The main reason they do not have 3.5 month intervals anymore is because they don't want to overwork their staff anymore. Preventing burnout and keeping them passionate is quite important and along with this, they enforce holidays on people overworking themselves, rotate roles and allow people to transfer to a different role.
The gap is really quite fine for people who do all of the content; the problem is that most people do not do all of the content so they finish MSQ and then they are done for the rest of the 19-20 weeks until the next patch. Raiders might just do the raids then say they are done. But a smaller minority do all the content for achievements or mounts and are pretty satisfied.
I mean, the gap before the expansion isn't good. But there's always been a massive patch lull before an expansion release. It is a problem they have tried to solve by splitting the .5 MSQ in half, doing most of the collab event re-runs, and the mog tome system they added. They also once told us "we can finish off all the relics" in that time. And it's proven not to be a problem by the fact that, despite the huge gap before Dawntrail, people returned to the game and the population almost reached what it did when the game went viral in 2021 before Endwalker launch.
Obviously the population reduced since Dawntrail, but the fact it increased the amount it did at its actual launch shows most people can wait and just resubscribe later.
I mean, it will help for Ultimate raiders, yes. But plenty of people don't do that. That's why they said about finishing off relic weapons (I think that was in Heavensward), but given we now also have Field Operations in the last patch it also helps.Putting a second ultimate in the last patch will help
They seem to cause more problems than they solve. Plus I heard of a cheat system that was implement within a monitor itself, technically independent from the computer, making it impossible to detect. People will always find a way around it and all it ends up doing is making it annoying to login or false positives. In any case, they see it as going against privacy laws in various countries.Add anticheat.
I agree with their approach of trying to implement a lot of third-party features into the game. The problem is mainly that they are too slow at doing it and do not prioritize it at all.
They don't do it because most people wouldn't want it since it would create toxicity in the game. There is no point in it when DPS doesn't matter unless you wipe to enrage, and if you wipe to enrage then you know you need to try and increase the DPS of your party - such as by getting foods, pots, asking or observing if others are using core rotation abilities.Ingame dps meter.
Maybe they will do that. They at least plan to for the next Variant dungeons.Fun Dungeons that can scale.