I'm not going to go digging up sources that will take quite some time to find, All I'm going to say is, you'll see when it happens.I'd like to see you cite your sources on all these changes. Haven't heard a lick about them changing existing primal fights (beyond the fact that the engine will make these fights cleaner and less lag-hampered)
Especially Leves. So far I've gotten no assurances that Leves won't remain as the primary solo leveling means, and thus the focus of the leveling grind (For many this is a big catch because they want low level content.)
Most of what I've seen outlined has been what seems to be endgame content. I've seen no promises to revamp the current versions of the Primal fights and no promises to take the importance away from leves.
I have, however, seen the announcement that the main cities are remaining relatively the same as they are now, with the exception of a bit more exploration and ease of traveling.
And no word at all for an overhaul of existing dungeons, but rather promise of more, better looking ones. Probably a safe assumption that DK, AV and the like will remain mostly untouched.
And the battle system has been revamped already. You're pretty much looking at what's to come battle wise in 2.0. Aside from UI changes to better accomidate keyboard and controller differences the battle pacing isn't going to be all that different.
What we're getting is a new map, new client, and new content. But a lot of what they've been adding since the 2.0 announcement? You can be assured that'll likely port over to 2.0 with minimal changes - they even made a note of porting over such content in their outline.
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