95% of fcs in this game are dead anyway. You can always play with friends, thanks to server and data center hopping. You have cross world links shells aswell as fellowships to compensate being in a fcYou clearly didn't get the point.
I also have my dream plot on Sagittarius very recently (again) in Goblet.. But players on a populated world shouldn't really be required to transfer worlds, especially when that means separating from FC, or in some cases friend groups or making inane compromises like needing to server or DC hop for social interaction and thus hampering their ability to interact with parts of the game, e.g., retainers unspoiled/folklore nodes. They either need to increase wards across the board, or they need to dynamically allocate wards depending on world population.



Even on Dynamis, it's difficult to get a medium or large house now. There are plenty of smalls, though... which illustrates another problem, but that's not what we're discussing here.I imagine they won't add new wards on Aether/Primal/Crystal until most if not all wards are full on Dynamis, as adding new wards to those older data centers all but guarantees that more people leave Dynamis because its literally only good for having plots, hardly anyone plays there for any other reason (in fact most of the players there are literally just housing alts, they don't play the character otherwise).
I agree with others that instanced housing would solve most if not all problems, but that's not likely to happen while SE is doubling down on their chosen housing model. SE could take some measures to free up a few houses - by allowing access to company workshops outside of housing for example. But this is still a bandaid fix. As long as demand is far higher than supply, nothing will be solved. I wish they'd give some kind of instanced option.

It was planned years ago for them to add company workshops to personal housing on top of FC's, but we haven't heard news of it in recent years so I assume massive backburner due to bigger problems like what happened with viera hats and what not.

There's no point in arguing with them. Literally the majority of NA is in a mental state of entitlement and what they "should" have/"should" be able to do. The concept of sacrificing and having priorities on a personal level in the game is a foreign concept because they think Square Enix has too much money and can therefore can make a perfect game that solves any and every problem that comes up with no downsides by just throwing money at it.
Well SE demands more and more money from us via introducing more and more mog station garbage and we keeping buying all that garbage and giving them money, we don't do it so they can burn it on some garbage singleplayer game that nobody cares about, maybe it's about time that we demand them to shut down a lot of side projects and redirect income produced by FFXIV exclusively back into FFXIV?There's no point in arguing with them. Literally the majority of NA is in a mental state of entitlement and what they "should" have/"should" be able to do. The concept of sacrificing and having priorities on a personal level in the game is a foreign concept because they think Square Enix has too much money and can therefore can make a perfect game that solves any and every problem that comes up with no downsides by just throwing money at it.
If the story is so good, why does story skip never leaves bestsellers of FFXIV Store?



That's not what I meant. I meant let FCs access their workshop outside of housing - like at Cid's workshop, for example. Then those shell FCs that buy up entire wards wouldn't need to have houses, because all they care about for the most part is farming submarines.

1) then stop giving them money. because that's how the system works.Well SE demands more and more money from us via introducing more and more mog station garbage and we keeping buying all that garbage and giving them money, we don't do it so they can burn it on some garbage singleplayer game that nobody cares about, maybe it's about time that we demand them to shut down a lot of side projects and redirect income produced by FFXIV exclusively back into FFXIV?
2) the vast majority of the money they have, isn't even your money as a customer from ff14. even if ff14 is their biggest cash cow, you have interests from shareholders that outweigh those customers. before you even existed, they were millions in debt to people who have other interests. they don't need you, when they can drop another remake. they don't need you, when they can drop another collab. Yoshi P just doesn't want to go that route because that tells other management that they can afford to not listen to players even more. But they are extremely far from being on their last legs financially. the ff14 community is insignificant, but they've been dealing with a lead that talks to them and wants to care about them instead of just ignoring them entirely for 5-10 years like what other leads from other companies have done where they'll just straight wallet check you to see how important you actually are. you have been falsely put under the assumption that you direct the ship financially, when in reality, you're just a replaceable slave working the oars on the ship. you're not part of the crew. you didn't buy the ship, you come and go. you can just make a suggestion in the sense of, "if you don't want to replace me and go hiring again to make this ship move more, this is what I want". you only have as much power as you have in giant, overwhelming numbers. which is non-existent given the topic. but that's not an easy conversation behind the scenes for Yoshi-P to tell his crew and financial backers, "yeah, they want me to spend hundreds of thousands of dollars to fix problems they created every other year, but also, if we ignore the problem, they won't leave the game, but we should fix it anyway."

I don't think they'll ever do this as this'll just open up the door for any individual person who uses 3rd party software to using all 160 slots on every service account for submarines as opposed to the restrictions they have due to limited housing. The inflation would ran rampant when you can just gil print on 160 characters and buy a new account and keep infinitely expanding.



Well, as I said earlier, it would've only been a bandaid fix anyway. An instanced option for housing is the only solution that would actually address the root problem of demand far exceeding supply.I don't think they'll ever do this as this'll just open up the door for any individual person who uses 3rd party software to using all 160 slots on every service account for submarines as opposed to the restrictions they have due to limited housing. The inflation would ran rampant when you can just gil print on 160 characters and buy a new account and keep infinitely expanding.

A part of me wonders if the hardware problems with them loading housing items they found out with this update is what shafted the idea of Island Sanctuary being a solution and it ended up being extremely disappointing. I wonder if they knew back then about this problem, and even downscaling it just the current wards instead of every single character wasn't predicted to still be problematic. And then that's when they decided they'd have to try to fix it to some degree because it's hindering too many systems to not be able to load information faster. Maybe in 9.0, the system might be strong enough to make Island Sanctuary what it was supposed to be or lets them upgrade apartments to have similar interiors to houses if we pay more than 500k upfront.
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