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  1. #131
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    3,208
    Quote Originally Posted by Enfarious View Post
    This is gonna happen anyway, people playing now will mostly be sick of that "old" content whether the gear is still useful or not it'll still come second to new content. New players are still gonna get snubbed by old players, even more so by the "established" EG LSs out there that don't want new players, they only want seasoned vets. No matter what new players will mostly be left to their own devices.
    It'll create a really interesting dynamic in the community though, grandparents ... grand kids, with no parents to bridge the gap. People playing pre 2.0 will be seasoned, well versed, and "past" all that old crap. Grand Kids will be shooed away to seek out their parents lol
    idk I never got sick of FFXI stuff, killing nms, doing promivian.
    (0)

  2. #132
    Player
    Nabiri's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,164
    Character
    Khaien Akiyama
    World
    Balmung
    Main Class
    Ninja Lv 70
    Quote Originally Posted by VeranRamaden View Post
    But none of that

    "oh im tanking and I have 50% health left and this mob is taking out 15% chunks of my health each second with no stopping in sight, let me change my gear as i'm at 20% health"

    bam. your ass is grass.
    It used to bother me a ton when gear swapping first became popular because I loved playing WHM. I used to get so frustrated lol... Never wanted to let anyone die. But then I thought "Oh well, if you wanna keep blinking when I'm trying to heal you over and over again then it's your fault if you die. " Problem solved~ I wasn't annoyed anymore. XD

    I've heard some people used some plugin on windower to stop the blinking, but I didn't use windower when I went to PC, and I had started the game on PS2 in the first place. :x

    I just saw it as.. if they wanna blink all over the place to be the best then they can take the risk at dying.
    (2)

    ~She gave her heart to a falling star~
    ~~~~~~
    If he's not here, then where?
    ~~~~~~
    ~Been searching for my Afterman~

  3. #133
    Player
    Sephrick's Avatar
    Join Date
    Mar 2011
    Posts
    1,900
    Character
    Sephrick Markarius
    World
    Excalibur
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Nabiri View Post
    It used to bother me a ton when gear swapping first became popular because I loved playing WHM. I used to get so frustrated lol... Never wanted to let anyone die. But then I thought "Oh well, if you wanna keep blinking when I'm trying to heal you over and over again then it's your fault if you die. " Problem solved~ I wasn't annoyed anymore. XD

    I've heard some people used some plugin on windower to stop the blinking, but I didn't use windower when I went to PC, and I had started the game on PS2 in the first place. :x

    I just saw it as.. if they wanna blink all over the place to be the best then they can take the risk at dying.
    Didn't <stpt> and <stal> negate the blink issue as you'd select them from the party list?
    (1)

  4. #134
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Nabiri View Post
    It used to bother me a ton when gear swapping first became popular because I loved playing WHM. I used to get so frustrated lol... Never wanted to let anyone die. But then I thought "Oh well, if you wanna keep blinking when I'm trying to heal you over and over again then it's your fault if you die. " Problem solved~ I wasn't annoyed anymore.
    You felt it as a healer, I felt it as a tank. I just hated the fact that all PLDs were expected to use cure cheat macros (basically, you switch to a bunch of gear that takes you above your max HP for a certain amount, cast cure VI on yourself, then switch to your normal tank gear). It's one of several things that drove me away from tanking.
    (2)
    Last edited by Duelle; 05-01-2012 at 02:16 PM.
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  5. #135
    Player
    Sephrick's Avatar
    Join Date
    Mar 2011
    Posts
    1,900
    Character
    Sephrick Markarius
    World
    Excalibur
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Duelle View Post
    You felt it as a healer, I felt it as a tank. I just hated the fact that all PLDs were expected to use cure cheat macros (basically, you switch to a bunch of gear that takes you above your max HP for a certain amount, cast cure VI on yourself, then switch to your normal tank gear). It's one of several things that drove me away from tanking.
    Rdm had it bad, too. HP/MP balance set for convert. Earth set for Slow. Ice set for Paralyze. Enfeeble set for Sleep. M.Acc set for Stun. Wind set for Silence.

    And that was just the basics.
    (1)

  6. #136
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    3,208
    Quote Originally Posted by Sephrick View Post
    Rdm had it bad, too. HP/MP balance set for convert. Earth set for Slow. Ice set for Paralyze. Enfeeble set for Sleep. M.Acc set for Stun. Wind set for Silence.

    And that was just the basics.
    I think you are going a little over board with that, I knew tons of great rdms and they never even wen that far....
    (0)

  7. #137
    Player
    Sephrick's Avatar
    Join Date
    Mar 2011
    Posts
    1,900
    Character
    Sephrick Markarius
    World
    Excalibur
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Rokien View Post
    I think you are going a little over board with that, I knew tons of great rdms and they never even wen that far....
    That was the whole point of gear swapping in XI, right? Maximize every slot for every action?

    You say I'm going "overboard," but I was barely geared compared to members of bigger linkshells.
    (1)

  8. #138
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    3,208
    Quote Originally Posted by Sephrick View Post
    That was the whole point of gear swapping in XI, right? Maximize every slot for every action?

    You say I'm going "overboard," but I was barely geared compared to members of bigger linkshells.
    Hardly anyone I knew did that "maximizing" crap, ya they switched gear for a few things but not all, don't exaggerate
    (0)

  9. #139
    Player
    Peptaru's Avatar
    Join Date
    Mar 2012
    Posts
    897
    Character
    Tarragon Lai
    World
    Ragnarok
    Main Class
    Fisher Lv 50
    earth set, ice set, wind set? Idk. Mind set, Int set, Idle set, enfeebling + set, m.att set, convert set (and way later) enhancing set, maybe even a dark set for bio's.... but i've never heard of earth/ice/wind sets being carried unless it is defensive resistance sets. OH, PDT/MDT sets too.... I'd hate to have XIV turn into this kind of mess.
    (0)

  10. #140
    Player
    Jokerz's Avatar
    Join Date
    Apr 2012
    Posts
    272
    Character
    Axel Smith
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Rokien View Post
    I think you are going a little over board with that, I knew tons of great rdms and they never even wen that far....
    Sephrick right, hell my BLU had more gear for certain situations then I could carry maxed out slots. I normally had at least 60+ pieces on me at one time<,< Me and my friend(a rdm) will constantly fight about who had more gear sets, macros, and situational pieces between our jobs.

    SMN's and SCH's had it a lot worse having so many situational pieces to enhance little effects that it got to the point you really couldn't play the job(efficiently) without using spellcast. With same top of the line gear between a smn with spellcast and one with out, a parse will tell you the difference. That is pretty crazy... Hell I was afraid to touch these jobs at the time since I didn't have access to spellcast lol
    (0)
    Last edited by Jokerz; 05-01-2012 at 02:56 PM.

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