man's got door to enrage and they like "can we do this in trusts instead... i'd rather play with npcs" lol


man's got door to enrage and they like "can we do this in trusts instead... i'd rather play with npcs" lol
Last edited by Bryson; 01-17-2026 at 06:01 AM.
I think the old content was neutered, not because they were too complicated for trusts, but because they (the dungeons) simply ceased to fit into their current design philosophy.



Another "I don't want to play with other ppl in my MMO!"
Real question: Why are you guys not just playing single player titles if you are so opposed to having to interact with and consider other people? You would have A LOT more choices of games to play, let us have our mmo
This is an incredibly neutered MMO, even if you entirely subtracted the push for solo content. Most people don't even bother interacting with people outside of Discord, Reddit, Forums, etc., and when they do it's usually "hi first time", "tyfp".... A lot of people simply aren't interested in the whole 'interact and consider other people', and just basically use it as a glorified content simulatorOriginally Posted by ...
Another "I don't want to play with other ppl in my MMO!"
Real question: Why are you guys not just playing single player titles if you are so opposed to having to interact with and consider other people? You would have A LOT more choices of games to play, let us have our mmo
Sorry but entirely optional solo content is one of the lowest issues as far as non-conducive MMO design goes.



I think it would be nice to be able to practice Savage and EXs with a trust, but to clear it, you still need other players. This way you can learn tricky mechanics at your own pace and come in better prepared.
"We want bunny suits for guys!" -- OK! ✅
"We want Ishgard housing!" -- OK! ✅
"We want Viera!" -- OK! ✅
"We want Cloud's motorcycle!" -- OK! ✅
"We want Blue Mage!"-- OK! ✅
"We want the ability to earn past Feast rewards!" - OK! ✅ to armor
"... and mounts?

this is honestly one of the best suggestions i have seen since the 1.0 forum days. trusts are so superior to your random PF pug so.. yes. this is actually, genuinely a GREAT idea. yoshi-p hire this man

https://ibb.co/TBN3MGxF
Lol facts


they even said (yoshi) the dev team had a difficult time trying to get the trust system to work in endwalker with the 8 man trail and that was just normal. The old content was neutered because tis beyond what they can do in terms of the trust.
Pretty much this.
A variant of hardcore content fights where NPCs serve as teachers ala Halls of the Novice where you get graded on your ability to potentially clear the ACTUAL fight with people isn't a bad idea, and would serve as a better in-game benchmark than whatever parsers or criteria people use because the game its self can conform "yep, this guy's got the mechanics down and their numbers are good".
The fact that all fights are all rote memorization and on a "schedule" makes it even easier for the NPC training system to access and point out trouble spots, as opposed to human players who would just scream and kick because they're not there to teach and they certainly don't want to wait for someone in the group to catch up. It still places a real clear in the hands of needing other people, but at least attempts would go more smoothly. They could even make clearing the training a hard requirement of being able to join PFs. No stamp of approval, no getting to tag along, because if even the NPCs don't think you can do it, why would anyone else?




It's more popular than you think. A lot of people are afraid to raid and it's an extremely common anxiety. Among those who do raid, they have to put up with Party Finder that will always have someone that can't do mechanics prior to the prog point, or a static with a person that holds them back.
Clearing Savage with NPCs would in effect be similar to using a raid simulator, which is especially common for Ultimate raids. One of those simulators now has bots to practice with. At a certain point, SE may as well just support the concept of practicing with NPCs themselves.
What would help a lot is if we could all just practice with NPCs and assign them to certain spots or to perform certain actions in the Strategy Board for each cast. Then people can become flawless at mechanics and then clear with players when they won't hold everyone back.
I do think that clearing it with NPCs should give no rewards, and that actual achievements and rewards should require clearing it with players. It will just mean that when people do it with players they won't waste everyone's time dying to things, and that will make the game respect people's time.
There is already a proof of concept of this: Final Verse. When I got to the end of the new deep dungeon, we all immediately wiped to Final Verse. It allowed me to practice it solo. I died instantly for a good 20 or so pulls. After enough practice, I was able to solo the fight, but didn't get any real reward for doing so. I went through the deep dungeon again and this time we cleared Final Verse so I could get the deep dungeon achievements. I even was able to solo it when parties wiped to it.
That's what happens when you give players a way to practice that doesn't waste other people's time. You get players that can actually hold the fight together instead of coming in and immediately wiping to everything.
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