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  1. #71
    Player
    Jocko's Avatar
    Join Date
    Mar 2011
    Posts
    404
    Character
    Cecilia Amor
    World
    Gilgamesh
    Main Class
    Arcanist Lv 50
    Ah, something forgotten in my post:

    Removal of speed running mechanic for dungeons, replaced with other means of acquiring loot (I really do like having additional goals/challenges, but speed running feels like the least inspired way to implement them, as well as encouraging class stacking and rushing. I would love more along the lines of killing princess before marshal, etc)
    (3)

  2. #72
    Player
    Zezlar's Avatar
    Join Date
    Mar 2011
    Posts
    1,618
    Character
    Athalia Hartfell
    World
    Excalibur
    Main Class
    Lancer Lv 85
    These are some of the things I find absolutely crucial:

    SIGNIFICANT INCREASE in Story Content. I'm not talking about a wall of text NPC either. I want cut-scenes with our mighty leader Raubahn, the sneaky fabulous detective Hildibrand, or even some damsel in distress. Wall of Texts are crap, please save them for the hideous Korean MMOs. Final Fantasy's staple is heavy story content. Tiered arching of quests, and an increase of length in quests undertaken. Better rewards as well.

    Increase in Party Based play both inside Story content, and Battle Content.

    Introduction of level cap on story content, and instanced raids.

    Increase in difficulty for...well.....everything?

    Area's that need to be unlocked by participating in Story Content (such as Sky or Sea from FFXI). I hear about those floating lakes of Voor Sian Siran. That sounds awesome, implement them.

    The return of satisfaction from participation in the content of the game.

    Lowering of level speed by decreasing experiences points earned, and increasing monster difficulty, HP, and AI. Player Leveling needs to be delegated to a healing role outside of the party only.

    More open world content, as well as the introduction of new instanced raids that doesn't require a 20 year process for a 1% chest drop rate. The removal of speed runs in favor of other conditions.

    Varied and unique zones that I want to explore.

    Introduction of new achievements to categories lacking such as "Currency" and "Items." Why not actually add achievements for having Gil? or adding an achievement for obtaining all Ifrit/Moogle/Garuda weapons?

    The implementation of titles for special quests, NMs, and other various content. Titles unlock automatically.

    Complete overhaul of the monotonous sham they call a Fishing system. It doesn't feel like you're actually fishing. More uses for Fish besides turning them into sand.

    Introduction of a Fashion/Vanity slot to allow players to customize their appearance.

    Introduction of Airships you actually ride on for a lower Gil price than the instant ships we have now. Request 5k for the long ride, and 10k for the instant (scaled to level 50).

    Significant increase in content for 2.0, and for the love of Odin. STOP TELEPORTING ME EVERYWHERE.

    Primals should not be found inside of a measly Aetheryte crystal. They are called Primals for a reason.

    Could go on forever here, but these are some of the things I would really like to see.
    (3)
    Last edited by Zezlar; 05-12-2012 at 11:36 PM.

  3. #73
    Player
    ViciousValentine's Avatar
    Join Date
    Apr 2011
    Location
    Limsa
    Posts
    76
    Character
    Vicious Valentine
    World
    Masamune
    Main Class
    Conjurer Lv 50
    My list:
    - New spells and animations
    - More Jobs (Red Mage, Summoner, Dark Knight)
    - Redesign of gathering system
    - New forms of questing and leveling direction
    - Getting rid of powerleveling and a lackluster 1-50 experience
    - Various levels of raid content
    - Abolishment of dungeon timers
    - Tanking equality
    - Additional DPS spells for WHM
    - Various colour chocobos
    (2)

  4. #74
    Player
    Join Date
    Jul 2011
    Location
    Gridania
    Posts
    1,646
    This is like sending your Christmas gift list on 26 December.
    (1)

  5. #75
    Player
    knite23's Avatar
    Join Date
    Nov 2011
    Posts
    188
    Character
    Sykotic Knite
    World
    Balmung
    Main Class
    Archer Lv 60
    MY Wish List

