can very easily end up loosing.

    I think this stems from two major things:
    1) The desire for the battles to be 'fast paced'. Unlike in Vana'diel, where each fight would take a long time (and almost always only one target), here everything is designed to be as fast as possible with lots of targets. In such a fast paced battle there is no room for being out of the dance. By the time you get back, the rest of the dance has continued so far ahead you can no longer catch up.

    2) The desire for the battles to be heavily choreographed. Unsure why they felt this was a good idea. Once you memorize your little dance routine you can easily be half asleep and still easily complete. Unfortunately, the boss's choreograph carries on despite what we do, and if we die or fall behind, the boss cares not and carries on the dance.

    So, there may be an argument that the fights are 'unforgiving' to small mistakes. That being said, the way it is unforgiving is not so bad. A little gear damage is the only penalty. So it is very forgiving in how you are penalized. Far better than the alternative of loosing XP or a level.

    Perhaps, at least in my little opinon, the real concern is the great desire to use heavily choreographed battle routines. Challenging to learn, extremly boring once learned, and death if you miss a step.
    I can agree, though I've not faced a Primal yet.

    IMO, I should have all that I needed reward-wise from a fight plus one random bonus item by the time I've finished learning how to defeat it. If I'm casual and just want the weapon for my GLA (I am and do), I should only have to face Garuda 4-5 times before I see the drop land in my bag. By then I'll have gotten the hang of the fight enough to where I feel confident in defeating her.

    If I want a complete set of Garuda weapons, I'll just have to repeat it until I get them all. Boring? Yes. But that's the choice a hardcore player makes when going 7/7.
    (0)

  5. #15
    Quote Originally Posted by Majidah View Post
    actually you raise the tank, he pops a maddening potion and the fight keeps going
    ...You act like people actually prepare for fights in this game. It's like "Why aren't you using a maddening potion?" "Company issued tonic?"

    "WUT R THOSE? LOLZ"
    (1)

  6. #16
    Player
    Seirra_Lanzce's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,938
    Character
    Kuro L'anzce
    World
    Masamune
    Main Class
    Gladiator Lv 70
    I blame the white mage for not keeping me up when im doing good, and i'll blame my self if im not tanking the way i suppose to tank.
    (1)

  7. #17
    Player
    Cynthis's Avatar
    Join Date
    Nov 2011
    Location
    Gridania
    Posts
    576
    Character
    Cynthis Ravenbrook
    World
    Ragnarok
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Asiaine View Post
    Hello all,

    If I understand the OP correctly, there is a legitimate point in there worth thinking about.

    The primal (and to some extent boss) battles use a heavily choreographed script. Everything is predictible, and we each have our dance that must be played out right. Unfortunately if we do a step wrong, we can very easily end up loosing.

    I think this stems from two major things:
    1) The desire for the battles to be 'fast paced'. Unlike in Vana'diel, where each fight would take a long time (and almost always only one target), here everything is designed to be as fast as possible with lots of targets. In such a fast paced battle there is no room for being out of the dance. By the time you get back, the rest of the dance has continued so far ahead you can no longer catch up.

    2) The desire for the battles to be heavily choreographed. Unsure why they felt this was a good idea. Once you memorize your little dance routine you can easily be half asleep and still easily complete. Unfortunately, the boss's choreograph carries on despite what we do, and if we die or fall behind, the boss cares not and carries on the dance.

    So, there may be an argument that the fights are 'unforgiving' to small mistakes. That being said, the way it is unforgiving is not so bad. A little gear damage is the only penalty. So it is very forgiving in how you are penalized. Far better than the alternative of loosing XP or a level.

    Perhaps, at least in my little opinon, the real concern is the great desire to use heavily choreographed battle routines. Challenging to learn, extremly boring once learned, and death if you miss a step.
    Couldn't agree more. I have yet to beat Ifrit but the few times I have tried the others in the party have given me a similar speech about standing in a particular spot , running from cracks, getting back to the spot...do A then B...follow the script. At this point, I just want to get one win for the hell of it and then never do it again. I beat Moogle on the first try because I was in a good group and followed their instructions.

    If that really is the way we are expected to fight primals then it is just like any other grind and then I would prefer to grind some craft for a few hours rather than spend all my time waiting for parties to start. Even though all fights in the game have some of these elements I have enjoyed the open world fights much more since they are more dynamic because the terrain isn't fixed. In terms of just enjoying a fight I would go after the great Buffalo or Elder mosshorn or those HNMs anyday, not to mention the bosses in Natalan, Zaharak and the Ugh mines.

    Unfortunately, most people would rather do a choreographed fight that yields a miniscule chance at a weapon than a fight that is more fun.
    (1)

  8. #18
    Player
    Asiaine's Avatar
    Join Date
    Dec 2011
    Posts
    988
    Character
    Shayla Asiaine
    World
    Balmung
    Main Class
    Carpenter Lv 50
    Quote Originally Posted by Denmo View Post
    I can agree, though I've not faced a Primal yet.

    IMO, I should have all that I needed reward-wise from a fight plus one random bonus item by the time I've finished learning how to defeat it. If I'm casual and just want the weapon for my GLA (I am and do), I should only have to face Garuda 4-5 times before I see the drop land in my bag. By then I'll have gotten the hang of the fight enough to where I feel confident in defeating her.

    If I want a complete set of Garuda weapons, I'll just have to repeat it until I get them all. Boring? Yes. But that's the choice a hardcore player makes when going 7/7.
    A valid point, and something that has been discussed in other threads about drop rates. Getting one item you really want should be 'easy' or more certain of, whereas getting all 7 should be more time consuming/painful.



    Quote Originally Posted by Seirra_Lanzce View Post
    I blame the white mage for not keeping me up when im doing good, and i'll blame my self if im not tanking the way i suppose to tank.
    I blame no one who is not trying. *Gives Seirra a cookiee*.

    Okey, I blame the Lag Monster when I die in fire no where near me....
    (0)

  9. #19
    Player
    Hippo's Avatar
    Join Date
    Mar 2011
    Posts
    240
    Character
    Miru Miru
    World
    Gungnir
    Main Class
    Pugilist Lv 60
    OP, I would recommend that you or your friends who keep getting wiped read up the job section of this forum to find out more about your jobs or to watch videos posted by some of our expert players
    (0)

  10. #20
    Player
    EdenArchangel's Avatar
    Join Date
    Mar 2011
    Posts
    560
    Character
    Fallen Eden
    World
    Sargatanas
    Main Class
    Astrologian Lv 90
    Doesn't need to be more forgiving.
    Needs better drop rates.
    Perhaps 1% -> 2%?
    (1)

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