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  1. #21
    Player
    Daralii's Avatar
    Join Date
    Jul 2015
    Posts
    3,296
    Character
    Endris Caemwynn
    World
    Coeurl
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by GraceHorizon View Post
    Having started playing during Endwalker, I don’t view relics as a prestige item or a marker of effort or commitment. To me they’re just an alternate route for equipment progression. Since I leveled all jobs to cap in EW I enjoyed having easy access to a good weapon for each one. I’ve got all jobs leveled to cap again in DT and (before I realized I was burnt out on FFXIV) I was planning to get all relics to stage 4 as a better and more congenial way to equip jobs for 8.0.

    As for the different ideas discussed here … I like my tomestone relics because they’re convenient, but I’d be willing to go for an accelerating progress system like Cosmic Exploration. There are 21 combat jobs and I think it’s a reasonable assumption that if someone gets two or three relics they probably want all of them; no sense making them grind excessively for the extras.
    Relics are deliberately mediocre, even as a catch-up option, until X.55. 7.41's are the same ilevel as weapons from Doomtrain EX, which released over a month prior, and both are only 5 over a crafted weapon. In terms of convenience, it's hard to beat just walking to the nearest market board.
    (2)

  2. #22
    Player
    CNitsah's Avatar
    Join Date
    Jun 2020
    Posts
    802
    Character
    A'zalie Nitsah
    World
    Louisoix
    Main Class
    Summoner Lv 100
    Quote Originally Posted by GraceHorizon View Post
    Having started playing during Endwalker, I don’t view relics as a prestige item or a marker of effort or commitment. To me they’re just an alternate route for equipment progression. Since I leveled all jobs to cap in EW I enjoyed having easy access to a good weapon for each one. I’ve got all jobs leveled to cap again in DT and (before I realized I was burnt out on FFXIV) I was planning to get all relics to stage 4 as a better and more congenial way to equip jobs for 8.0.

    As for the different ideas discussed here … I like my tomestone relics because they’re convenient, but I’d be willing to go for an accelerating progress system like Cosmic Exploration. There are 21 combat jobs and I think it’s a reasonable assumption that if someone gets two or three relics they probably want all of them; no sense making them grind excessively for the extras.
    Yeah, and this is why so many players have been complaining about that. FFXIV is a mmo that always tried to respect your time, but it's still a mmo. As such, it used to understand it was important to give players that wanted to dive deeper into the game some kind of long term objectives. Relics were that : When they removed the relic grind, they removed the promise of the mmo genra, which was you could spend as much time as you wanted in the permanent virtual world. The promise to always have something to do. I can understand you not wanting to have to farm too much to get a decent weapon, but as some said, there are easy enough option for that : the market board, the 780 weapons that just ask you for doing 7 time (then 4) the last fight of the raid tier. Making relics glorified tomestone weapon more than what it is, it's the reason some people call FFXIV a "ORPG".
    (2)

  3. #23
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,992
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by GraceHorizon View Post
    There are 21 combat jobs and I think it’s a reasonable assumption that if someone gets two or three relics they probably want all of them; no sense making them grind excessively for the extras.
    This logic makes no sense to me, why should you be given easier paths to get more just because “they want them all”

    If you Want all of something shouldn’t you work to get all of it
    (3)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  4. #24
    Player
    ReynTime's Avatar
    Join Date
    Jan 2015
    Posts
    1,716
    Character
    Princess Walk
    World
    Cactuar
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by CNitsah View Post

    I can't help to wonder why the fighters relics, which are relics for the core gameplay of the game, got done so dirty compared to the crafters and gatherers ones.
    Oh but this goes for EVERY OTHER CONTENT in this game that isn't PvE.

    For some ungodly reason this team loves to undertune and undercut what should have been considered the bread and butter/core gameplay of the game.

    It's apparently OK to make fishing of all things a "hardcore" challenge that requires you to be alert for fishes that can only be caught during minute-long windows at 4 AM every few weeks or months.
    It's OK to make crafter and gatherer relics require engaging with the expansion's current side content for those jobs even if that requires countless hours of dedication.
    Island Sanctuary's spreadsheet simulator took a whole patch cycle's worth to be completed.

    But PvE progression?

    No, that one needs to be QUICK AND EASY. Can't have the players waste time engaging with the main gameplay loop of this genre of game when they should be gathering, fishing or crafting instead!
    Combat during MSQ must be minimal outside of duties. Combat only gets in the way of the text reading and cutscene watching you know?
    Relics must be progressed through duty roulettes or re-running duties from 7+ years ago that give nobody any trouble. Why include more friction in maxing your combat relics? For prestige? HAH! Prestige is pointless! Unless you're a gatherer or crafter, then prestige is awesome apparently.
    If you really must have challenging PvE then go do your weekly raids. But the reward structure and stressful body-check-driven design will be put in place to make sure you don't dare and find ways to engage with this any more than maybe 1 hour per week. Aren't you happy those pesky raids won't get in the way of all that time you will have for more fishing and house decoration instead?
    You want more adventure forays? Eh whatever here have one more. But we'll try not to encourage you to engage with it for too long. Oh woops we made what should have been the payoff for the grind there a discord-exclusive duty... ah well who cares, go back to your gposing and fishing.
    (1)
    Last edited by ReynTime; 02-18-2026 at 11:06 PM.

