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  1. #21
    Player
    The_User's Avatar
    Join Date
    Feb 2022
    Posts
    265
    Character
    The Tank
    World
    Gungnir
    Main Class
    Dark Knight Lv 63
    Ya all stuck in a Thinking Traps. It doesn't matter whether TBN is counting as Healing or not. What matter is the remaining HP [after taking buster] is reflecting the strength and effectiveness of each tank which are the result of their available tools. DRK got the least HP remain after taking buster with TBN.


    1200 potency heal could recover nearly 25% of your HP so TBN is only 1/3 or 1/2 of other tanks in term of performance.


    10% mitigation of Oblation is 1 time per minute so that is like TBN+5% damage reduction vs 1200 potency heal+[7s] 15% damage reduction+[5s] another 15% damage reduction every 25s. if TBN is used 2 times per minutes [don't tell me you expected me to take all EOS out of raid buff window to make TBN get even with other tank's short mitigations. This is the scenario that a tank buster came 4 times in just 1 minute which isn't going happen very often.]




    And regarding the Living Dead. I'm on the same boat with this person
    Quote Originally Posted by WannaBeSuccubs View Post
    Secondly You make the assumption that every healer is going to let you use Living dead.
    I more often than not Tell my healers ahead of time I plan to use Living Dead, just for them to ignore me and it get's wasted.
    WHAT KIND OF CAREFULLY PROPERLY DESIGNED ABILITY REQUIRED A PLAYER TO MAKE A CUSTOM MACRO TO ORDER THEIR HEALER TO STOP DOING THEIR JOB SO THAT THEY DON'T END UP STOP LIVING DEAD FROM DOING IT JOB!!!!!??


    To this day I'm still facing the same problem because not all healer are taught how Living Dead work when they doing their JOB Quest and 10s is too short for healer to make a new decision during a massive dungeon pull. Sometime even the veteran heal is like "can't be bothered,don't back seat me" or the punch line="OTHER TANK AREN'T BEING FUSSY L-I-K-E YOU!!".


    Living Dead AT IT CURRENT DESIGN IS A NUISANCE AT BEST. It wear us down with the mental exhausting every time it bring us a complication with healer [from it introduction to more than a decade later it is still persisted mind you]
    (1)

  2. #22
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,926
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    The only “important” measure is if you survive the TB. DRK has the highest ability to survive the tankbuster given its ability to not be affected by diminishing returns and it has extra mitigation. How much HP you have after the TB is less than useless information

    Absolutely nobody cares about the healing on BW during a tankbuster, they care that WAR’s short mit is weaker
    (1)

  3. #23
    Player HanakoTheGoth's Avatar
    Join Date
    Aug 2025
    Posts
    138
    Character
    Shardbinder Sakura
    World
    Leviathan
    Main Class
    Conjurer Lv 93
    Quote Originally Posted by Supersnow845 View Post
    The only “important” measure is if you survive the TB. DRK has the highest ability to survive the tankbuster given its ability to not be affected by diminishing returns and it has extra mitigation. How much HP you have after the TB is less than useless information

    Absolutely nobody cares about the healing on BW during a tankbuster, they care that WAR’s short mit is weaker
    clearly someone does. or they wouldnt made this post. your being toxic to someone what make the game better. non of you brought any evadance on why dark shouldnt be buffed. not have anything overpowered in there kit. unlike the tank healer job warrior. seems little unfair
    (1)

  4. #24
    Player
    The_User's Avatar
    Join Date
    Feb 2022
    Posts
    265
    Character
    The Tank
    World
    Gungnir
    Main Class
    Dark Knight Lv 63
    PS. The advantage of Got heal vs Got NO heal= Other tank can recover their HP between each Tank Buster if there are a period that it don't hit 25-30s later after the first one so by the time the second Buster came at like 75s later after the previous Buster hit, the other tanks would have the time to recover their HP twice with their own short mitigation and 60s healing tool while DRK don't have that in TBN


    and Carve n Spit only heal 500 potency compared to :
    2800 potency heal of PLD's Requiescat combo [400x7 times]
    or GNB's 1800 healing over time of Aurora
    or WAR 2200 potency heal from Equilibrium [1200 potency instant heal + 1000 potency healing over time.]
    (1)

  5. #25
    Player
    The_User's Avatar
    Join Date
    Feb 2022
    Posts
    265
    Character
    The Tank
    World
    Gungnir
    Main Class
    Dark Knight Lv 63
    Quote Originally Posted by Supersnow845 View Post
    The only “important” measure is if you survive the TB. DRK has the highest ability to survive the tankbuster given its ability to not be affected by diminishing returns and it has extra mitigation. How much HP you have after the TB is less than useless information

    Absolutely nobody cares about the healing on BW during a tankbuster, they care that WAR’s short mit is weaker

    WE are talking about BALANCE DUDE! NOT an interview of how a catboi want to bonsai DARK KNIGHT's tools
    (1)