    Musketeer

    Beastmaster

    PVP

    Linkshell Housing- just like personal housing just that your ls can purchase like a small castle if your in limsa or collection of tree houses high in the sky if your in grid instead of every LS just picking a spot on uld's many walls. i think the Rp'ers would love this ideal and it would help with the congestion of everyone just standing around in uld

    Linkshell Transportation- let LS's buy boats, airships, carriages, etc to travel from city to city and make the airship they have now just like the boat an actual airship ride where you can see the vast skys

    Rare Big game HNM hunts

    make the game actually hard stop mouthing feeding us content Garuda down in less then 7 hours what a joke i know of harder fights in wow....

    lastly fix the balance in jobs, classes, and content. they make jobs to give classes a more specific role but then they have no content that validates this. you only see parties with every job because its kool and fun to win something with all the jobs in a party not because you have to or because its more efficient. they make class only gear and then sadly make it craftable, give it the best stats out of all crafted gear and make it meldable which gives it potential to rival af gear and darklight sets and don't allow us to use it on jobs... i dont understand? you have bards that can do just as much damage as mnk and drgs but with the ability to heal, buff, and raise at a safe distance. you got warrior who can tank in dd gear and dd in tank gear. we have 3 dd jobs mnk drg and blm but why use mnk and drg when you can do more damage and be safer at a distance as Blm and then a paladin that heals better than it can tank.... the jobs are great and they are pretty well balanced amongst each other but when you look at the content that you have given us with the classes and jobs there are many flaws

    colored chocobo's

    mini games (Parley sucks ass)

    a better chat UI
    (2)

  6. #76
    Player
    Amyas's Avatar
    Join Date
    May 2012
    Location
    Limsa Lominsa
    Posts
    775
    Character
    Amyas Leigh
    World
    Ragnarok
    Main Class
    Armorer Lv 50
    Chocobo breeding and racing... plus less server jankyness.
    (2)

  7. #77
    Player
    Reyn's Avatar
    Join Date
    Dec 2011
    Location
    Gridania
    Posts
    78
    Character
    Reyn Wilde
    World
    Excalibur
    Main Class
    Red Mage Lv 100
    • /sea all "Player Name" PLEASE GOD
    • Swimming, there is no reason for my character to be as terrified of water as he is.
    • Better butts! What's with the hyur flat ass syndrom? And what does Eorzea have against nipples? I'm a man! I don't wear no bra.
    • Melee RED MAGE
    • More open world content. Eorzea feels so empty with everyone disappearing into instances.
    • I want the thaumaturges to invade the conjurer's guild and rip it from their cold, dead hands. That guild is way too awesome to be for conjurers.
    (5)

  8. #78
    Player
    Hyrist's Avatar
    Join Date
    Oct 2011
    Location
    Next to a dead Snurble.
    Posts
    1,969
    Character
    Lin Celistine
    World
    Goblin
    Main Class
    Dragoon Lv 90
    I'm going to keep this civil and friendly for you. I just wanted to have my responces here before I add my own wishlist to the pile.

    First, a quick overview.
    Quote Originally Posted by Amage View Post

    1. Linkshell Message
    2. For the game to Activate my crossfire
    3. Gear Swaps (I know some people hate this but i hate staying stuck in one spot for 3min because i switched a ring)
    4. HNM's (epic dragons etc)
    5. Sky/Sea Type content (no more Instance)
    6. Be able to trade more then 4 items
    7. Real Airships (Not a CS)
    8. More weapon Variety (not to be locked to a job or class by your weapon)
    9. Crafters Signature plates for armor (So crafters can be admired like on XI)
    10. Skillchains (Make People have more fun with weapon skills)
    Things with smiles are ok.
    Things with question marks I'm iffy on.
    Sticking my tongue out, I disagree with.
    Angry face is a game-killer for me if implemented (I will unsubscribe without giving it a chance I feel so strongly about it.)

    Now on to the details. I'll only go over what's not oked.

