A sensible balance when it comes to utility versus favoritism can be thought out. There is a way to do it, because WoW nowadays have that much better than the time of the example you mentioned. Yes, there is still a certain level of homogenization in WoW's class gameplay (far less than in XIV), but I think they managed to reach a point where this selectivity only happens in really cutting edge content, and even when it does, it's rarely just one single spec pick of the utility you need.
But for that to even be considered, the encounters in XIV got to potentially support a more distinct array of utilities.



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