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  1. #11
    Player
    Oizen's Avatar
    Join Date
    Oct 2021
    Location
    playing other games like yoshida intended
    Posts
    2,474
    Character
    Alondite Ragnell
    World
    Midgardsormr
    Main Class
    Dark Knight Lv 100
    I sell it to the domans for a premium price, they like garbage.
    (2)

  2. #12
    Player
    Underscore's Avatar
    Join Date
    Apr 2024
    Location
    Gridania
    Posts
    440
    Character
    Exia Lupus
    World
    Spriggan
    Main Class
    Ninja Lv 100
    I'd rather they design the game such that those materia are useful.
    (4)
    Bring back 6.0 Dragoon.

  3. #13
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    8,210
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Paladin Lv 100
    At least they assign materia a color to indicate its usefulness. It's so easy to just keep red materia and throw everything else out without reading the names.
    (2)

  4. #14
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,197
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    They should just combine Direct Hit, Tenacity, and Piety into a single yellow materia whose effects depend on what role you are so we don't have three different types. While we're at it, combine Spell Speed and Skill Speed.
    (9)

  5. #15
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    5,229
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Themarvin View Post
    excelent fillers for transmutation... so yes they got a use.
    It is unironically how the devs design systems in the game and have for a very long time. They attribute scales of power to everything, and a clear hierarchy of power between multiple options (just see how they do balance jobs for the most egregious example).
    Then they do proceed to design catch up mechanics to ensure that those shitty options still get a use, here in the case of materia, it's the recycling bin.
    It's pretty wild to design around things that are meant to be doomed from the start, when you think about it.
    (3)

  6. #16
    Player
    MayuAmakura's Avatar
    Join Date
    Jun 2024
    Posts
    474
    Character
    Mayu Amakura
    World
    Alpha
    Main Class
    Ninja Lv 100
    I mean if tanks use critical hit, determination and direct hit, then what's the point of tenacity and stuff? Just dragging you down because of how they developed this game.

    But yes only use is what others said, for transmutation. Nothing else.
    (1)

  7. #17
    Player
    Shinku_Tachi's Avatar
    Join Date
    Dec 2016
    Location
    Gridania
    Posts
    413
    Character
    Shinku Tachi
    World
    Goblin
    Main Class
    Fisher Lv 100
    Quote Originally Posted by Asari5 View Post
    true lets remove materia completely. its annoying anyway and it allows for way too many mistakes.
    also other people make more money with that than me, better we delete it.
    I'd be totally cool with this. There is always a meta we have to conform to anyway, so the false sense of customization this is meant to provide is wholly unnecessary.

    Remove materia and just put the meta stats on the tome and endgame gear from the start.
    (1)
    Last edited by Shinku_Tachi; 08-03-2025 at 09:50 PM.

  8. #18
    Player
    Connor's Avatar
    Join Date
    Feb 2013
    Location
    Limsa Lominsa
    Posts
    2,382
    Character
    Connor Whelan
    World
    Odin
    Main Class
    Bard Lv 100
    SE: “we want to make a simple, easy to understand game that can be picked up by anyone”

    Also SE: *creates substats that are basically just noob traps, whose existence serves only to punish you for not melding crit or DHR* lol


    …like, how the hell is having two (mostly) useless substats ‘easy’ and ‘streamlined’? Isn’t that the literal definition of ‘unnecessary (illusions of) complexity’? Ffs SE
    (2)
    Last edited by Connor; 08-03-2025 at 11:45 PM.

  9. #19
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,578
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Stats - especially melding customization - is in need of an overhaul, period.

    Right now, materia feels like more an economical feature rather than a pve-gameplay one.

    You meld materia only to achieve certain number goals. Ever wondered why it's always something like "crit>det>dh"? In the end, melding feels like an expensive chore.

    And the stats themselves are boring.

    - Direct Hit feels like the ugly Crit cousin.
    - Piety is meaningless now with healers having so many MP-free answers to the encounter damage.
    - Sks/SpS both feel bad due to how drifting negatively affects the dominance of the 2min meta - it's ironic how the stat that you can feel the most in your gameplay is the least favored one. IIRC only BLM can have a real choice with this stat, and I'm not even sure where it stands after the last rework.
    - Tenacity is just a sprout trap.

    They need to merge redundant stats, delete DH, and create new and mealdable utility stats to promote some choice. I don't think Speed will ever be a good choice with the 2min meta dominating the group play - unless they change more jobs to be less burst oriented like BLM.
    (2)

  10. #20
    Player
    Hyperia's Avatar
    Join Date
    Mar 2014
    Location
    Gridania
    Posts
    1,656
    Character
    Aileen Pureheart
    World
    Sargatanas
    Main Class
    White Mage Lv 100
    I wish I could use any material with the only limits being slots. There has been many times I would have melded vit or defense stats on my WHM to survive early prog mechanics. This would allow for more creative mechanics.
    (0)

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