May I remind people that this thread was made in reaction to the latest interview that was published where the producer stated that they had to take into account story skippers when designing the msq? Didn't it occur to any of you that maybe that's because they're taking story skippers into consideration when creating the main story that we're also missing out on a ton more interesting sections like the mini investigation of the last patch (7.3), and arguably the only genuinely good part of that patch story to boot? And if that's not the case, then I'm again, just reacting to what the producer said and taking it at face value.
In fine, I always think I've seen it all with certain bigoted af segments of the community, but this thread still managed to surprise me. Telling people how the game should be played and enjoyed and that the way they do it has to be the only way is frankly completely unhinged on its own, but also failing to realize that pushing the skippers away from the story design instead of continuing to take them into consideration would literally benefit everyone or at least not affect msq enjoyers in the slightest, is also indicative of nastier agendas (actually hating on a certain subset of the game population enough to just want to see them gone, even though the proposal would literally not affect anybody negatively).
Call the idea stupid if you like, in the meantime your idea that everybody would skip makes zero sense: if a valuable chunk of the players like the story, as evidenced by all the bigots in this thread or people like myself, why would they skip? I sure ain't skipping even the very mediocre, lacklustre story of Dawntrail (I skipped nothing and I keep talking to all the NPCs, do all the sidequests...).
If they skip then the story failed to grab their attention, that's about it. They're already skipping anyway, how would condensing all the skips into one button per story segment (until the next solo duty / dungeon / event) would be any different?



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