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  1. #231
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    7,183
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by ForsakenRoe View Post
    "WHM Holy stun now works on all enemies (including bosses), and has no diminishing returns, it always applies a stun of 4s duration"

    "To maintain parity between Healer Jobs, SCH's Art Of War now applies an extremely strong Slow effect for 4s (causing enemies to autoattack once per 15 seconds as long as it is maintained), AST's Gravity applies Stop for 4s, and SGE's Dyskrasia applies a 100% Blind effect for 4s"
    But it’s totally balanced because there was this one time in 1844 I queued in with a healer who didn’t do DPS
    (2)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  2. #232
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,346
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Supersnow845 View Post
    But it’s totally balanced because there was this one time in 1844 I queued in with a healer who didn’t do DPS
    Which while annoying isn't nearly as bad as getting two DPS in your dungeon that do damage from 20 levels ago. Of course you can't "see" that without black magic, only extrapolate it from every trash pack taking forever. Which is why dps players not doing their job has been largely ignored, but since we're designing for convenience and turning your brain off here we should probably fool proof that as well.

    Just the logical conclusion of this design philosophy after all.
    (2)
    Last edited by Absurdity; 03-19-2026 at 12:14 PM.

  3. #233
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,063
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Supersnow845 View Post
    I find savage healing boring which is why I dropped savage because broil spam just to mechanically press sacred soil and indom on a timer isn’t fun
    This is something "Go do harder content" people refuse to acknowledge, it seems.

    Not everyone who dislikes the current healer role is someone that doesn't do harder content, there are many of us who do harder content but are still bored because of how the content is designed. Look at what's the pinnacle hardest content in the game right now (until the ultimate drops), M12S, you just stand there and spam your filler over and over again while you wait for the boss to set up their mechanics and then things happen, then you hit your cooldowns as assigned by the almighty spreadsheet, then you either just win or someone trips up the entire party and all of you hate and blacklist them.

    As a healer in high-end content, you just follow the script on repeat like a robot until everyone else gets up to speed and you clear the fight, there's very few cases where you can actually save the run with a raise or a quick heal, most of the time you'll be saving the run with a healer LB (if the melee didn't already use it).
    (7)

  4. #234
    Player
    FudoMyoo's Avatar
    Join Date
    Nov 2014
    Posts
    404
    Character
    Fudo Myoo
    World
    Tonberry
    Main Class
    Paladin Lv 100
    One portion of FF14 players want "solo-bility" in every content and other wants the hardcore holy trinity.

    Make up our minds, Eorzeans.
    (0)

  5. #235
    Player
    Diablo_Eichenwald's Avatar
    Join Date
    Jan 2026
    Location
    Ul'dah
    Posts
    18
    Character
    Diablo Eichenwald
    World
    Cerberus
    Main Class
    Marauder Lv 78
    I think instead of making other jobs more dependent on healing, they should just make healers less dependent on anything else by raising their DPS. Flip the table and then watch DPS and tanks complain about healers only parties lol
    (1)

  6. #236
    Player
    Kohashi's Avatar
    Join Date
    Jun 2024
    Posts
    793
    Character
    Lucaon Soho
    World
    Odin
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Ser_Arven View Post
    I'm just baffled that these players complain that their content is boring refuse to try any harder. Make it make sense
    It will never make sense because this game is in this state, because SE listened to the small, annoying minority in the forums. Also, they are just asking for EX and savage to become the norm, which in all fairness I am all for it..lol.

    Quote Originally Posted by Uzephi View Post
    8mil overheal in a single fight... And yet people wonder why healers want things fixed. Splash over from hots or coheal sniping shouldn't amount to over healing the health of a player 24x, and making sure you don't 'overcap' because there isn't enough damage to justify the throughput they give us.
    There is nothing to fix..lol.
    It's specifically intended like this so people don't have to min-max healing to the last tick. Ultimates are a LOT closer to that, and healing and mitigation need to be a lot more precise; even there, a small leeway exists.

    It's a very easy concept; the lower the difficulty, the easier it is to heal, deal damage, and make mistakes. The higher you go, the less you are afforded that luxury. It's not rocket science, really.

    If you want hard-hitting mechanics that require constant healing, engaging content where you have to do mechanics and engage with the content, then you are essentially asking for savage and ults + chaotic to become the norm. I am all for it, to be fair..let's go!
    (0)

  7. #237
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,645
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by Diablo_Eichenwald View Post
    I think instead of making other jobs more dependent on healing, they should just make healers less dependent on anything else by raising their DPS. Flip the table and then watch DPS and tanks complain about healers only parties lol
    In SHB, WHMs started doing more damage than some of the Tanks, and the Tanks were not happy with the arrangement
    (1)
    #FFXIVHEALERSTRIKE
    Healers feel like they've fallen behind the times, designed for a game that no longer exists. I believe SE can update Healer designs to better fit the modern raiding environment they're now creating, offering optimizations for players to master, while still remaining accessible to new players to the role, all while enhancing Job Identity of each Healer by creating a unique gameplay loop for each individual Job in the role. A 'Role Reborn', if you will. https://forum.square-enix.com/ffxiv/threads/504892 is my attempt to prove this belief is not only 'possible', but a very achievable goal for SE

  8. #238
    Player
    Kohashi's Avatar
    Join Date
    Jun 2024
    Posts
    793
    Character
    Lucaon Soho
    World
    Odin
    Main Class
    Scholar Lv 100
    Quote Originally Posted by ForsakenRoe View Post
    In SHB, WHMs started doing more damage than some of the Tanks, and the Tanks were not happy with the arrangement
    Don't worry, it's still very much the case in some scenarios..lol

    Like E12s
    (0)

  9. #239
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    5,407
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    People are still conflating difficulty with engagement I see
    (11)
    Secretly had a crush on Mao

  10. #240
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    4,244
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by ForsakenRoe View Post
    In SHB, WHMs started doing more damage than some of the Tanks, and the Tanks were not happy with the arrangement
    I recall this. To me, the most memorable of all was PLD's Clememecy vs WHM's Cure II debacle. Mathematically speaking it was more efficient to let the PLD Clememecy than for the WHM to cast Cure II in those days. People certainly weren't fond of that, despite the actual practice being pretty rare lol.
    (0)

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