  5. #25
    Player
    CCheshire's Avatar
    Join Date
    Mar 2014
    Posts
    630
    Character
    Black Tea
    World
    Marilith
    Main Class
    Arcanist Lv 30
    Quote Originally Posted by Supersnow845 View Post
    This logic makes no sense to me, why should you be given easier paths to get more just because “they want them all”

    If you Want all of something, shouldn’t you work to get all of it
    Yes, this is what need in DT how we need to make grinding the relics which are already not good at the release into a second job

    Also, I do the DT relics for now for myself because I like to collect them for alt jobs and I don't care if anyone out there is thinking oh X person isn't a real dedicated ffxiv fan because I didn't have to grind like 10k paste for each one because other longer and more tedious grinds for achievement already exist like collecting 500k points in Cosmo or the opening the fate carrot chests.
    (1)
    Last edited by CCheshire; 02-19-2026 at 04:37 AM.

  6. #26
    Player
    Ankhira's Avatar
    Join Date
    Mar 2025
    Posts
    149
    Character
    Ankhira Autumnsong
    World
    Zodiark
    Main Class
    White Mage Lv 100
    Quote Originally Posted by CCheshire View Post
    Yes, this is what need in DT how we need to make grinding the relics which are already not good at the release into a second job

    Also, I do the DT relics for now for myself because I like to collect them for alt jobs and I don't care if anyone out there is thinking oh X person isn't a real dedicated ffxiv fan because I didn't have to grind like 10k paste for each one because other longer and more tedious grinds for achievement already exist like collecting 500k points in Cosmo or the opening the fate carrot chests.
    Yeah I have never really understood why people get so hung up on judging other players "dedication" as they call it. I love this game and what others do with their time or how they reach their goals has never been my business. I’ve never looked at someone’s relic, mount, or minion and thought "wow, they worked for that" or "they didn’t put in enough effort". I just focus on my own experience.

    That said, I still think the SHB relic system was the best. The first one was a big grind and extra weapons felt reasonable while still making you engage with the content. I wasn't a big fan of Eureka and after EW I'm kind of tired of tome farming. It's not the worst, but it's also not that fun.
    (1)
    That was fun! I'm going to take a 21 hour nap now~

  7. #27
    Player
    MayuAmakura's Avatar
    Join Date
    Jun 2024
    Posts
    442
    Character
    Mayu Amakura
    World
    Alpha
    Main Class
    Ninja Lv 100
    I don't think Cosmic tools are any fun as it's a numb game of "craft 1000 times so you get a relic" job. Doing same thing over and over again. This is why we now have a lot of 3rd party things that speed up process and why everybody you check on cosmic is afk crafting 24/7 non stop. All using tools. Specially for that system to become a star on planet and have your name on it.
    (0)

  8. #28
    Player
    Reiryuu's Avatar
    Join Date
    Sep 2013
    Posts
    876
    Character
    Imbri Undinare
    World
    Kujata
    Main Class
    Paladin Lv 90
    I haven't been enjoying Cosmic Exploration as someone who returned in 7.41 as a all 90 in job levels including crafters.

    I don't understand why a lvl 10 mission requires ilvl for lvl 90+ and gives a$$ rewards in terms of XP for the work given. The level 90 missions give the better xp, but... they're rather difficult to do even at the recommended ilvl. Sure, I can get gold, but compare it to say beast tribe quests which are far easier to finish and you can only do 3 a day compared to these where you have to really work at it *and* grind billions of them just to get something that's actually useful... It just doesn't seem worth the effort to me. Maybe I'm missing something.

    I'm not interested in any of the overpriced cosmetics so the currency feels worthless to me. By the time I'm 100, I get enough research to get a lvl 80 crafting tool which seems hardly worth it considering I now need to grind far more just to get one that's even for my level. Why?! Why are low level missions being made *more* diffucult for no increased reward? I just... don't get it. You can't even earn scrips from Cosmic Exploration. That'd at least make it a little worth the effort at 100.
    (0)
    "Then what is magic for?" Prince Lir demanded wildly. "What use is wizardry if it cannot save a unicorn?"
    Schmendrick did not turn his head. With a touch of sad mockery in his voice, he said, "That's what heroes are for."
    -- Peter S. Beagle, The Last Unicorn

  9. #29
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,992
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Cosmic credits are cosmic exploration scrips, they buy functionally all of the same things except for gear because cosmic assumes you’ll make your own gear

    And cosmic is designed so that you don’t do missions below what you can access, so they don’t want you to be thinking of doing C’s and D’s if you are at the level to do B’s and so on. And the researched tool is also the relic so of course it’s going to be grindy
    (1)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  10. #30
    Player
    GraceHorizon's Avatar
    Join Date
    Jan 2026
    Posts
    113
    Character
    Grace Horizon
    World
    Rafflesia
    Main Class
    Reaper Lv 100
    I couldn’t tell you what to expect for leveling and EXP from Cosmic Exploration, because I did those with collectable turn-in at 7.0 release, but I thought the gathering tools were worth my time. I liked the special for collectables because it really improved my aethersand gathering process. The Moon was the worst, very lengthy and annoying; Phaenna was a little long but not too awful; and Oizys was done in a flash, very easy. I thought the glam items took a bit too long from the Moon, but the later planets were fine; I don’t know if they raised the cosmocredit rewards or if I just got tolerant of the grind. But as a Trekkie I could not resist getting my knockoff Star Trek uniform. :3

    But that said, if you don’t want the special from the tools they’re not particularly better than crafted ones. (While I like the Miner and Botanist ones I have no use for the Fisher or crafting ones.) And if you don’t want the glams or the dyes, all that’s left is the story. Which is charming and (for better or worse) includes a Loporrit making a pass at you, but there’s not that much of it.
    (0)

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