There was high latency rotations that worked at any ping, which was something that ShB MCH couldn't actually claim to have until SE finally decided to add the much request heat stacks instead of strict timers in EW. The drift was accounted for especially in the 3 ammo rotations (the superior versions, 2 ammo was just not it).
Now I'm not gonna argue that the FT overheat trick wasn't anything but clunky - and potentially frustrating, I should know, I've played the job on NA at 200m ping - mind you, but the concept behind SB MCH is the best concept this job has ever seen.



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