Hot takes, eh?
I don't mind botters grinding the most mind-numbingly boring things out there and sell them for cheap on the marketboard so I can focus on the fun parts of crafting instead of gathering clusters/crystals/shards.

Hot takes, eh?
I don't mind botters grinding the most mind-numbingly boring things out there and sell them for cheap on the marketboard so I can focus on the fun parts of crafting instead of gathering clusters/crystals/shards.

Unsure if this is still a hot-take with the overbearing opinions on Dawntrail --- but I liked Stormblood. I really enjoyed the more-so down to earth, political repercussions of the Garlean Empire and their influence on normal people. It gave the Garlean Empire a bit more of a foreboding might.
Cerberus triple triad will know no mercy.
The story is meh/ok-ish at best, nothing special, and the presentation and storytelling are absolutely awful and mind-numbing.
WOL is a boring, unidimensional character with hardly any real growth.


If everyone else in the fight is dead, any tanks trying to solo should die if they go 30 seconds without raising or finishing the fight.
There should be no 'oh just lemme finish this boss for the next 10 minutes while everyone else sits patiently on the floor' Your ability to survive that long should either be nerfed or the game should recognize when most players in the fight haven't been doing anything for minutes on end / have all been dead on the floor, and kill the tank.
No more carrying. IDC if it takes longer. Make wiping suck less if that's an issue.


ARR MSQ is better than DT. Sokens best tracks by quantity are all pre ShB. 95% of RPR weapons are gaudy. All ultimate weapons are ugly.
In the past, i wouldve claimed that ARR/HW jobs are better designed than jobs released from SB onwards.
Last edited by Mecia; 04-22-2026 at 10:18 PM.



Hah...
The dress andwaist longhair I'm definitely not wearing and that you can't even see does not affect you in the slightest, and you need to get over it.
I'll have to think of more stuff later.
Last edited by DiaDeem; 04-22-2026 at 11:11 PM.



1. Side content should be designed more aiming for different niches of players so there is something for every kind of player not literally that every side content should be for everyone.
2. Based on watching first-time players reaction to the monetarists' storyline towards the end of ARR players who are incapable of understanding the bare basics of how politics work, who mistake 'bad writing' for 'i don't know the first thing about international relations or games of power', are to blame for how Disney-fied the writing gets after Heavensward.
3. Relics in their "current" latest step should match the highest item level while taking significantly longer than reaching that weapon item level through savage raiding. That way relics become the BiS weapon for players who *don't want to* or *can't* raid but enjoy the time committed grind that relic quests should be about.
What? Aren't you people always shouting how "prestige doesn't matter" in XIV, so who cares if savage isn't the only source of the top item level weapons?
And if that's not enough I have a hotter take:
4. With the existence of Duty Support and Trusts ensuring players never get stuck in long queues to progress, leveling dungeons as the main source of leveling exp shouldn't be a thing anymore. There should be more incentive to level in the field zones joining players in parties, and quests therefore should be giving 3x the amount of experience points they currently provide in Heavensward areas onwards.
Last edited by ReynTime; 04-22-2026 at 11:40 PM.

My hot take is that the 2 minute meta is completely fine. For the 2 min haters, you really think the gameplay will magically improve when you press your burst every 90s instead? You're still pressing things on cooldown!


well it's optional content so you can not do it (as is the case now)... while also not depriving others of it..
The MSQ still has a load of chaff that can be pruned to make getting through it more streamlined. In every expansion there's ample amounts of time wasting that can be cut down on and the fact that large swathes have neither voice acting or gameplay mean new players just zone out by the time things start up again.
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