Combat -
I like the 2 min meta as a DRK main. Initially in 7.0 DRK felt really bad since it was a very weak job. After the buffs and improvement to Dark Mind and Shadowstride being more reactive it started feeling better to play post 7.1.

The 2 min meta is braindead and very easy to execute, so I like doing that at the moment since it takes minimum effort to get the content done. Specially when you are playing DPS or Tank jobs, 2 min meta allows you to enjoy the content in a relaxed and chilled manner. When DRK became stronger I had a lot of fun playing the game casually spamming mentor and expert roulettes, while also having a lot of fun doing ultimates and savage raids. At this point I can say I got very used to doing the 2 min meta rotation on not only DRK, but SAM, RPR, BLM, NIN, and many other jobs. I am aware that there are still ppl who will disagree with me on the 2 min meta, they will say that its boring, makes jobs samey, generic etc. but if you think about it, we all just wanna get the content done and there are many ppl who work jobs or have a family IRL, and they want to just get home and log in without having the stress to actually think about what they are playing and how they will have to execute their specific rotation.

However with all that said, I would like to mention that there are still many improvements they can do to the jobs, like why is DRK's Carve and Spit have no Visual Effects other than a lame slash animation, they need to overhaul the visual effects of the job abilities and make them flashier, so that they are more fun to play and feels good to play. The removal of Plunge animation was bad, as it took away the lore/thematic identity of DRK. Same can be said for many other jobs, like Samurai's Kaiten. The devs really need to think about how they can make the game more fun and interesting in terms of feel, such as the graphics update on 3D model was a really good thing for the game they need to do the same for combat skills.