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  1. #1
    Player
    SoloWingMetatron's Avatar
    Join Date
    Mar 2015
    Posts
    381
    Character
    Helel Ni-frith
    World
    Ragnarok
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Milea View Post
    I agree. I agree

    Most of new summoner is flash and ruin spam. People hated the idea of ruin spam. Strange all it took to make some people love it was call it titan mode etc.

    If it wasn't easy, I don't think people would defend it. People seem to care more about the idea of an easy class to play with your brain off than having a good class fantasy of summoner and to me that is sad.
    Sometimes I have done a mechanic and thought wow that would been much harder using old summoner. But then I remember I found old summoner much more fun too so I would have had the motivation to figure it out.

    I agree with this also - When the Summoner rework first came in 6.0, I was initially all for it because I was enthralled by the new visuals and full Primal summons. However after playing it for two expansions now those pretty visuals are simply not enough!...I've grown bored of them and now wanting something more from the job that it no longer brings! - At least with the older Summoner we had that in the form of pet management and DoT upkeep. It was fun to play and kept me engaged because we had to actually do stuff and pay attention!...Now with the current Summoner it's just, sit back and press one or two buttons and watch the pretty visuals play on a loop...That's it, literally nothing more!...

    I agree the old Summoner would have difficulty with current fight mechanic trends - However, I think this method of trying to make content more engaging is a lazy attempt on SE's part...Boss fights now have essentially become a form of bullet hell game, where you have to be constantly on the move and dodging none stop, otherwise you die....It's literally to the point now where in order to successfully dodge a mechanic we have to move before the telegraph even appears!...Which defies the entire point of a telegraph!!...It also means players who are new to a fight are essentially being punished simply for being new and not knowing a telegraph would appear before it appears!!...This design is beyond moronic!!...It would be fine for the odd battle, but not as a foundation to the games combat as a whole!...It just doesn't work in an MMO or RPG setting because in order for jobs to have any kind of identity or unique gameplay, they need a slower form of gameplay in order to achieve that!...There's literally no other way! - So until that happens all the jobs will continue to be homogenized and continue to lose there unique identities...

    Honestly I think SE have some nerve calling the current Summoner a complete job because it's quite clearly missing any semblance of a coherent role/purpose and identity...All of which the job had in it's older forms! - What proved this to me was when I decided to create a fresh alt character and level Summoner again from scratch - I hadnt done this since the rework so wanted to see how the new Summoner would play at the lower levels...As soon as you get out into your first battles you can instantly tell the job is totally missing any kind of glameplay or abilities...Your Carbuncle just sits there and no longer fights and you only have Ruin to cast...That's it!! - By the time you get to Sastasha you have access to the other Carbuncles and the Gemshine ability...but each one is just a slightly different version of Ruin, also Carbuncle will now go in for a single attack when you summon it then go back to doing nothing...This is pretty much Summoners entire gameplay loop all the way to 50+...The Carbuncles get replaces with Egi, but they function exactly the same and the gameplay is exactly the same! Meaning we don't see any significant change to the Summoner gameplay until 60+....That is insane to me and clearly shows it's a broken incomplete job!!
    (5)
    Last edited by SoloWingMetatron; 07-21-2025 at 11:53 PM.

  2. #2
    Player
    Grimr's Avatar
    Join Date
    Feb 2016
    Posts
    199
    Character
    Grimr Astral
    World
    Exodus
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by SoloWingMetatron View Post
    I agree with this also - When the Summoner rework first came in 6.0, I was initially all for it because I was enthralled by the new visuals and full Primal summons. However after playing it for two expansions now those pretty visuals are simply not enough!...I've grown bored of them and now wanting something more from the job that it no longer brings! - At least with the older Summoner we had that in the form of pet management and DoT upkeep. It was fun to play and kept me engaged because we had to actually do stuff and pay attention!...Now with the current Summoner it's just, sit back and press one or two buttons and watch the pretty visuals play on a loop...That's it, literally nothing more!...

    I agree the old Summoner would have difficulty with current fight mechanic trends - However, I think this method of trying to make content more engaging is a lazy attempt on SE's part...Boss fights now have essentially become a form of bullet hell game, where you have to be constantly on the move and dodging none stop, otherwise you die....It's literally to the point now where in order to successfully dodge a mechanic we have to move before the telegraph even appears!...Which defies the entire point of a telegraph!!...It also means players who are new to a fight are essentially being punished simply for being new and not knowing a telegraph would appear before it appears!!...This design is beyond moronic!!...It would be fine for the odd battle, but not as a foundation to the games combat as a whole!...It just doesn't work in an MMO or RPG setting because in order for jobs to have any kind of identity or unique gameplay, they need a slower form of gameplay in order to achieve that!...There's literally no other way! - So until that happens all the jobs will continue to be homogenized and continue to lose there unique identities...
    THIS!! it is all dodge dodge dodge then cast if we can before dodging again. And I too miss the old summoner.
    (0)