Now that the Japan Fanfest has concluded and we've heard all of the announcements, there's been a very glaring omission. The pace of fights in Dawntrail has increased dramatically. Having participated in Savage and Ultimate it's obvious that the game is bursting at the seams and not able to keep up with these faster paced fights. We've got job overhauls on the horizon and "PvP changes" in the works (no specifics), but this is still the only MMO in existence where gameplay feels like you're stuck in molasses and the animation lock penalizes you for your latency twice over (an obvious bug that still hasn't been fixed to this day). Many players install mods such as XIVAlexander and NoClippy just to make the gameplay bearable because SE refuses to acknowledge, much less address, the game's longstanding lack of responsiveness.
Reaction based skill expression is nearly impossible because of the terrible netcode. You can and will be killed by each fight's arbitrary snapshot timings. This is supposed to be a fun, intuitive game but for difficult fights it's devolved into rote memorization. I've played WoW, Guild Wars 2, and other MMOs. This is the only game where I feel like I'm fighting the netcode more often than my own mistakes. I can roll out of an AoE in GW2 and consistently not be hit. But in FFXIV it's which side of the server tick coin you land on that determines whether you win or lose.
As for the PvP changes announced, most play it due to the class kits being fun, not because the game is responsive (because it's not). Anyone that's tried PvP has seen first-hand how awful the gameplay is, being killed by ranged attacks 3+ seconds after you've hidden behind a wall. Being snapshot killed because the game cannot keep up with your "instant" Recuperate pushes. There was a networking change in PvP a few patches ago that somehow made latency and casting worse. I consistently get an "out of range" message on enemies that are literally in my face because the server can't track player positions properly. This is not fun, it's sad.
We've had a graphics overhaul, but where's the netcode overhaul? Yes, networking is a pain. But other studios such as Blizzard and ArenaNet know it's necessary to keep up with maintenance and constantly improve netcode where possible. But FFXIV has been sitting here for 13 years with barely any netcode improvements and it is painfully obvious in any fast paced fight. And here we are with Evercold around the corner, bringing even faster fights that the current netcode will absolutely not be able to handle. I'm not asking for everything to be fixed overnight, but it would be amazing to hear that these issues are at least acknowledged or being worked on. Wasn't the graphics overhaul part of the plan to keep FFXIV running for another decade? Shouldn't modernizing the netcode be part of that plan too?

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