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  1. #21
    Player
    Nero-Voidstails's Avatar
    Join Date
    Nov 2023
    Posts
    903
    Character
    Nero Tsukimi
    World
    Zalera
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Shurrikhan View Post
    Not that I don't largely agree, but... necroing a thread over 6 years dead just to say that you'd rather not participate in said thread?

    Wouldn't it at least have made sense to put this comment on any of the ongoing New Job Ideas threads, or at least one from, idk, this year?
    the dev will listen to a new job idea over fixing what we have that's the problem
    (0)

  2. #22
    Player
    Astronema's Avatar
    Join Date
    Jan 2014
    Posts
    339
    Character
    Astronema Borealis
    World
    Leviathan
    Main Class
    Archer Lv 100
    singer/idol weapon akb0048 micsabers, glowsticks and camera drones.
    mammet/puppetmaster minion pets, weapon a doll that comes to life, parasol guns.

    mesmer/ illusionist weapon hand mirrors and hologram projectors. creates illusions of dead heroes saved in living memory database.
    (0)

  3. #23
    Player
    Nero-Voidstails's Avatar
    Join Date
    Nov 2023
    Posts
    903
    Character
    Nero Tsukimi
    World
    Zalera
    Main Class
    Gunbreaker Lv 100
    but I want something a tiny bit silly at this point not gonna like a trickster job that could be based of kefka
    (0)

  4. #24
    Player
    Astronema's Avatar
    Join Date
    Jan 2014
    Posts
    339
    Character
    Astronema Borealis
    World
    Leviathan
    Main Class
    Archer Lv 100
    Quote Originally Posted by Nero-Voidstails View Post
    but I want something a tiny bit silly at this point not gonna like a trickster job that could be based of kefka
    what about the mule from foundation a insane mutant clown with the powers of professor x? weapon could be a pocket watch or a crystal skull cerebro type headgear?
    https://www.youtube.com/watch?v=zmWBiwYbTto&t=43s
    (0)

  5. #25
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,578
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    I think the next job is going to be aiming. A couple of ideas:

    1) Gambler: Throwing dart/cards/etc + whip, has melee and ranged 'stances' used for their filler rotations and unlike RDM, it can fully decide which one they'll be at, but you can't use the ranged combo at melee range. Special attacks are all RNG 'gambler' based, but they don't define dps throughput, instead adding utility buffs/debuffs on top of the damage.

    2) Artificer: Wields one-hand hexaguns loaded with magic rounds. Through combat you need to 'prep' the ammo you're going to use by mixing magic components with a system that feels like a mix of Mudras and Motifs. Thematically a mix between FFXI's Corsair and FFX-2 Gunner jobs.

    Having said that, I also feel XIV could use a true nature-dweller job in the future, likely a caster that manipulates wildlife and plants with a classical RPG druid archetype, which could be dubbed as 'Shaman' for FFXIV.
    (2)

  6. #26
    Player
    DiaDeem's Avatar
    Join Date
    Jan 2014
    Location
    Ul'Dah
    Posts
    1,714
    Character
    Vivian Rysto
    World
    Leviathan
    Main Class
    Scholar Lv 100
    They should make a demolitionist job. Remember how in CLL you have to break a door and need to save an NPC tank to break through it? The new and amazing Demolitionist job comes with massive damage and crowd control. You can ambush enemies, and use a powerful transformation to roll into the enemy, making them fall from cliffs, taking massive fall damage.

    This image serves as a visual representation for the idea:
    (2)

  7. #27
    Player
    Astronema's Avatar
    Join Date
    Jan 2014
    Posts
    339
    Character
    Astronema Borealis
    World
    Leviathan
    Main Class
    Archer Lv 100
    Quote Originally Posted by DiaDeem View Post
    They should make a demolitionist job. Remember how in CLL you have to break a door and need to save an NPC tank to break through it? The new and amazing Demolitionist job comes with massive damage and crowd control. You can ambush enemies, and use a powerful transformation to roll into the enemy, making them fall from cliffs, taking massive fall damage.

    This image serves as a visual representation for the idea:
    Nintendo would sue because Samus turns into a ball and they probably have patents now on turning into balls..
    (1)

  8. #28
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,901
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Nero-Voidstails View Post
    the dev will listen to a new job idea over fixing what we have that's the problem
    Putting aside that they're extremely unlikely to list to either (or anything)...

    ...they'd have heard none of this thread's new job ideas, either, had he not necro-ed the 6-year-old thread just to say they shouldn't hear this thread's ideas.

    Hard to beneficially solve an issue that he, himself, is simultaneously making.

    Quote Originally Posted by Raikai View Post
    2) Artificer: Wields one-hand hexaguns loaded with magic rounds. Through combat you need to 'prep' the ammo you're going to use by mixing magic components with a system that feels like a mix of Mudras and Motifs. Thematically a mix between FFXI's Corsair and FFX-2 Gunner jobs.
    Seconding this one.

    Food for thought: an idea very much like this came up also in a thread way back in... HW, I think?... in which some people were arguing that we should go back to the "build your own job" system, able to spend character level among whatever class/job ranks we like and where this would have been the combination simply of Engineer (a DotH class) >>> Artificer / Gunner > Rogue (with Gunner as the "primary" class / weapon type, ofc). I wonder if such a thing would even be imaginable now that we've come so far away from the 1.x philosophy or ARR/HW Additional Skills...
    (1)
    Last edited by Shurrikhan; 07-20-2025 at 03:35 AM.

  9. #29
    Player
    Stormfur's Avatar
    Join Date
    May 2014
    Location
    The World of Darkness
    Posts
    2,815
    Character
    Hex Pathcrosser
    World
    Leviathan
    Main Class
    Dragoon Lv 72
    I just want the Ranger job from Dragon Age Origins - Daggers + traps + animals that get upgraded into their more fearsome counterparts.
    (1)
    "We want bunny suits for guys!" -- OK! ✅
    "We want Ishgard housing!" -- OK! ✅
    "We want Viera!" -- OK! ✅
    "We want Cloud's motorcycle!" -- OK! ✅
    "We want Blue Mage!"-- OK! ✅
    "We want the ability to earn past Feast rewards!" - OK! ✅ to armor
    "... and mounts?

  10. #30
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,578
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Altera View Post
    I would say NO New Jobs. Fix the ones they already have before adding more. Balancing already is pretty poor as it is. We do not need 2-3 more new ones to add to the balancing costs
    They talked about that new jobs sell expansions and generate hype, I feel it's unlikely that we'd see 8.0 with ZERO new jobs for the sake of reworking the old ones.

    But I think that 8.0 having just one new job (likely aiming) is a much more realistic thing to expect. And whatever production costs would go into the second one is redirected to reworking the old jobs.

    It also kind of sets up 9.0 for having the healer+tank duo.
    (0)

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