Things that I like about free login period is they just bring back old vets to the forum to add their voice/grievance - they who probably still cared a smidge but doesn't want to throw money at SE anymore.




Things that I like about free login period is they just bring back old vets to the forum to add their voice/grievance - they who probably still cared a smidge but doesn't want to throw money at SE anymore.




When you've been cut off by your family members who aren't happy with your self-destructive life style, but they still call you once in a while to see if you're okay, and if you're willing to start recovering.
Sage has failed to live up to the fantasy of a sci-fi DPS healer. Please change this for 8.0. Make Sage fast, exciting, and aggressive. It should feel like a healer that plays like a DPS. Empower the aspects of Sage's unique healing mechanics: Kardia and Eukrasia to give its healing playstyle more identity.





I'm kind of curious what form things will take. Talent trees or specialization could be one path. But what if the content changed based on party makeup or something? The potential folly with specializations is that we had cross-class skills but they led to a lot of cookie-cutter builds. If we're all just the same because only some specs are worthwhile in the community's eyes, then would it really be worth it?
It's not unusual for jobs to get some retooling and redesign with expansions (AST and SMN have been changed so many times) so I was really expecting them to go over EVERY job with that type of idea and care to see if they can refresh everything.
There is also the possibility that 8.0 brings in a new layer of combat. Specialties or some sort of skill tree options have been suggestions for years, and they already have ground work for some side systems in that vein with Field Operations.
That won't fundamentally change the style of combat FFXIV is built for while still adding some desperately needed variety, I think.



-- Fire Yoshi P --
I don't think there will be major changes, DT failed hard, SE is going to try and keep it safe, this means:
1. Story is going to be familiar something that people like, we already know that the ascians are back and with rumors that the next expansion will take place in Hingashi, they will try and appease the weebs.
2. Instead of 2 jobs, all roles will get a new job. So we will get 3 jobs.
3. They might make encounters easier to appease those that don't like the new faster reaction based boss fights.
I don't think they are going to overhaul 20+ classes and they are not going to add talents that make the jobs play differently. This is not realistic.
Let's not expect too much, you are only going to disappoint yourselves.



If I were to guess one change, it would be adjusting old jobs to the playstyle of VPR and PCT. As in changing the 1,2,3 combo into a single button combo on all jobs. That would free up already 2 buttons on the hotbar.
Last edited by xbahax92; 09-11-2025 at 09:15 PM.
It's because some people here think the whomever quit because of the game's issues, does so with a grudge wishing XIV would perish in a dumpster fire.
I did quit not long after DT launched. I'm here again after 7.3 just because of roleplaying, but I'd quit again if my group's RP activity dwindles once more... But I'm really rooting for XIV to get better in a way that I'd be interested even without the "player-made content" that is RP.
We will see how that "skill tree, talents" age well in the future. It will most likely be forgotten or "9.0 i swear".It's not unusual for jobs to get some retooling and redesign with expansions (AST and SMN have been changed so many times) so I was really expecting them to go over EVERY job with that type of idea and care to see if they can refresh everything.
There is also the possibility that 8.0 brings in a new layer of combat. Specialties or some sort of skill tree options have been suggestions for years, and they already have ground work for some side systems in that vein with Field Operations.
That won't fundamentally change the style of combat FFXIV is built for while still adding some desperately needed variety, I think.
Why would anyone expect massive changes? "If you like how it is now, you will like 8.0" already says everything you need to know. No way 21 jobs get reworked. They manage 2 or 3 reworks during 1 expansion.
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