
Originally Posted by
Asiaine
Hello all,
If I understand the OP correctly, there is a legitimate point in there worth thinking about.
The primal (and to some extent boss) battles use a heavily choreographed script. Everything is predictible, and we each have our dance that must be played out right. Unfortunately if we do a step wrong, we can very easily end up loosing.
I think this stems from two major things:
1) The desire for the battles to be 'fast paced'. Unlike in Vana'diel, where each fight would take a long time (and almost always only one target), here everything is designed to be as fast as possible with lots of targets. In such a fast paced battle there is no room for being out of the dance. By the time you get back, the rest of the dance has continued so far ahead you can no longer catch up.
2) The desire for the battles to be heavily choreographed. Unsure why they felt this was a good idea. Once you memorize your little dance routine you can easily be half asleep and still easily complete. Unfortunately, the boss's choreograph carries on despite what we do, and if we die or fall behind, the boss cares not and carries on the dance.
So, there may be an argument that the fights are 'unforgiving' to small mistakes. That being said, the way it is unforgiving is not so bad. A little gear damage is the only penalty. So it is very forgiving in how you are penalized. Far better than the alternative of loosing XP or a level.
Perhaps, at least in my little opinon, the real concern is the great desire to use heavily choreographed battle routines. Challenging to learn, extremly boring once learned, and death if you miss a step.