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  1. #81
    Player
    Krausus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,126
    Character
    Krausus Dracul
    World
    Famfrit
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Rokien View Post
    I have and it's a joke that I have to /shout for a party now for something I should just be able go in and sign up.

    oh you mean you want dungeon finder for it? Which would effectively give you what you want. I know how much you hate dungeon finder but its true. Make more friends and less enemies and it wouldn't be an issue.
    (1)

  2. #82
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    Mar 2011
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    Quote Originally Posted by Krausus View Post
    oh you mean you want dungeon finder for it? Which would effectively give you what you want. I know how much you hate dungeon finder but its true. Make more friends and less enemies and it wouldn't be an issue.
    no, I wanna walk in and just do it, whether it's with people or without people, this isn't something that you should HAVE to have a group with.

    I should get points based off of MY performance, and able to spend those points on gear.
    (1)

  3. #83
    Player
    Sephrick's Avatar
    Join Date
    Mar 2011
    Posts
    1,900
    Character
    Sephrick Markarius
    World
    Excalibur
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Rokien View Post
    no, I wanna walk in and just do it, whether it's with people or without people, this isn't something that you should HAVE to have a group with.
    So you want the choice of soloing an MMO?
    (0)
    Last edited by Sephrick; 05-02-2012 at 01:08 AM.

  4. #84
    Player

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    Mar 2011
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    Ul'dah
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    Quote Originally Posted by Sephrick View Post
    So you want the choice of soloing an MMO?
    .... omg I swear you people.
    (2)

  5. #85
    Player
    Krausus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,126
    Character
    Krausus Dracul
    World
    Famfrit
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Rokien View Post
    no, I wanna walk in and just do it, whether it's with people or without people, this isn't something that you should HAVE to have a group with.

    I should get points based off of MY performance, and able to spend those points on gear.

    so you want it to be a massive no thought no strategy zerg that you can leach off of?
    (0)

  6. #86
    Player

    Join Date
    Apr 2012
    Posts
    69
    I think he wants the option to go in solo if he so chooses.
    If group content is designed in a manner that allows for it to be solo'd i'd be very disappointed though.
    (0)
    Blog: http://lodestone.finalfantasyxiv.com/rc/diary/top?cicuid=13562779


  7. #87
    Player

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    Mar 2011
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    Ul'dah
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    3,208
    did any of you played campaign?
    (0)

  8. #88
    Player
    Krausus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
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    2,126
    Character
    Krausus Dracul
    World
    Famfrit
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Rokien View Post
    did any of you played campaign?
    no didn't quite care for FFXI much to play it more than 6 months forced group leveling really turned me away from it
    (0)

  9. #89
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    Quote Originally Posted by Krausus View Post
    no didn't quite care for FFXI much to play it more than 6 months forced group leveling really turned me away from it
    Oh, why you playing this game then....... -.-
    (1)

  10. #90
    Player
    Hulan's Avatar
    Join Date
    Jun 2011
    Posts
    866
    Character
    Alec Temet
    World
    Midgardsormr
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Skies View Post
    Uhn... Just to be sure-
    Are you against quest chaining by itself, or are you against quest-based progression?

    I will be sincere, I cannot for the life of me understand why anyone would be against pure quest chaining, hell I did that with the current XIV sidequests.

    I can, however, understand (and heavily disagree until the end of my life) people disliking quest-based progression. Sure, that is my favorite type of progression but I can accept that some people might not like it.
    The problem most people seem to have with Quest Chaining is three-fold. While nice in concept, the quests tend to be extremely dull and uninteresting (not entirely the developers' fault, it's pretty hard to make literally hundreds of quests all interesting without a lot of repeats).

    The second reason is that it tends to be solitary in nature. While it could be designed otherwise, to my knowledge, every game that uses quest chaining has made the quests soloable. This results in an almost entirely solo experience from level 1 to cap, which many people find unappealing.

    The third is reason is another design choice that could be avoided, but generally isn't. By it's nature, quest chaining moves you from place to place "conveyor belt" style through the game. Players almost never return to an area they have finished. For many, it quashes all sense of exploration and control that they have over their character.

    Personally, I think "quest chaining" at it's simplest, could be outstanding. But as of yet, almost no one has accomplished the feat.

    Quote Originally Posted by Krausus View Post
    no didn't quite care for FFXI much to play it more than 6 months forced group leveling really turned me away from it
    While I don't feel strongly one way or the other about instance and open world content (though as a casual player who does not participate actively, it is sometimes hard to find people to do instances with), I feel the need to back Rokien up on this one.

    Campaign from FFXI was a beautiful piece of game design. It provided repeatable, interesting, dynamic content where the size of your group did not matter so much as the total number of people participating. It operated similarly to Hamlet Defense, except that it was open world, and all you had to do was speak to a guard to enter. Once you had entered, any action you took (be it support, healing, taking damage, or attacking) gave you points toward your prize at the end. It promoted teamwork without punishing those without a team.

    In fact, because you could attack any target, even those claimed outside your party, extra-party or even extra-alliance teamwork was encouraged and valuable. Monsters were difficult enough that it often did take a party or alliance to kill them, but a large enough group of random soloers could also accomplish the task. If with a bit more difficulty.
    (3)

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