  6. #26
    Player
    WannaBeSuccubs's Avatar
    Join Date
    Sep 2025
    Posts
    13
    Character
    Kinari Felinar
    World
    Hyperion
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Supersnow845 View Post
    The only “important” measure is if you survive the TB. DRK has the highest ability to survive the tankbuster given its ability to not be affected by diminishing returns and it has extra mitigation. How much HP you have after the TB is less than useless information

    Absolutely nobody cares about the healing on BW during a tankbuster, they care that WAR’s short mit is weaker
    By this logic the entire thing I typed up disproving your point doesn't matter anymore since ALL the tanks can survive the same TB's with roughly the same HP left after but DRK has to use 3 mits instead of 2 or 1.
    (1)

  7. #27
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,926
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    And now there is three posts in a row discussing tank healing in response to my comment

    If yall want to discuss how relatively weak DRK’s HEALING is compared to the other tanks then lead with that

    DRK is “tankier” but far weaker at healing itself. That’s two very different things

    And I’d like to ask how I’m being “toxic” for pushing back against the idea that DRK isn’t TANKY, when it is, it simply isn’t its own healer like the others because DRK is well known for being the only tank that can tank through some of the ultimate phases without outside healer intervention, that’s an advantage it has
    (6)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  8. #28
    Player
    WannaBeSuccubs's Avatar
    Join Date
    Sep 2025
    Posts
    13
    Character
    Kinari Felinar
    World
    Hyperion
    Main Class
    Dark Knight Lv 100
    Supersnow845 This being the point I typed up.

    let's go through some TB examples

    Say a TB does 100% of you max HP, would kill you if you don't mitigate it
    TBN being a 25% health shield effectively increases your max hp by 25%
    meaning you now have 125% max HP
    The attack would leave you at 25% hp

    Now take GNB or PLD for example, The first 4 seconds of their short CD mit, gives 30% mitigation
    Meaning that attack which would deal 100% of your max hp now only does 70%
    Leaving you at 30% after the attack

    You also have to note, that while TBN is a shorter cooldown, it has a mana cost which limits it to only being able to really be used every 30ish seconds.

    Now another example

    2 hit TB, the first hit does 50% max HP the second does 100%

    as DRK I Use TBN Rampart and Oblation

    89% after the first hit after Diminishing returns
    and 17% hp after the second assuming I did my math right.

    War Can do the roughly the same thing as DRK Via Blood wetting and Thrill of battle, but with better self recovery. healing roughly 8.4% per GCD

    So let's do that math real quick
    WAR uses Bloodwetting and ToB
    First attack takes them down to 88.4%
    second attack the mitigation from Blood wetting is down to 10% from 20% but since we're assuming that there must be time for a GCD so oop +8.4% hp back 96.4%
    Second hit will leave our WAR at 6.4% hp. 2 GCD's later their up to 23% health

    DRK takes roughly the same while not having much in the way of recovery.

    1% less damage does not equate to 7% in healing every 3 seconds

    Between these two tanks DRK is always on less HP despite using an extra Mitigation

    Now yes these particular numbers in this example are pretty negligible, but DRK still ends up on less health in the long run, with no way of realistically picking themselves back up, while the WAR has plenty of options.
    all WAR has to do is wait 20ish seconds after all that's done and they get Blood Wetting again.

    While the most DRK could do if it's off cooldown is CnS which is roughly 7% of their max HP not really enough to really help them much.

    You also REALLY want TBN to break, so using it on something that isn't 100% going to break it is a waste of mana which you also need for your damage, while WAR and GNB can just throw theirs out on CD if they really want to, Honestly so can PLD, just slap it on whenever you get the gauge for it since it doesn't use the same resource as your damage.

    The only time to stray from that is if you want to mitigate optimally.

    Ultimately point being you are right, it does reduce diminishing returns and ultimately makes you take a little less damage, but that's not super helpful when you end up around the same HP or less than other tanks by the time self healing kicks in, especially considering DRK's lack of hp recovery in single target unless you use Living Dead and it pops.
    (0)

  9. #29
    Player
    WannaBeSuccubs's Avatar
    Join Date
    Sep 2025
    Posts
    13
    Character
    Kinari Felinar
    World
    Hyperion
    Main Class
    Dark Knight Lv 100
    Self healing IS damage mitigation and should be accounted for.
    (1)

  10. #30
    Player
    WannaBeSuccubs's Avatar
    Join Date
    Sep 2025
    Posts
    13
    Character
    Kinari Felinar
    World
    Hyperion
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Supersnow845 View Post
    And now there is three posts in a row discussing tank healing in response to my comment

    If yall want to discuss how relatively weak DRK’s HEALING is compared to the other tanks then lead with that

    DRK is “tankier” but far weaker at healing itself. That’s two very different things

    And I’d like to ask how I’m being “toxic” for pushing back against the idea that DRK isn’t TANKY, when it is, it simply isn’t its own healer like the others because DRK is well known for being the only tank that can tank through some of the ultimate phases without outside healer intervention, that’s an advantage it has
    Even self healing aside, all the tanks CAN survive the same attacks with roughly the same HP, but other than DRK need only 1-2 mits to do it, while DRK needs 2-3
    Making your entire point moot
    (2)

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