Paladin Job Critique – Final Fantasy XIV (Patch 7.2)
Summary:
Paladin (PLD) remains one of Final Fantasy XIV's iconic tank jobs, embodying the archetypal "holy knight" with a blend of swordplay, magic, and party utility. As of Patch 7.2, PLD boasts strong defensive cooldowns, a smooth physical combo flow, and solid ranged and healing utility through spells like Holy Spirit, Clemency, and Requiescat-powered burst phases. The job excels in party-oriented play and scripted mitigation-heavy encounters but suffers from rigidity, outdated abilities, and an underwhelming magic rotation.
Strengths:
- Excellent defensive toolkit: With Sentinel, Rampart, Hallowed Ground, and Bulwark, Paladin offers consistent personal survivability.
- Team utility: Divine Veil, Intervention, and Clemency provide strong party support, especially in high-damage raid settings.
- Dual-phase rotation: The mix of physical (Royal Authority combo) and magical (Requiescat/Confiteor combo) rotations adds pacing variety.
- High uptime flexibility: Ranged magic options allow sustained DPS in movement-heavy fights.
Weaknesses:
- Magic phase underperformance: The Requiescat-powered magic burst feels dated and is outclassed by other tanks' burst windows.
- Cover is obsolete: In high-end content, Cover is a niche, clunky ability with limited real-world use due to tight positioning and healer expectations.
- Rotational stiffness: Strict timing windows for Requiescat and Fight or Flight limit adaptability.
- Poor AoE identity: Despite Prominence and Holy Circle, AoE still lacks the impact or identity seen in other tanks.
Suggested Improvements:
1. Remove Cover, Reintroduce Flash:
Cover is an outdated skill whose niche function is now better handled by Intervention or healers' toolkits. Replacing it with Flash — once a signature AoE enmity generator — could add a thematic utility tool, perhaps with a reimagined identity:
New Flash (Lv. 66): A cone AoE that blinds enemies (reducing outgoing damage for 10s) and generates enmity. Usable every 20s.
Adds a proactive defensive layer, encouraging PLDs to position skillfully for support.
2. Revamp Magic Phase into Full Combo Rotation:
The Confiteor line (Confiteor → Blade of Faith → Blade of Truth → Blade of Valor) is too linear and lacks depth. Introduce a Holy Combo Chain mirroring the physical rotation:
- Begin with Sanctify (new spell, castable after Requiescat) to start the combo.
- Sanctify → Confiteor → Blade of Radiance → Blade of Deliverance.
- Each hit applies a stacking "Sacred Flame" debuff (DoT + Magic Vulnerability).
- Final hit refreshes Divine Might (guaranteed Holy Spirit proc).
This would turn the magic phase into a more dynamic, satisfying burst window akin to the physical Fight or Flight rotation, encouraging optimization.
3. QoL Enhancements:
- Make Fight or Flight affect magic damage again or create a new trait to empower both physical and magical skills under burst windows.
- Add passive healing on successful magic combo finishers to encourage proactive support and reduce reliance on Clemency spam.
- Visual/audio overhaul of Blade of Valor line to feel more climactic.
Conclusion:
Paladin in 7.2 is a reliable but aging tank whose core kit delivers consistency and party value but lacks the mechanical and visual impact of newer or reworked tanks like Warrior or Gunbreaker. Removing outdated abilities like Cover, reviving nostalgic tools like Flash, and expanding the magic combo phase would rejuvenate its identity as a spell-slinging swordmaster — one that balances holy wrath with knightly defense.