
Originally Posted by
ForsakenRoe
That kinda sounds like a recipe for disaster when it comes to PF. Like, yeh in a static group, you could decide that 'DRG takes this tower with Sky High instead of the PLD', but PF can't really plan around that because A: no guarantee of having a DRG and B: no guarantee that the DRG will actually use Sky High for that purpose, instead of just blasting it on CD
There's a fight in WOW currently where you have to take stack markers, and they drop a puddle so you want them out of the way of everything. Sometimes, you have the stack marker appear on a Paladin, or Hunter, who can take it solo with their cooldowns, and they'll run out into the middle of nowhere to do so, but because there's no time for communication about 'I'm taking this one solo' before it resolves, a couple of other players will run after it, and the stack gets completed with only 2-3 people in, which isn't enough to split the damage enough and it results in deaths that didn't need to occur, and wouldn't have occured if the player had just played 'as if they don't have the tools to 'solo' the mechanic'
In FF terms, I expect there will be at least some cases in PF, of Tanks saying 'I thought the DRG was going to take it with Sky High' and the DRG saying 'Why would I take a Tank Tower???', it's even possible that certain strats (that might catch on in PF) 'require' a DRG, so that you can Sky High something, which would result in PFs locking slots. As if 'we need DRG for Piercing debuff', or 'we need AST so they can force-feed me single-target cards to pad my parse' wasn't bad enough back in SB, this threatens to result in similar behaviour from PF (depending on which strategy catches on). The alternative is that a strat for the fight catches on that is Job-agnostic, doesn't rely on any of these special interactions, and then the special interactions never get to be used for anything cool, and are instead just used for damage. IE Sky High just becomes 'big damage move with a long wind up' instead of 'that, but it also lets you do literal Tank mechanics in place of a Tank, because of the 90% DR'
PLD countering is also not going to be a massive gamechanger I think, as we already have two examples of such gameplay in the game (or previously in the game and then removed). First one was Shield Swipe on PLD, after a block you could counterattack with an OGCD. How do you guarantee a block? With Sheltron. Sounds familiar. At least with this new one, there's a bonus for more exact timing (though 'exact' will likely be the 4s window that Sheltron currently has on its bonus effect). The other example, is DRK's TBN. Use TBN, you have 7s to get it broken, if you do, you get a free Edge of Shadow. Again, that's an OGCD and the demo was a GCD, but IDK if that distinction will be enough to make it feel different from 'what we already have'