    3. Absolutely not. Gear Swap was a toxic mechanic in FFXI. Swap mechanic killed all job variety. It also secured the use of 3rd party programs. It should have never been supported in FFXI and it should not be supported here. Sorry but I'm not willing to debate or discuss this. If they implemented it, I'm gone, period. It's just that bad.

    4 & 5. I'm iffy on HNM and world boss systems as it stands. I'm going to be frank, heated competition in a PvE part of the game is bad and paves way for cheating. I've no problem with people desiring to fight these guys for epic battles. What I don't support is monopolizing loot. Perhaps if there was some sort of 'Hunters Guild' with points awarded by the death or trophy retrieval of these NMs, and, while they drop certain unique items, high value gear would be kept within in the currency system. (You can create certain barriers that prevent certain loot from being accessible until you've killed the specific NM.)

    The same goes with creating high-level areas that have tedious and frustrating entry barriers. To put it more amusingly: I'd support Sky and Sea type areas if they're not locked off, and some poor noob sap can find their way in and get eaten.

    8. While I'm in support for more weapon variety, I do like the fact that classes are restricted by their weapon type. Reason: Red Mage. There's no reason why this class should ever have access to anything but a degan, period. No staff swapping, no pinning the hybrid job into the back line. Securing Fencer/Red Mage to a fencing degan ends that debate before it's even released.

    Now, if you were to create more weapon types that were designed for a job, like quarterstaves for monk or hand-axes for warrior, I could grow to support that - so long as the types stick to the basic principles behind each class/job.


    10. Skillchains - I don't think they'd work here.

    I want to state something here: The Battle Regiment system had potential - but they took it in the wrong direction, IMO. I would like to see them operate Battle Regiment like Crono Trigger/Crono Cross's ability combination system. They could use it as a means to directly combat class stacking by creating ability combinations that require a variety of jobs, rather than just multiple of one job spamming skills.

    And we'd get fancy animations beyond just colored explosions.

    More importantly, it would emphasis the feeling of teamwork visually too, just like skillchains.

    I mean, some of these ideas are simply good. I don't mind them at all. I'm sorry Abyssea ruined your FFXI experience, but let's not try to make this FFXI-2. Let's be making this something better, that will appeal to more than just the disenfranchised FFXI crowd.

    I'll be going through this thread looking over more ideas. It's more fun to mull over given ideas and respond with ways I think it could work or ways I think it won't work.
    (0)

  9. #79
    Player
    Hyrist's Avatar
    Join Date
    Oct 2011
    Location
    Next to a dead Snurble.
    Posts
    1,969
    Character
    Lin Celistine
    World
    Goblin
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by ViciousValentine View Post
    My list:
    - New spells and animations
    - More Jobs (Red Mage, Summoner, Dark Knight)
    - Redesign of gathering system
    - New forms of questing and leveling direction
    - Getting rid of powerleveling and a lackluster 1-50 experience
    - Various levels of raid content
    - Abolishment of dungeon timers
    - Tanking equality
    - Additional DPS spells for WHM
    - Various colour chocobos
    Gathering system: one question: How?

    New forms of questing and leveling direction: So long as they are ADDITIONAL forms. Don't remove what is there - choice and variety is always a good thing, and some are quite happy with levequests.

    Powerleveling and 1-50 experience: Iffy topic for me. I'm not opposed to power leveling, and if you have additional entertaining means of leveling, what's it hurting you? And don't say "omg I hav 2 deel with unskilledz playerz!" If you have that problem, don't do PUGs.

    Better 1-50 experience? Ok. I'd say add level Sync and rewards that higher level players would come back for - Also keep it level capped.

    Abolishment of Dungeon Timers: No thanks! I like the feeling of having to push through.

    Remove the timer's effect on the loot is enough for most complaints. Adding places like Sky and Sea will provide alternative entertainment for those who don't like instanced/timed fights.
    (0)

  10. #80
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    - wild Chocobos as enemies (with a black chocobo as NM)
    - Chocobo raising
    - jump
    - ingame trading card game
    (0)

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