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Thread: Nerf smite

  1. #11
    Player
    ThreeBeastSmile's Avatar
    Join Date
    Jul 2014
    Posts
    258
    Character
    Raccam Tantaram
    World
    Omega
    Main Class
    Reaper Lv 100
    Chip damage is fine as a concept, I don't have anything against guard bypasses if they're the per hit basis sort and are either modest damage or stymied by availability (e.g. Drill). Those are fine. However Smite is neither weak nor on a long/hard to land cooldown. In chaotic situations you're only limited by how fast you can select critical health targets and pump the hotkey. Smite was already a solid role skill even without the bypass element, given the resets, but also how it's not even strictly melee range as it's 10y. That is quite far if you go use it on a dummy for visual reference (try the cannon overlooking the duelling area and the nearest dummy, it'll go across the gap).

    I already stated my piece on the upgrade before I even logged into the game after the patch that made that alteration. This Smite + ninja go brr. It is pretty amusing – for the user. /simper But who was it that even had that bright idea? Someone that felt more players needed to try melee? Guess they didn't account for how many that just cannot hack it as one, regardless of what changes.

    But hey, let's not hate on it too much in isolation. Can you honestly not include Bravery + Marksman's Spite in the same breath? There's a bunch of kooky stuff in the current build, and it'd be weird for the funny melee thing to get nerfed but not the ranged one when there's a bunch more peeps playing those. (I know TC has raised that too, but just saying).

    Eh, Swift is still kind of okay. I don't really play the job I'd run it on anymore, but it does at least outpace mounts and is good for chasing that way. It's just a more niche thing, and is there for the more skittish players I guess lul. It is somewhat unremarkable given the buffs the other two skills got though.
    (4)

  2. #12
    Player
    TofuLove's Avatar
    Join Date
    Jan 2024
    Posts
    201
    Character
    Tofu Love
    World
    Twintania
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by ThreeBeastSmile View Post
    Chip damage is fine as a concept, I don't have anything against guard bypasses if they're the per hit basis sort and are either modest damage or stymied by availability (e.g. Drill). Those are fine. However Smite is neither weak nor on a long/hard to land cooldown. In chaotic situations you're only limited by how fast you can select critical health targets and pump the hotkey. Smite was already a solid role skill even without the bypass element, given the resets, but also how it's not even strictly melee range as it's 10y. That is quite far if you go use it on a dummy for visual reference (try the cannon overlooking the duelling area and the nearest dummy, it'll go across the gap).

    I already stated my piece on the upgrade before I even logged into the game after the patch that made that alteration. This Smite + ninja go brr. It is pretty amusing – for the user. /simper But who was it that even had that bright idea? Someone that felt more players needed to try melee? Guess they didn't account for how many that just cannot hack it as one, regardless of what changes.

    But hey, let's not hate on it too much in isolation. Can you honestly not include Bravery + Marksman's Spite in the same breath? There's a bunch of kooky stuff in the current build, and it'd be weird for the funny melee thing to get nerfed but not the ranged one when there's a bunch more peeps playing those. (I know TC has raised that too, but just saying).
    Agreed, nothing wrong with chip damage. Drill, rdm melee combo...even assassinate are all fine. But smite, as you say...is overtunned.

    I can make a Nerf Bravery at some other point, but it's problem is primarily with interaction with other players imo. Have you ever seen a single character pocketed by 2-3 phys ranged the whole game? I have. Wonderful stuff.
    I don't have problem with bravery use on self. Marksman spite is annoying, but can be easily countered - doesn't go through guard, you can even just break line of sight if you suspect you are getting cooked by a mch, and is only available once every 60s. (there is also just too few actually good mch players that make me feel pressured)
    But I already mentioned in another thread that my solution to Bravery would be to half it's potency when used on others.
    (3)
    Last edited by TofuLove; 08-27-2026 at 07:04 AM.

  3. #13
    Player
    MayuAmakura's Avatar
    Join Date
    Jun 2024
    Posts
    806
    Character
    Mayu Amakura
    World
    Alpha
    Main Class
    Ninja Lv 100
    Smite is practically useless now due to BH never going away. Bloodthirst (or how it's called) is the best now for melees. Also this was never broken considering that many classes now have an ability that goes through guard...
    (0)

  4. #14
    Player
    TofuLove's Avatar
    Join Date
    Jan 2024
    Posts
    201
    Character
    Tofu Love
    World
    Twintania
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by MayuAmakura View Post
    Smite is practically useless now due to BH never going away. Bloodthirst (or how it's called) is the best now for melees. Also this was never broken considering that many classes now have an ability that goes through guard...
    You know that when you kill people you gain points and they lose points right? It's so easy to gain over 20 kills per match with smite.
    (3)

  5. #15
    Player
    Sunhwapark's Avatar
    Join Date
    Oct 2017
    Posts
    742
    Character
    Delivery Boy
    World
    Phantom
    Main Class
    Monk Lv 100
    I always use Smite it secures so many free kills, pretty much 100% of the time I've used it on MNK and RPR, don't play the other melee to really say.
    It goes through Guard, resets on Kills & Assists, the cooldown is relatively small as well that it's okay to whiff it. It's a snowball button honestly.

