I dont get why the balancing based on winrates instead of how the job perform in capability.
It feels like "random bullshit changes go" whenever patch notes happens, its so weird that there is no thought or knowledge about the pvp given in this changes.
How the devs dont know about things they create and just go with the generalize data that doesn't reflects.. Atreus might be right, they might just put AI into this and call it "experiment"