I think it was indeed intended to create competition amongst suppliers and thus a driving force for increasing phase level. On the other hand there are probably other items, if not the same, that can drop from the chests albeit with a much lower drop rate. This encourages the former players to supply during the non combat phase ad infinum.
What might not be working properly is the chest reward system, in which case i would assume that an increase in points and an increase in phase would correlate to an increase drop rate. Unfortuneately this does not yet seem to be the case.
Let's be honest though, these militia items are of incredible value and are unparalleled in the game. They should be kept rare.
If it were purely meant for top 20 then they are encouraging the top 20 strangers to team up with each other? Because if linkshell members know the chest will not yield a reward, they will not be sticking around for long, no matter how popular the "provisioner" may be.
Your assessment seems to treat hamlet defense like it would be a huge waste of content, for the time they took to implement it.
Ask yourself:
If top 20 averages 1 drop every 3-4 wins...
If everyone else averages zero drops after 40-50 wins...
and you are part of the latter group...
...How likely are you to spend a full day of playing, running hamlets?
Last edited by Duuude007; 05-02-2012 at 08:27 PM.
Hello,
This has me worried, and sad. As a Botanist/Carpenter I had my little heart pinned on doing this so much. But after reading all this, now I'm hesitant to even try. This is why:
If you have to be in the top 20 contributors to get any reward, there are going to be following limitations:
1 - Only people who are willing to invest items worth millions of gil will be be in the top 20.
2 - If you invest 10Million gil, there is nothing to stop 20 other people investing 10.1 million gil at the last moment (thus rendering your 10 million gil investment worthless)
3 - You HAVE to then contribute to the physical defense. If for some reason you can not (sick, can't make it, can't convince LS friends to come help you fight 10+ times for no reward on their part) you loose out on your total investment. Not to mention you also have to win (which means you can't pick up 7 random people who are willing to go once, and have faith you will even win).
If the premise is true, the only real hope is:
1 - A lot of people loose interest in it, so that only 20 people in the world actually want to partake.
2 - You are part of a tightly organized LS with the people and the resources who can all work to pull this off (and invest a huge gigantic portion of gil).
If #1 does not come true (which would be sad, as then I am hoping the content is so unpopular I would like to do it.. but popular enough I can convince 7 friends to go with me), then the only recourse is #2 (which leaves this event only to really-dedicated-long-term-rich-well-formed LSs... which is rather exclusive ...)
Right now, DL gear is looking easier to me ^.^;;
I really really hope the premise is wrong, or some adjustements can be made so that it can be fun for all on a regular basis.
Maybe too pre-mature but some super easy adjustments:
1 - You donate, you get points. For every 'x' points you get a chance of an item.
2 - If you are in top 20 you get an EXTRA chance of an item.
3 - If you are 1st, 2nd, or 3rd you get an EXTRA chance of an item.
You do not need to contribute to battle to have a chance at item.
If you contribute in battle and win, you get a chance at an item (based on your score). You do not need to supply items ahead of time to have a chance at item.
If it was something like this then I can see this being happy and fun for many ^.^b
Thank you.
Last edited by Asiaine; 05-02-2012 at 08:59 PM.
I think if you're in the top 20 you should get seals, but only get the weapons and stuff if you win them from battle. It doesn't make much sense to give those types of items to DoL/H jobs. Otherwise I agree with this.Maybe too pre-mature but some super easy adjustments:
1 - You donate, you get points. For every 'x' points you get a chance of an item.
2 - If you are in top 20 you get an EXTRA chance of an item.
3 - If you are 1st, 2nd, or 3rd you get an EXTRA chance of an item.
You do not need to contribute to battle to have a chance at item.
If you contribute in battle and win, you get a chance at an item (based on your score). You do not need to supply items ahead of time to have a chance at item.
Just about as likely as I am to spend a full day doing AV speed runs... which is to say, never.If it were purely meant for top 20 then they are encouraging the top 20 strangers to team up with each other? Because if linkshell members know the chest will not yield a reward, they will not be sticking around for long, no matter how popular the "provisioner" may be.
Your assessment seems to treat hamlet defense like it would be a huge waste of content, for the time they took to implement it.
Ask yourself:
If top 20 averages 1 drop every 3-4 wins...
If everyone else averages zero drops after 40-50 wins...
and you are part of the latter group...
...How likely are you to spend a full day of playing, running hamlets?
Although, I have done a good deal of AV speed runs, I never once got a Darklight Drop. I saw a couple pieces drop, but they did not go to me. In any case I still plan on doing AV/CC speed runs occasionally. In the same sense I will attempt Hamlet.
That being said, I would be a fool to attempt hamlet not having prepared myself. I have lvl 50 mining and botany, so I don't mind spending a few hours a day for a couple of weeks just hording an obscene amount of supplies if it will ensure my place in the Top 20 and thus increase my chances at obtaining militia items.
I understand how this might seem to exclude battle classes, but up until now you could say that DoH/DoL classes have been excluded from content such as primals. But for now we really don't know what the drop rates are like beyond phase 1 and 2, or if there might be some hidden factor to increase the likelyhood of items dropping (other than top 20)...
are the turn ins always the same. If i was gonna do it i would harvest for a few weeks and then turn in, like you said to try and lock a spot. Also ill wait till the new hamlets are in so i don't have to turn in as much(hope theres still enough to hit lvl 2 though).What i foresee happening is groups will gather up tens of millions of points in turnins so that they can guarentee the hamlet will be at the level they want it at without any outside help
and when they do, they wil;l all be top 20 and itl be the week they get everything they want when they do it...
everyone loves uldah, i have a feeling the hamlet there will be the only one people do after its ready.
Yes the items to turn in are all the same. And your strategy is indeed what I and others have conceded to bein the best.are the turn ins always the same. If i was gonna do it i would harvest for a few weeks and then turn in, like you said to try and lock a spot. Also ill wait till the new hamlets are in so i don't have to turn in as much(hope theres still enough to hit lvl 2 though).
everyone loves uldah, i have a feeling the hamlet there will be the only one people do after its ready.
yep always same so you can save upare the turn ins always the same. If i was gonna do it i would harvest for a few weeks and then turn in, like you said to try and lock a spot. Also ill wait till the new hamlets are in so i don't have to turn in as much(hope theres still enough to hit lvl 2 though).
everyone loves uldah, i have a feeling the hamlet there will be the only one people do after its ready.
My XIVPad: http://xivpads.com?2031148
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.