    I won't shame anyone who uses Bloodbath on Monk or RPR, but I think it is inferior compared to Smite due to it allowing for the burst style meta that the game has at the moment.
    (1)

  6. #16
    Player
    Scintilla's Avatar
    Join Date
    Jun 2019
    Posts
    324
    Character
    Taeryn Bishop
    World
    Alpha
    Main Class
    Summoner Lv 100
    Quote Originally Posted by ThreeBeastSmile View Post
    Chip damage is fine as a concept, I don't have anything against guard bypasses if they're the per hit basis sort and are either modest damage or stymied by availability (e.g. Drill). Those are fine. However Smite is neither weak nor on a long/hard to land cooldown. In chaotic situations you're only limited by how fast you can select critical health targets and pump the hotkey. Smite was already a solid role skill even without the bypass element, given the resets, but also how it's not even strictly melee range as it's 10y. That is quite far if you go use it on a dummy for visual reference (try the cannon overlooking the duelling area and the nearest dummy, it'll go across the gap).

    I already stated my piece on the upgrade before I even logged into the game after the patch that made that alteration. This Smite + ninja go brr. It is pretty amusing – for the user. /simper But who was it that even had that bright idea? Someone that felt more players needed to try melee? Guess they didn't account for how many that just cannot hack it as one, regardless of what changes.

    But hey, let's not hate on it too much in isolation. Can you honestly not include Bravery + Marksman's Spite in the same breath? There's a bunch of kooky stuff in the current build, and it'd be weird for the funny melee thing to get nerfed but not the ranged one when there's a bunch more peeps playing those. (I know TC has raised that too, but just saying).

    Eh, Swift is still kind of okay. I don't really play the job I'd run it on anymore, but it does at least outpace mounts and is good for chasing that way. It's just a more niche thing, and is there for the more skittish players I guess lul. It is somewhat unremarkable given the buffs the other two skills got though.
    Pretty much this. Smite was good already, so I wouldn't be too bothered if they removed it's ability to ignore Guard. I was kind of surprised that Swift was the popular choice which made them buff Smite in the first place. That said, I also agree not to place all focus on Smite - some of the other job skills are equally as broken. Bravery could do with some tweaking, particularly removing it's ability to be given to party members.
    (1)

  7. #17
    Player
    ChrysOCE's Avatar
    Join Date
    May 2022
    Posts
    583
    Character
    D'ark Ness
    World
    Behemoth
    Main Class
    Warrior Lv 100
    I'm not surprised at all that Swift is (was?) the most used melee role action. And I have NEVER seen it used offensively. All I ever see are Swift players running away
    (0)

  8. #18
    Player
    Naizakane's Avatar
    Join Date
    Apr 2017
    Location
    Gridania
    Posts
    117
    Character
    Daca'a Fashonti
    World
    Ragnarok
    Main Class
    Samurai Lv 100
    I don't mind dying to Smite as much as I mind dying to max-range Eagle Eye Shot, honestly.
    (0)

  9. #19
    Player
    Scintilla's Avatar
    Join Date
    Jun 2019
    Posts
    324
    Character
    Taeryn Bishop
    World
    Alpha
    Main Class
    Summoner Lv 100
    Quote Originally Posted by ChrysOCE View Post
    I'm not surprised at all that Swift is (was?) the most used melee role action. And I have NEVER seen it used offensively. All I ever see are Swift players running away
    I suppose my surprise came from thinking of the practicality of the option in comparison to the other options. I admit, thinking of the typical player, it shouldn't have come as such a surprise that they'd choose an option to help them run away faster. The sad reality, unfortunately.
    (0)

  10. #20
    Player
    TofuLove's Avatar
    Join Date
    Jan 2024
    Posts
    201
    Character
    Tofu Love
    World
    Twintania
    Main Class
    Dark Knight Lv 100
    The only saving grace with EES is it has a cooldown and it's relatively weak (only 12k compared to 18k max on smite), especially considering melee damage reduction.

    But yeah nerf bravery ofc.
    (0)

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