I don't think the MT/OT split is inherently bad. I'm happy to wait and see how it plays out.


I don't think the MT/OT split is inherently bad. I'm happy to wait and see how it plays out.
I think people are overreacting, remember when they reveale regen and barrier healers? There used to be threads where healers were worried their class could not heal w2w or any 4man content.
We can't really have a solution to something we still know nothing about even after the 2nd Fanfest. We got a taste of what evolved would be like during NA and then nothing during EU, all we can do is speculate what they have planned but at most we know the design will only matter in content that uses 2 tanks(in a party). I don't see it influencing content like 24-man raid since they are all separate tanks unless they plan on changing the alliance back to 2 tank 2 support and 4 DPS.
As for overall design and as mentioned pure speculation by guess is they may plan on adding in gimmicks that go through Damage mitigation, think "True Strike" or a guaranteed Critical Strike. In those cases the toolkit of the Off Tank could be straight up Att Down that reduces the overall power of the enemies attack allowing the tank to take the hit which would most likely be a % based mitigation meaning in situation where say a "True Strike" attack may deal 500k dmg, if the Off tank can reduce it by 50% now the tank is only taking 250k dmg.
I also imagine that while they may remove a good portion of the off tanks "dmg mitigation" abilities, we will still have our lv 50 "endurance" abilities that allow them to survive for a sort period of time without their HP reducing to 0 so that the Main Tank can get back up and into the fight. I sadly don't see Off-tanks being able to take hits as well as Main tanks but they will have a bit more bulk to last compared to Healers or DPS.
Again though with the lack of examples to work off of all we can do is think of how Main/Off tanks will synergize in content that requires 2 tanks and to the best of my ability I just imagine that an Offtank will just have the responsibility of reacting to mechanics that require them to utilize their abilities to reduce the incoming damage from dmg that goes through any form of "Dmg mitigation" ability or traits.
The difference this time though is that the split is coming right on the heels of a skill overhaul/pruing with Evolved Jobs, so its entirely possible they do in fact completely change WAR/DRK/GNB kits to no longer have half the things they do now.
Same with regen and shield healers, where they might make it something that matters now if they actually gut/alter WHM/SCH/AST/SGE spells to enforce the playstyles.




I still get DRKs, GNBs and WARs wanting to main tank and I yield and I'm thinking "tank while you can".
But I still don't think it'll be a big deal and if one of them wants to MT in Evercold I'll still let them. SE oversells things all of the time and this is just one of many examples.I'm not criticizing these things but it's oversold just like everything else, so nothing to worry about. Just marketing.
- "Main tanks and off tanks" whilst still having a reborn option for them and giving Main Tanks countless abilities of the category they said Off Tanks were strong at. And the fact you have to solo tank sometimes.
- "Challenging new dungeons" most of us remember this one right?
- "Beastmaster will be a type of content never before seen in the game" > just a beast book and then fighting some bosses in a circle arena.


This is probably the healthiest way to go forward tbh.
I don't think a static that's had a WAR and GNB co-tank for years will find themselves forced to swap one of them out for a PAL or something.


I wouldn't even worry about this.
When it comes to job design and balance, FFXIV are some of the worst and are too chicken to allow any kind of skill expression to exist.
Parry will not be any significant source of damage because they can't let grandpa in a nursing home feel bad that his reflexes are nonexistent. They will also be too scared to allow any sort of dps disparity between MTs and OTs.
OTs will be just as good, maybe even better than MTs because of the dev's incompetence. And OTs wont have deal with a clunky parry system fighting the trash netcode.
I wouldn't be surprised if double OTs are the meta unless there is something other than parry that will separate them, but I doubt that.




I can't be the only "off tank" main who isn't too unhappy about the split. (WAR is my happy place.)
Mostly because I preferred to be OT in harder 8 man content anyway. I'm glad to let someone else be main character, and swap when necessary, or pass my mit along to them.




They confirmed in the media interview after Fan Fest that the MT/OT split is purely in Evolved mode, and not in Reborn mode. Which is something I noticed in the subtle wording from the previous slides and have tried to point out. They also confirmed it is only going to affect high-end content. I think it was even mentioned that other tanks could still MT if that's what their static is used to and they won't need any special prep for it, and that they may change it if people aren't happy.
It just further shows that it's all just marketing and branding and won't mean anything.


The weirdest part of this whole thing is that their slide said something about OT specialisation being protecting the party. But it looked like PLD is keeping pretty much all their mitigation tools.
So either it's all a lie, or OTs are going to need some cracked party mit tools.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.
Reply With Quote



