




This. It's good that it was fixed. It's a negative on Bozja design that they allowed that bottleneck to happen in the first place and it took an uproar over it to fix the issue.It's more about the case that it had to be done after-the-fact, and that the incentive wasn't there at implementation... Which for as long as this game has been going, fundamental mistakes like that are questionable at best.
Is it a good thing it was fixed? Sure... -- But it still happened which is the point -- and it never should've happened, and it's still important that you do look at how the content functioned on its initial release... So I don't think people are wrong to say that it was a negative....




I think that’s pointlessly punitive on Bozja specifically that something was fixed later just because it was a problem at launch when the game is literally overflowing with content that never gets fixed and thus dies because it doesn’t get fixed
Like it didn’t launch perfectly, but they responded to feedback and fixed it and made it popular, that’s what I expect out of an MMO, fixing due to feedback.
“You should have made it perfect from the first moment” feels like fishing for a problem that doesn’t really exist especially since they fixed it before it became necessary to progress so the only people really “inconvenienced” by this were people pre DRN who wanted to do CLL for completionist sake despite it not being needed
If anything “made a fix to rewards and content became so popular they had to throttle it” is a favourable review of Bozja because people wanted to do it but didn’t want to risk mettle. Does anyone think if you added the mount back to the 13 routes of the new VC dungeons would fix its participation rate?
Last edited by Supersnow845; 03-05-2026 at 10:35 AM.


feedback here leans heavily negative, which is generally understandable because most people use this as a complaints forums, no one really makes posts enough to say "well done SE!" unless its because they actually listened to feedback.
I'm going to go ahead an die on the hill that this is moreso because the team regularly drops content that is poorly thought out or, at least, has one or two easily avoidable fumbles in it. Out of curiosity, what for you is a slam dunk so far in the DT patches? Is it the raids? Well, everyone agrees on that. Is it niche content like Quantum? Cool that's niche content. But when we look at the content designed for the general population like OC, Cosmic, Variant, etc, we see consistent easily avoidable fumbles of the team's own making.
If you're discussing how the content was at launch, then it would be disingenuous to ignore the fact that it did require significant reward increases after-the-fact to accommodate for incredibly poor incentive. I am not sure why you're raising the point of "The game is overflowing with content that never gets fixed" -- I don't think anyone is denying this point... Reward incentive is a massive issue...I think that’s pointlessly punitive on Bozja specifically that something was fixed later just because it was a problem at launch when the game is literally overflowing with content that never gets fixed and thus dies because it doesn’t get fixed
Like it didn’t launch perfectly, but they responded to feedback and fixed it and made it popular, that’s what I expect out of an MMO, fixing due to feedback.
“You should have made it perfect from the first moment” feels like fishing for a problem that doesn’t really exist especially since they fixed it before it became necessary to progress so the only people really “inconvenienced” by this were people pre DRN who wanted to do CLL for completionist sake despite it not being needed
If anything “made a fix to rewards and content became so popular they had to throttle it” is a favourable review of Bozja because people wanted to do it but didn’t want to risk mettle. Does anyone think if you added the mount back to the 13 routes of the new VC dungeons would fix its participation rate?
There's a multitude of threads on V&C alone... There were a multitude of thread when they initially did V&C, there were threads about the rewards in OC being an issue for Bozja and Eureka... Even things like Grand Companies being dead crops up from time-to-time... Again, as per what Talera said...
It's great that it was fixed, but it doesn't change the fact it was still a negative against Bozja design that they allowed for this issue to happen in the first place.
Also, don't know why you're talking about it needing to be perfect... There's massive boundaries between... What it was... What they did... and what would make the content perfect...
Again, none of this changes the fact that on-launch it was still a problem -- and if you're discussing on-launch implementation then it's disingenuous to ignore the fact that there were these issues... Even if you want to try and look more favorably on it
Last edited by Kaurhz; 03-05-2026 at 06:02 PM.




But the original question of this thread was “was Bozja a miracle that people say” and while it wasn’t perfect in any way shape or form it did have a lot of things that people want out of other content…….like content getting fixed when it was problematic.
Like does anyone think that square will fix the current VC rewards issue? Because we know they won’t wouldn’t the fact that they did fix Bozja be seen as a positive in this context? Sure you can argue it shouldn’t have happened in the first place but when you look at Bozja holistically it actually got fixed when it needed it. VC are begging on their knees to get the same treatment.
Are people really looking with rose coloured glasses at content that was liked enough to get fixed when it had problems
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess





It was not just a completionist thing. We all knew we would need it for the next zone because it was part of the story questline. You could not finish the story questline without it. The Lady of Blades quest requires completing it. The relic also required it since the relic required the story questline.“You should have made it perfect from the first moment” feels like fishing for a problem that doesn’t really exist especially since they fixed it before it became necessary to progress so the only people really “inconvenienced” by this were people pre DRN who wanted to do CLL for completionist sake despite it not being needed
Compared to OC, Bozja feels like a miracle that it was even allowed to exist.
I thought it was ok even with the problems at came up, while I wasn't the largest fan of Bozja, I still spent a large amount of time in there.
I still prefer Eureka over it though, but I suppose I am biased since I was playing through it all at release and thought the pacing was really enjoyable within the time and context of job design that existed within the expansion as well.


Bozja was the most fun piece of content I've ever participated in and I've been playing since 2.0. Was it perfect? No, absolutely not. But it was the best designed and most engaging content FFXIV has ever had.


I wonder how much it was the job design back then because even Bozja now is a slog too with the current job design..
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