Quote Originally Posted by Ath192 View Post
Are you kidding me XD you know I had a sad realization when I was typing that because it’s true. On top of that you could do a huge pull of 12 mobs or more in the pond area.

It was more dangerous to do that than the 2 packs were limited to in new dungeons. It’s hilariously real.
It absolutely isn't, that first pull in the pond is pathetically easy in a world where most enemies do literally 2-3 damage and Healers have literally nothing to do in pulls other than spam their basic heal, people who try to act like ARR pulls are hard completely ignore the reality of Healer level scaling, and that it's not until Qarn that anything will threaten you, and even then only because of the bees which is a gimmick attack, and nothing genuinely hurts until Stone Vigil, this leads to most of ARR being piss easy wtw pulls where the Healer and Tank do nothing but mash a single button.

Yet here you are attempting to act like, what was it again, 2-3 more mobs that will appear only after the initial pull is done, to the point nobody cares about the note and just take their chances at the button, add any real complexity or are any more of an annoyance.

Quote Originally Posted by Ath192 View Post
Oh wait… it doesn’t fit your narrative. That’s why….
Please heed to your own words, it's you who is adhering to a blind narrative.